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author | Charles Krinke | 2007-12-28 03:45:19 +0000 |
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committer | Charles Krinke | 2007-12-28 03:45:19 +0000 |
commit | 9b36c6c3ad848b02f0ca6f7bce02c24095df89ad (patch) | |
tree | a628780b0fedcee6664feae14a2d1da042d64b87 | |
parent | * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE error... (diff) | |
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Add missing "System." to System.NullReferenceException
so Linux build works again.
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c0fda61..afceaab 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1232,7 +1232,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1232 | { | 1232 | { |
1233 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 1233 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); |
1234 | } | 1234 | } |
1235 | catch (NullReferenceException) | 1235 | catch (System.NullReferenceException) |
1236 | { | 1236 | { |
1237 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1237 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. |
1238 | } | 1238 | } |