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author | Justin Clark-Casey (justincc) | 2011-09-12 22:44:14 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-12 22:44:14 +0100 |
commit | 00f8946bd420a796128e58f025f7f380887306ab (patch) | |
tree | 588946f5f3e4f3725c0b5b36765f2a17f6840671 | |
parent | comment out some recent terrain texture logging (diff) | |
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minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 |
2 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6f963ac..89e6ddb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -418,6 +418,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | 418 | ||
419 | lock (SceneObjectGroupsByLocalPartID) | 419 | lock (SceneObjectGroupsByLocalPartID) |
420 | { | 420 | { |
421 | // m_log.DebugFormat( | ||
422 | // "[SCENE GRAPH]: Adding scene object {0} {1} {2} to SceneObjectGroupsByLocalPartID in {3}", | ||
423 | // sceneObject.Name, sceneObject.UUID, sceneObject.LocalId, m_parentScene.RegionInfo.RegionName); | ||
424 | |||
421 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; | 425 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; |
422 | foreach (SceneObjectPart part in children) | 426 | foreach (SceneObjectPart part in children) |
423 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; | 427 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 55f373e..156fd57 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -594,7 +594,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
594 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 594 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
595 | if (part == null) | 595 | if (part == null) |
596 | { | 596 | { |
597 | m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started."); | 597 | m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID); |
598 | m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; | 598 | m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; |
599 | m_ScriptFailCount++; | 599 | m_ScriptFailCount++; |
600 | return false; | 600 | return false; |