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author | Robert Adams | 2013-03-19 17:15:24 -0700 |
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committer | Robert Adams | 2013-03-19 17:15:24 -0700 |
commit | 90b9121e66934795ab2d59f149e9e65eadc09e75 (patch) | |
tree | dd5da41af4180caf1505c575b82d1457e9206ee9 | |
parent | For the moment, disable the output of the 'scene' statistics in SimExtraStats... (diff) | |
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BulletSim: change 'degenerate mesh' message from Error to Debug because there
seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 219372b..b16bc10 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable | |||
685 | } | 685 | } |
686 | else | 686 | else |
687 | { | 687 | { |
688 | PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", | 688 | PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", |
689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); | 689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); |
690 | } | 690 | } |
691 | } | 691 | } |