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author | Justin Clark-Casey (justincc) | 2011-03-23 23:14:55 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-23 23:14:55 +0000 |
commit | ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d (patch) | |
tree | 92887a87a5fcbd67288b43c7d89e601bf69fa0ae | |
parent | refactor common sop setup parts into a single method (diff) | |
download | opensim-SC_OLD-ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d.zip opensim-SC_OLD-ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d.tar.gz opensim-SC_OLD-ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d.tar.bz2 opensim-SC_OLD-ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d.tar.xz |
Add PrimCountModuleTests.TestRemoveOwnerObject().
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 39 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 27 |
2 files changed, 60 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 72f74fa..e6b8627 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -44,8 +44,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class PrimCountModuleTests | 45 | public class PrimCountModuleTests |
46 | { | 46 | { |
47 | /// <summary> | ||
48 | /// Test count after a parcel owner owned object is added. | ||
49 | /// </summary> | ||
47 | [Test] | 50 | [Test] |
48 | public void TestAddObject() | 51 | public void TestAddOwnerObject() |
49 | { | 52 | { |
50 | TestHelper.InMethod(); | 53 | TestHelper.InMethod(); |
51 | // log4net.Config.XmlConfigurator.Configure(); | 54 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -80,5 +83,39 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
80 | Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); | 83 | Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); |
81 | Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3)); | 84 | Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3)); |
82 | } | 85 | } |
86 | |||
87 | /// <summary> | ||
88 | /// Test count after a parcel owner owned object is removed. | ||
89 | /// </summary> | ||
90 | [Test] | ||
91 | public void TestRemoveOwnerObject() | ||
92 | { | ||
93 | TestHelper.InMethod(); | ||
94 | // log4net.Config.XmlConfigurator.Configure(); | ||
95 | |||
96 | PrimCountModule pcm = new PrimCountModule(); | ||
97 | LandManagementModule lmm = new LandManagementModule(); | ||
98 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
99 | SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); | ||
100 | |||
101 | UUID userId = new UUID("00000000-0000-0000-0000-000000000010"); | ||
102 | UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); | ||
103 | ILandObject lo = new LandObject(userId, false, scene); | ||
104 | lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | ||
105 | lmm.AddLandObject(lo); | ||
106 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); | ||
107 | |||
108 | scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, userId, 0x1), false); | ||
109 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, userId, 0x10); | ||
110 | scene.AddNewSceneObject(sogToDelete, false); | ||
111 | scene.DeleteSceneObject(sogToDelete, false); | ||
112 | |||
113 | Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); | ||
114 | Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); | ||
115 | Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); | ||
116 | Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(1)); | ||
117 | Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); | ||
118 | Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1)); | ||
119 | } | ||
83 | } | 120 | } |
84 | } \ No newline at end of file | 121 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 87b6389..57850c1 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -488,20 +488,37 @@ namespace OpenSim.Tests.Common.Setup | |||
488 | /// <param name="ownerId"></param> | 488 | /// <param name="ownerId"></param> |
489 | /// <returns></returns> | 489 | /// <returns></returns> |
490 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) | 490 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) |
491 | { | 491 | { |
492 | return CreateSceneObject(parts, ownerId, 0x1); | ||
493 | } | ||
494 | |||
495 | /// <summary> | ||
496 | /// Create a scene object but do not add it to the scene. | ||
497 | /// </summary> | ||
498 | /// <param name="parts">The number of parts that should be in the scene object</param> | ||
499 | /// <param name="ownerId"></param> | ||
500 | /// <param name="uuidTail"> | ||
501 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
502 | /// will be given to the root part, and incremented for each part thereafter. | ||
503 | /// </param> | ||
504 | /// <returns></returns> | ||
505 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) | ||
506 | { | ||
507 | string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail); | ||
508 | |||
492 | SceneObjectGroup sog | 509 | SceneObjectGroup sog |
493 | = new SceneObjectGroup( | 510 | = new SceneObjectGroup( |
494 | CreateSceneObjectPart("part1", new UUID("00000000-0000-0000-0000-000000000001"), ownerId)); | 511 | CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId)); |
495 | 512 | ||
496 | if (parts > 1) | 513 | if (parts > 1) |
497 | for (int i = 2; i <= parts; i++) | 514 | for (int i = 1; i < parts; i++) |
498 | sog.AddPart( | 515 | sog.AddPart( |
499 | CreateSceneObjectPart( | 516 | CreateSceneObjectPart( |
500 | string.Format("obj{0}", i), | 517 | string.Format("obj{0}", i), |
501 | new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i)), | 518 | new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)), |
502 | ownerId)); | 519 | ownerId)); |
503 | 520 | ||
504 | return sog; | 521 | return sog; |
505 | } | 522 | } |
506 | } | 523 | } |
507 | } \ No newline at end of file | 524 | } \ No newline at end of file |