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authorDan Lake2011-11-16 02:33:56 -0800
committerDan Lake2011-11-16 02:33:56 -0800
commitbd01c4a5cb40a2df02e9a3a9aee3db0829795f05 (patch)
treebafc3ac11c56f15d8b05ad035a10dd7404428f4e
parentIn AddNewClient, iterator over copy of entities rather than copying under rea... (diff)
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 1812bd2..b788a3c 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes
79 { 79 {
80 List<EntityBase> tmp = new List<EntityBase>(); 80 List<EntityBase> tmp = new List<EntityBase>();
81 81
82 m_entities.ForEach( 82 ForEach(
83 delegate(EntityBase entity) 83 delegate(EntityBase entity)
84 { 84 {
85 if (entity is T) 85 if (entity is T)
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
93 public EntityBase[] GetEntities() 93 public EntityBase[] GetEntities()
94 { 94 {
95 List<EntityBase> tmp = new List<EntityBase>(m_entities.Count); 95 List<EntityBase> tmp = new List<EntityBase>(m_entities.Count);
96 m_entities.ForEach(delegate(EntityBase entity) { tmp.Add(entity); }); 96 ForEach(delegate(EntityBase entity) { tmp.Add(entity); });
97 return tmp.ToArray(); 97 return tmp.ToArray();
98 } 98 }
99 99