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authorMelanie2009-11-08 22:29:36 +0000
committerMelanie2009-11-08 22:29:36 +0000
commitaff5fe10b0ad95489909f74f9ee2f6bb85f3d338 (patch)
treec2c2ca5a91cbd8eddb6f4fe5de3f8e7c44a1af7c
parentPatch from Snoopy2. Fixes Mantis #4342 (diff)
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test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 35ccad9..06ce79d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1255,6 +1255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1255 List<InventoryFolderBase> folders, int version, 1255 List<InventoryFolderBase> folders, int version,
1256 bool fetchFolders, bool fetchItems) 1256 bool fetchFolders, bool fetchItems)
1257 { 1257 {
1258 m_log.DebugFormat("[CLIENT]: Request folder details for folder {0}", folderID.ToString());
1258 // An inventory descendents packet consists of a single agent section and an inventory details 1259 // An inventory descendents packet consists of a single agent section and an inventory details
1259 // section for each inventory item. The size of each inventory item is approximately 550 bytes. 1260 // section for each inventory item. The size of each inventory item is approximately 550 bytes.
1260 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent 1261 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent