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author | Justin Clark-Casey (justincc) | 2011-04-06 20:45:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 20:48:00 +0100 |
commit | 8318915d7ec7ed3bd25ff1027a9a8dfb695f2609 (patch) | |
tree | a2de3208364c4be20f1bd30dc168a6e88c261b5c | |
parent | Improve previous ILandObject method doc. (diff) | |
download | opensim-SC_OLD-8318915d7ec7ed3bd25ff1027a9a8dfb695f2609.zip opensim-SC_OLD-8318915d7ec7ed3bd25ff1027a9a8dfb695f2609.tar.gz opensim-SC_OLD-8318915d7ec7ed3bd25ff1027a9a8dfb695f2609.tar.bz2 opensim-SC_OLD-8318915d7ec7ed3bd25ff1027a9a8dfb695f2609.tar.xz |
Signal prim count taint if the AbsolutePosition of a scene object changes.
This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
2 files changed, 28 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index d161bb8..67b00ac 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -167,17 +167,18 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
167 | /// Test that parcel counts update correctly when an object is moved between parcels, where that movement | 167 | /// Test that parcel counts update correctly when an object is moved between parcels, where that movement |
168 | /// is not done directly by the user/ | 168 | /// is not done directly by the user/ |
169 | /// </summary> | 169 | /// </summary> |
170 | //[Test] | 170 | [Test] |
171 | public void TestMoveOwnerObject() | 171 | public void TestMoveOwnerObject() |
172 | { | 172 | { |
173 | TestHelper.InMethod(); | 173 | TestHelper.InMethod(); |
174 | log4net.Config.XmlConfigurator.Configure(); | 174 | // log4net.Config.XmlConfigurator.Configure(); |
175 | 175 | ||
176 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | 176 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
177 | m_scene.AddNewSceneObject(sog, false); | 177 | m_scene.AddNewSceneObject(sog, false); |
178 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); | 178 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); |
179 | m_scene.AddNewSceneObject(sog2, false); | 179 | m_scene.AddNewSceneObject(sog2, false); |
180 | 180 | ||
181 | // Move the first scene object to the eastern strip parcel | ||
181 | sog.AbsolutePosition = new Vector3(254, 2, 2); | 182 | sog.AbsolutePosition = new Vector3(254, 2, 2); |
182 | 183 | ||
183 | IPrimCounts pclo1 = m_lo.PrimCounts; | 184 | IPrimCounts pclo1 = m_lo.PrimCounts; |
@@ -189,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
189 | Assert.That(pclo1.Selected, Is.EqualTo(0)); | 190 | Assert.That(pclo1.Selected, Is.EqualTo(0)); |
190 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(2)); | 191 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(2)); |
191 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); | 192 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); |
192 | Assert.That(pclo1.Simulator, Is.EqualTo(2)); | 193 | Assert.That(pclo1.Simulator, Is.EqualTo(5)); |
193 | 194 | ||
194 | IPrimCounts pclo2 = m_lo2.PrimCounts; | 195 | IPrimCounts pclo2 = m_lo2.PrimCounts; |
195 | 196 | ||
@@ -200,7 +201,28 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
200 | Assert.That(pclo2.Selected, Is.EqualTo(0)); | 201 | Assert.That(pclo2.Selected, Is.EqualTo(0)); |
201 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(3)); | 202 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(3)); |
202 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); | 203 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); |
203 | Assert.That(pclo2.Simulator, Is.EqualTo(3)); | 204 | Assert.That(pclo2.Simulator, Is.EqualTo(5)); |
205 | |||
206 | // Now move it back again | ||
207 | sog.AbsolutePosition = new Vector3(2, 2, 2); | ||
208 | |||
209 | Assert.That(pclo1.Owner, Is.EqualTo(5)); | ||
210 | Assert.That(pclo1.Group, Is.EqualTo(0)); | ||
211 | Assert.That(pclo1.Others, Is.EqualTo(0)); | ||
212 | Assert.That(pclo1.Total, Is.EqualTo(5)); | ||
213 | Assert.That(pclo1.Selected, Is.EqualTo(0)); | ||
214 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(5)); | ||
215 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); | ||
216 | Assert.That(pclo1.Simulator, Is.EqualTo(5)); | ||
217 | |||
218 | Assert.That(pclo2.Owner, Is.EqualTo(0)); | ||
219 | Assert.That(pclo2.Group, Is.EqualTo(0)); | ||
220 | Assert.That(pclo2.Others, Is.EqualTo(0)); | ||
221 | Assert.That(pclo2.Total, Is.EqualTo(0)); | ||
222 | Assert.That(pclo2.Selected, Is.EqualTo(0)); | ||
223 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(0)); | ||
224 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); | ||
225 | Assert.That(pclo2.Simulator, Is.EqualTo(5)); | ||
204 | } | 226 | } |
205 | 227 | ||
206 | /// <summary> | 228 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a7107f0..ca7d9d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -325,6 +325,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | //m_rootPart.GroupPosition.Z); | 325 | //m_rootPart.GroupPosition.Z); |
326 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 326 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
327 | //} | 327 | //} |
328 | |||
329 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
328 | } | 330 | } |
329 | } | 331 | } |
330 | 332 | ||