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author | Mic Bowman | 2011-04-23 12:17:10 -0700 |
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committer | Mic Bowman | 2011-04-23 12:17:10 -0700 |
commit | e2c6ed236d45e91ffb354b1c59e9f5a5a5b7952d (patch) | |
tree | b6342076e8489ca441a13418d258ecfde47f491a | |
parent | Added a second immediate queue to be used for the BestAvatar policy (diff) | |
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Fix a bug looping through the priority queues. This should fix the problem
of not all prims being sent without reprioritization.
-rw-r--r-- | OpenSim/Framework/PriorityQueue.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs index 8eeafd1..3e6fdaa 100644 --- a/OpenSim/Framework/PriorityQueue.cs +++ b/OpenSim/Framework/PriorityQueue.cs | |||
@@ -101,6 +101,7 @@ namespace OpenSim.Framework | |||
101 | int count = 0; | 101 | int count = 0; |
102 | for (int i = 0; i < m_heaps.Length; ++i) | 102 | for (int i = 0; i < m_heaps.Length; ++i) |
103 | count += m_heaps[i].Count; | 103 | count += m_heaps[i].Count; |
104 | |||
104 | return count; | 105 | return count; |
105 | } | 106 | } |
106 | } | 107 | } |
@@ -171,9 +172,9 @@ namespace OpenSim.Framework | |||
171 | } | 172 | } |
172 | 173 | ||
173 | // Find the next non-immediate queue with updates in it | 174 | // Find the next non-immediate queue with updates in it |
174 | for (int i = 1; i < NumberOfQueues; ++i) | 175 | for (int i = 0; i < NumberOfQueues; ++i) |
175 | { | 176 | { |
176 | m_nextQueue = (uint)((m_nextQueue + i) % NumberOfQueues); | 177 | m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); |
177 | m_countFromQueue = m_queueCounts[m_nextQueue]; | 178 | m_countFromQueue = m_queueCounts[m_nextQueue]; |
178 | 179 | ||
179 | // if this is one of the immediate queues, just skip it | 180 | // if this is one of the immediate queues, just skip it |