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author | Dr Scofield | 2009-01-28 09:22:12 +0000 |
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committer | Dr Scofield | 2009-01-28 09:22:12 +0000 |
commit | a3ac702941bbae92ca5a3ed452eb3d417bf30f0b (patch) | |
tree | 3a827866b274b86447cc7b2237a7182d95270879 | |
parent | Add in a stub for llSHA1String. I believe it is the only one new (diff) | |
download | opensim-SC_OLD-a3ac702941bbae92ca5a3ed452eb3d417bf30f0b.zip opensim-SC_OLD-a3ac702941bbae92ca5a3ed452eb3d417bf30f0b.tar.gz opensim-SC_OLD-a3ac702941bbae92ca5a3ed452eb3d417bf30f0b.tar.bz2 opensim-SC_OLD-a3ac702941bbae92ca5a3ed452eb3d417bf30f0b.tar.xz |
From: Christopher Yeoh <yeohc@au1.ibm.com>
Adding Oarfileloaded and EmptyScriptCompileQueue event support which
allows (with a module) for programmatic notification of when a region
objects and scripts are up and running after a server start or
load-oar.
3 files changed, 110 insertions, 37 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index ce293e4..ee4323c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
53 | 53 | ||
54 | private Scene m_scene; | 54 | private Scene m_scene; |
55 | private Stream m_loadStream; | 55 | private Stream m_loadStream; |
56 | private string m_errorMessage; | ||
56 | 57 | ||
57 | /// <summary> | 58 | /// <summary> |
58 | /// Used to cache lookups for valid uuids. | 59 | /// Used to cache lookups for valid uuids. |
@@ -63,6 +64,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
63 | { | 64 | { |
64 | m_scene = scene; | 65 | m_scene = scene; |
65 | m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress); | 66 | m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress); |
67 | m_errorMessage = String.Empty; | ||
66 | } | 68 | } |
67 | 69 | ||
68 | public ArchiveReadRequest(Scene scene, Stream loadStream) | 70 | public ArchiveReadRequest(Scene scene, Stream loadStream) |
@@ -82,62 +84,76 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
82 | 84 | ||
83 | private void DearchiveRegion0DotStar() | 85 | private void DearchiveRegion0DotStar() |
84 | { | 86 | { |
85 | TarArchiveReader archive = new TarArchiveReader(m_loadStream); | 87 | int successfulAssetRestores = 0; |
88 | int failedAssetRestores = 0; | ||
89 | List<string> serialisedSceneObjects = new List<string>(); | ||
86 | 90 | ||
87 | //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); | 91 | try |
92 | { | ||
93 | TarArchiveReader archive = new TarArchiveReader(m_loadStream); | ||
88 | 94 | ||
89 | List<string> serialisedSceneObjects = new List<string>(); | 95 | //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); |
90 | string filePath = "ERROR"; | ||
91 | 96 | ||
92 | int successfulAssetRestores = 0; | 97 | string filePath = "ERROR"; |
93 | int failedAssetRestores = 0; | ||
94 | 98 | ||
95 | byte[] data; | 99 | byte[] data; |
96 | TarArchiveReader.TarEntryType entryType; | 100 | TarArchiveReader.TarEntryType entryType; |
97 | 101 | ||
98 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | 102 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) |
99 | { | ||
100 | //m_log.DebugFormat( | ||
101 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length); | ||
102 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | ||
103 | { | 103 | { |
104 | m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}", | 104 | //m_log.DebugFormat( |
105 | filePath); | 105 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length); |
106 | } | 106 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) |
107 | else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | 107 | { |
108 | { | 108 | m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}", |
109 | serialisedSceneObjects.Add(m_asciiEncoding.GetString(data)); | 109 | filePath); |
110 | } | 110 | } |
111 | else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | ||
112 | { | ||
113 | serialisedSceneObjects.Add(m_asciiEncoding.GetString(data)); | ||
114 | } | ||
111 | // else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH)) | 115 | // else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH)) |
112 | // { | 116 | // { |
113 | // string xml = m_asciiEncoding.GetString(data); | 117 | // string xml = m_asciiEncoding.GetString(data); |
114 | // dearchiver.AddAssetMetadata(xml); | 118 | // dearchiver.AddAssetMetadata(xml); |
115 | // } | 119 | // } |
116 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 120 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
117 | { | 121 | { |
118 | if (LoadAsset(filePath, data)) | 122 | if (LoadAsset(filePath, data)) |
119 | successfulAssetRestores++; | 123 | successfulAssetRestores++; |
120 | else | 124 | else |
121 | failedAssetRestores++; | 125 | failedAssetRestores++; |
122 | } | 126 | } |
123 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 127 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) |
124 | { | 128 | { |
125 | LoadTerrain(filePath, data); | 129 | LoadTerrain(filePath, data); |
126 | } | 130 | } |
127 | else if (filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 131 | else if (filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
128 | { | 132 | { |
129 | LoadRegionSettings(filePath, data); | 133 | LoadRegionSettings(filePath, data); |
134 | } | ||
130 | } | 135 | } |
131 | } | ||
132 | 136 | ||
133 | //m_log.Debug("[ARCHIVER]: Reached end of archive"); | 137 | //m_log.Debug("[ARCHIVER]: Reached end of archive"); |
134 | 138 | ||
135 | archive.Close(); | 139 | archive.Close(); |
140 | } | ||
141 | catch (Exception e) | ||
142 | { | ||
143 | m_log.ErrorFormat( | ||
144 | "[ARCHIVER]: Error loading oar file. Exception was: {0}", e); | ||
145 | m_errorMessage += e.ToString(); | ||
146 | m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage); | ||
147 | return; | ||
148 | } | ||
136 | 149 | ||
137 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); | 150 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); |
138 | 151 | ||
139 | if (failedAssetRestores > 0) | 152 | if (failedAssetRestores > 0) |
153 | { | ||
140 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); | 154 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); |
155 | m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); | ||
156 | } | ||
141 | 157 | ||
142 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | 158 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); |
143 | m_scene.DeleteAllSceneObjects(); | 159 | m_scene.DeleteAllSceneObjects(); |
@@ -217,6 +233,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
217 | { | 233 | { |
218 | sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0); | 234 | sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0); |
219 | } | 235 | } |
236 | m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage); | ||
237 | |||
220 | } | 238 | } |
221 | 239 | ||
222 | /// <summary> | 240 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs index b493f84..1543bf0 100644 --- a/OpenSim/Region/Environment/Scenes/EventManager.cs +++ b/OpenSim/Region/Environment/Scenes/EventManager.cs | |||
@@ -266,6 +266,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | public delegate float SunLindenHour(); | 266 | public delegate float SunLindenHour(); |
267 | public event SunLindenHour OnGetSunLindenHour; | 267 | public event SunLindenHour OnGetSunLindenHour; |
268 | 268 | ||
269 | /// <summary> | ||
270 | /// Called when oar file has finished loading, although | ||
271 | /// the scripts may not have started yet | ||
272 | /// Message is non empty string if there were problems loading the oar file | ||
273 | /// </summary> | ||
274 | public delegate void OarFileLoaded(string message); | ||
275 | public event OarFileLoaded OnOarFileLoaded; | ||
276 | |||
277 | /// <summary> | ||
278 | /// Called when the script compile queue becomes empty | ||
279 | /// Returns the number of scripts which failed to start | ||
280 | /// </summary> | ||
281 | public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message); | ||
282 | public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue; | ||
283 | |||
269 | public class MoneyTransferArgs : EventArgs | 284 | public class MoneyTransferArgs : EventArgs |
270 | { | 285 | { |
271 | public UUID sender; | 286 | public UUID sender; |
@@ -399,6 +414,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
399 | private SunLindenHour handlerSunGetLindenHour = null; | 414 | private SunLindenHour handlerSunGetLindenHour = null; |
400 | private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null; | 415 | private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null; |
401 | 416 | ||
417 | private OarFileLoaded handlerOarFileLoaded = null; | ||
418 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; | ||
402 | 419 | ||
403 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 420 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
404 | { | 421 | { |
@@ -902,6 +919,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
902 | return 6; | 919 | return 6; |
903 | } | 920 | } |
904 | 921 | ||
922 | public void TriggerOarFileLoaded(string message) | ||
923 | { | ||
924 | handlerOarFileLoaded = OnOarFileLoaded; | ||
925 | if (handlerOarFileLoaded != null) | ||
926 | handlerOarFileLoaded(message); | ||
927 | } | ||
928 | |||
929 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) | ||
930 | { | ||
931 | handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue; | ||
932 | if (handlerEmptyScriptCompileQueue != null) | ||
933 | handlerEmptyScriptCompileQueue(numScriptsFailed, message); | ||
934 | } | ||
935 | |||
905 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) | 936 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) |
906 | { | 937 | { |
907 | handlerCollidingStart = OnScriptColliderStart; | 938 | handlerCollidingStart = OnScriptColliderStart; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 30ce79b..fc76d0b 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -71,6 +71,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
71 | private ThreadPriority m_Prio; | 71 | private ThreadPriority m_Prio; |
72 | private bool m_Enabled = false; | 72 | private bool m_Enabled = false; |
73 | private bool m_InitialStartup = true; | 73 | private bool m_InitialStartup = true; |
74 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty | ||
75 | private string m_ScriptErrorMessage; | ||
74 | 76 | ||
75 | // disable warning: need to keep a reference to XEngine.EventManager | 77 | // disable warning: need to keep a reference to XEngine.EventManager |
76 | // alive to avoid it being garbage collected | 78 | // alive to avoid it being garbage collected |
@@ -149,6 +151,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
149 | public void Initialise(Scene scene, IConfigSource configSource) | 151 | public void Initialise(Scene scene, IConfigSource configSource) |
150 | { | 152 | { |
151 | m_ScriptConfig = configSource.Configs["XEngine"]; | 153 | m_ScriptConfig = configSource.Configs["XEngine"]; |
154 | m_ScriptFailCount = 0; | ||
155 | m_ScriptErrorMessage = String.Empty; | ||
152 | 156 | ||
153 | if (m_ScriptConfig == null) | 157 | if (m_ScriptConfig == null) |
154 | { | 158 | { |
@@ -417,6 +421,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
417 | { | 421 | { |
418 | m_InitialStartup = false; | 422 | m_InitialStartup = false; |
419 | System.Threading.Thread.Sleep(15000); | 423 | System.Threading.Thread.Sleep(15000); |
424 | lock (m_CompileQueue) | ||
425 | { | ||
426 | if (m_CompileQueue.Count==0) | ||
427 | // No scripts on region, so won't get triggered later | ||
428 | // by the queue becoming empty so we trigger it here | ||
429 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty); | ||
430 | } | ||
420 | } | 431 | } |
421 | 432 | ||
422 | Object o; | 433 | Object o; |
@@ -443,6 +454,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
443 | else | 454 | else |
444 | { | 455 | { |
445 | m_CurrentCompile = null; | 456 | m_CurrentCompile = null; |
457 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, | ||
458 | m_ScriptErrorMessage); | ||
459 | m_ScriptFailCount = 0; | ||
446 | } | 460 | } |
447 | } | 461 | } |
448 | return null; | 462 | return null; |
@@ -468,12 +482,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
468 | if (part == null) | 482 | if (part == null) |
469 | { | 483 | { |
470 | Log.Error("[Script] SceneObjectPart unavailable. Script NOT started."); | 484 | Log.Error("[Script] SceneObjectPart unavailable. Script NOT started."); |
485 | m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; | ||
486 | m_ScriptFailCount++; | ||
471 | return false; | 487 | return false; |
472 | } | 488 | } |
473 | 489 | ||
474 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); | 490 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); |
475 | if (item == null) | 491 | if (item == null) |
492 | { | ||
493 | m_ScriptErrorMessage += "Can't find script inventory item.\n"; | ||
494 | m_ScriptFailCount++; | ||
476 | return false; | 495 | return false; |
496 | } | ||
477 | 497 | ||
478 | UUID assetID = item.AssetID; | 498 | UUID assetID = item.AssetID; |
479 | 499 | ||
@@ -499,6 +519,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
499 | try | 519 | try |
500 | { | 520 | { |
501 | // DISPLAY ERROR INWORLD | 521 | // DISPLAY ERROR INWORLD |
522 | m_ScriptErrorMessage += "Failed to compile: " + e.Message.ToString(); | ||
523 | m_ScriptFailCount++; | ||
502 | string text = "Error compiling script:\n" + e.Message.ToString(); | 524 | string text = "Error compiling script:\n" + e.Message.ToString(); |
503 | if (text.Length > 1000) | 525 | if (text.Length > 1000) |
504 | text = text.Substring(0, 1000); | 526 | text = text.Substring(0, 1000); |
@@ -567,6 +589,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
567 | catch (Exception e) | 589 | catch (Exception e) |
568 | { | 590 | { |
569 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 591 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
592 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
593 | m_ScriptFailCount++; | ||
570 | return false; | 594 | return false; |
571 | } | 595 | } |
572 | } | 596 | } |