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author | Justin Clark-Casey (justincc) | 2013-04-06 02:34:51 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-04-06 02:34:51 +0100 |
commit | 7f070236f72058ba22d017048b978adea380f0a1 (patch) | |
tree | 946880909bc158d7aaf1e2170da2db32cf3a0278 | |
parent | When rezzing a coalesced object, check adjust position of all components. (diff) | |
download | opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.zip opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.tar.gz opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.tar.bz2 opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.tar.xz |
Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
4 files changed, 76 insertions, 53 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index ebada5a..f796ec9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -357,19 +357,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
357 | 357 | ||
358 | foreach (SceneObjectGroup objectGroup in objlist) | 358 | foreach (SceneObjectGroup objectGroup in objlist) |
359 | { | 359 | { |
360 | Vector3 inventoryStoredPosition = new Vector3 | 360 | // Vector3 inventoryStoredPosition = new Vector3 |
361 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 361 | // (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
362 | ? 250 | 362 | // ? 250 |
363 | : objectGroup.AbsolutePosition.X) | 363 | // : objectGroup.AbsolutePosition.X) |
364 | , | 364 | // , |
365 | (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | 365 | // (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) |
366 | ? 250 | 366 | // ? 250 |
367 | : objectGroup.AbsolutePosition.Y, | 367 | // : objectGroup.AbsolutePosition.Y, |
368 | objectGroup.AbsolutePosition.Z); | 368 | // objectGroup.AbsolutePosition.Z); |
369 | 369 | // | |
370 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | 370 | // originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
371 | 371 | // | |
372 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 372 | // objectGroup.AbsolutePosition = inventoryStoredPosition; |
373 | 373 | ||
374 | // Make sure all bits but the ones we want are clear | 374 | // Make sure all bits but the ones we want are clear |
375 | // on take. | 375 | // on take. |
@@ -397,9 +397,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
397 | else | 397 | else |
398 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); | 398 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
399 | 399 | ||
400 | // Restore the position of each group now that it has been stored to inventory. | 400 | // // Restore the position of each group now that it has been stored to inventory. |
401 | foreach (SceneObjectGroup objectGroup in objlist) | 401 | // foreach (SceneObjectGroup objectGroup in objlist) |
402 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 402 | // objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
403 | 403 | ||
404 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 404 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
405 | 405 | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 79dd4a0..77299be 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1453,6 +1453,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1453 | 1453 | ||
1454 | bool permission = false; | 1454 | bool permission = false; |
1455 | 1455 | ||
1456 | m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name); | ||
1457 | |||
1456 | ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 1458 | ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); |
1457 | if (land == null) return false; | 1459 | if (land == null) return false; |
1458 | 1460 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 911a3e4..f50d3cd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5361,12 +5361,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5361 | List<SceneObjectGroup> objects, | 5361 | List<SceneObjectGroup> objects, |
5362 | out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 5362 | out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
5363 | { | 5363 | { |
5364 | minX = 256; | 5364 | minX = float.MaxValue; |
5365 | maxX = -256; | 5365 | maxX = float.MinValue; |
5366 | minY = 256; | 5366 | minY = float.MaxValue; |
5367 | maxY = -256; | 5367 | maxY = float.MinValue; |
5368 | minZ = 8192; | 5368 | minZ = float.MaxValue; |
5369 | maxZ = -256; | 5369 | maxZ = float.MinValue; |
5370 | 5370 | ||
5371 | List<Vector3> offsets = new List<Vector3>(); | 5371 | List<Vector3> offsets = new List<Vector3>(); |
5372 | 5372 | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs index b4abc1d..4bf2a82 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs | |||
@@ -27,6 +27,8 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | using log4net; | ||
30 | using OpenMetaverse; | 32 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
@@ -34,10 +36,10 @@ using OpenSim.Region.CoreModules.World.Land; | |||
34 | 36 | ||
35 | namespace OpenSim.Region.RegionCombinerModule | 37 | namespace OpenSim.Region.RegionCombinerModule |
36 | { | 38 | { |
37 | public class RegionCombinerLargeLandChannel : ILandChannel | 39 | public class RegionCombinerLargeLandChannel : ILandChannel |
38 | { | 40 | { |
39 | // private static readonly ILog m_log = | 41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | |
41 | private RegionData RegData; | 43 | private RegionData RegData; |
42 | private ILandChannel RootRegionLandChannel; | 44 | private ILandChannel RootRegionLandChannel; |
43 | private readonly List<RegionData> RegionConnections; | 45 | private readonly List<RegionData> RegionConnections; |
@@ -75,40 +77,51 @@ public class RegionCombinerLargeLandChannel : ILandChannel | |||
75 | 77 | ||
76 | public ILandObject GetLandObject(int x, int y) | 78 | public ILandObject GetLandObject(int x, int y) |
77 | { | 79 | { |
78 | //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); | 80 | return GetLandObject((float)x, (float)y); |
79 | 81 | ||
80 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | 82 | // m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); |
81 | { | 83 | // |
82 | return RootRegionLandChannel.GetLandObject(x, y); | 84 | // if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) |
83 | } | 85 | // { |
84 | else | 86 | // return RootRegionLandChannel.GetLandObject(x, y); |
85 | { | 87 | // } |
86 | int offsetX = (x / (int)Constants.RegionSize); | 88 | // else |
87 | int offsetY = (y / (int)Constants.RegionSize); | 89 | // { |
88 | offsetX *= (int)Constants.RegionSize; | 90 | // int offsetX = (x / (int)Constants.RegionSize); |
89 | offsetY *= (int)Constants.RegionSize; | 91 | // int offsetY = (y / (int)Constants.RegionSize); |
90 | 92 | // offsetX *= (int)Constants.RegionSize; | |
91 | foreach (RegionData regionData in RegionConnections) | 93 | // offsetY *= (int)Constants.RegionSize; |
92 | { | 94 | // |
93 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | 95 | // foreach (RegionData regionData in RegionConnections) |
94 | { | 96 | // { |
95 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | 97 | // if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) |
96 | } | 98 | // { |
97 | } | 99 | // m_log.DebugFormat( |
98 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | 100 | // "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}", |
99 | obj.LandData.Name = "NO LAND"; | 101 | // regionData.RegionScene.Name, offsetX, offsetY); |
100 | return obj; | 102 | // |
101 | } | 103 | // return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); |
104 | // } | ||
105 | // } | ||
106 | // //ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
107 | // //obj.LandData.Name = "NO LAND"; | ||
108 | // //return obj; | ||
109 | // } | ||
110 | // | ||
111 | // m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y); | ||
112 | // | ||
113 | // return null; | ||
102 | } | 114 | } |
103 | 115 | ||
104 | public ILandObject GetLandObject(int localID) | 116 | public ILandObject GetLandObject(int localID) |
105 | { | 117 | { |
118 | // XXX: Possibly should be looking in every land channel, not just the root. | ||
106 | return RootRegionLandChannel.GetLandObject(localID); | 119 | return RootRegionLandChannel.GetLandObject(localID); |
107 | } | 120 | } |
108 | 121 | ||
109 | public ILandObject GetLandObject(float x, float y) | 122 | public ILandObject GetLandObject(float x, float y) |
110 | { | 123 | { |
111 | //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); | 124 | // m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); |
112 | 125 | ||
113 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | 126 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) |
114 | { | 127 | { |
@@ -125,14 +138,22 @@ public class RegionCombinerLargeLandChannel : ILandChannel | |||
125 | { | 138 | { |
126 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | 139 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) |
127 | { | 140 | { |
141 | // m_log.DebugFormat( | ||
142 | // "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}", | ||
143 | // regionData.RegionScene.Name, offsetX, offsetY); | ||
144 | |||
128 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | 145 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); |
129 | } | 146 | } |
130 | } | 147 | } |
131 | 148 | ||
132 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | 149 | // ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); |
133 | obj.LandData.Name = "NO LAND"; | 150 | // obj.LandData.Name = "NO LAND"; |
134 | return obj; | 151 | // return obj; |
135 | } | 152 | } |
153 | |||
154 | // m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y); | ||
155 | |||
156 | return null; | ||
136 | } | 157 | } |
137 | 158 | ||
138 | public bool IsForcefulBansAllowed() | 159 | public bool IsForcefulBansAllowed() |