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author | Diva Canto | 2013-07-13 11:39:17 -0700 |
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committer | Diva Canto | 2013-07-13 11:39:17 -0700 |
commit | 5a1d6727e15623af4700058d516cabf03fb910ac (patch) | |
tree | 632b57b8ac2a85f3b1eb8b4b5130b97b8c9f8e99 | |
parent | That didn't fix the problem. (diff) | |
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Some more debug to see how many threads are available.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9f8ada3..11b15a7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1383,6 +1383,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1383 | sog.ScheduleGroupForFullUpdate(); | 1383 | sog.ScheduleGroupForFullUpdate(); |
1384 | } | 1384 | } |
1385 | 1385 | ||
1386 | m_log.DebugFormat("[SCENE PRESENCE]: ({0}) Available threads: {1}", Name, Util.FireAndForgetCount()); | ||
1387 | |||
1386 | // m_log.DebugFormat( | 1388 | // m_log.DebugFormat( |
1387 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1389 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1388 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1390 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |