diff options
author | John Hurliman | 2009-10-20 10:33:23 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-20 10:33:23 -0700 |
commit | 9a5e7222cef7e81fee0c992c4557ac56e9665808 (patch) | |
tree | 2167b485454b513387fe239630038e83642613e6 | |
parent | * Optimized sending of terrain data (diff) | |
download | opensim-SC_OLD-9a5e7222cef7e81fee0c992c4557ac56e9665808.zip opensim-SC_OLD-9a5e7222cef7e81fee0c992c4557ac56e9665808.tar.gz opensim-SC_OLD-9a5e7222cef7e81fee0c992c4557ac56e9665808.tar.bz2 opensim-SC_OLD-9a5e7222cef7e81fee0c992c4557ac56e9665808.tar.xz |
* Removing cruft left over from the conversion to the new texture sending and UDP code
* Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
12 files changed, 45 insertions, 1275 deletions
diff --git a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs deleted file mode 100644 index 231b3aa..0000000 --- a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs +++ /dev/null | |||
@@ -1,48 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | namespace OpenSim.Region.ClientStack | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// Allow users to tweak parameters for the client stack. | ||
32 | /// | ||
33 | /// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client | ||
34 | /// oriented right now. | ||
35 | /// </summary> | ||
36 | public class ClientStackUserSettings | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// The settings for the throttle that governs how many packets in total are sent to the client. | ||
40 | /// </summary> | ||
41 | public ThrottleSettings TotalThrottleSettings; | ||
42 | |||
43 | /// <summary> | ||
44 | /// A multiplier applied to all client throttle settings. Default value is x2 (temporarily) | ||
45 | /// </summary> | ||
46 | public float ClientThrottleMultipler = 2; | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs deleted file mode 100644 index fe4718c..0000000 --- a/OpenSim/Region/ClientStack/ThrottleSettings.cs +++ /dev/null | |||
@@ -1,57 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | namespace OpenSim.Region.ClientStack | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// Represent throttle settings for a client stack. These settings are in bytes per second | ||
32 | /// </summary> | ||
33 | public class ThrottleSettings | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Minimum bytes per second that the throttle can be set to. | ||
37 | /// </summary> | ||
38 | public int Min; | ||
39 | |||
40 | /// <summary> | ||
41 | /// Maximum bytes per second that the throttle can be set to. | ||
42 | /// </summary> | ||
43 | public int Max; | ||
44 | |||
45 | /// <summary> | ||
46 | /// Current bytes per second that the throttle should be set to. | ||
47 | /// </summary> | ||
48 | public int Current; | ||
49 | |||
50 | public ThrottleSettings(int min, int max, int current) | ||
51 | { | ||
52 | Min = min; | ||
53 | Max = max; | ||
54 | Current = current; | ||
55 | } | ||
56 | } | ||
57 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs deleted file mode 100644 index 71ff28c..0000000 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs +++ /dev/null | |||
@@ -1,302 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications.Cache; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.Agent.TextureDownload | ||
43 | { | ||
44 | public class TextureDownloadModule : IRegionModule | ||
45 | { | ||
46 | private static readonly ILog m_log | ||
47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | /// <summary> | ||
50 | /// There is one queue for all textures waiting to be sent, regardless of the requesting user. | ||
51 | /// </summary> | ||
52 | private readonly BlockingQueue m_queueSenders | ||
53 | = new BlockingQueue(); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Each user has their own texture download service. | ||
57 | /// </summary> | ||
58 | private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices = | ||
59 | new Dictionary<UUID, UserTextureDownloadService>(); | ||
60 | |||
61 | private Scene m_scene; | ||
62 | private List<Scene> m_scenes = new List<Scene>(); | ||
63 | |||
64 | public TextureDownloadModule() | ||
65 | { | ||
66 | } | ||
67 | |||
68 | #region IRegionModule Members | ||
69 | |||
70 | public void Initialise(Scene scene, IConfigSource config) | ||
71 | { | ||
72 | |||
73 | if (m_scene == null) | ||
74 | { | ||
75 | //m_log.Debug("Creating Texture download module"); | ||
76 | m_scene = scene; | ||
77 | //m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); | ||
78 | //m_thread.Name = "ProcessTextureSenderThread"; | ||
79 | //m_thread.IsBackground = true; | ||
80 | //m_thread.Start(); | ||
81 | //ThreadTracker.Add(m_thread); | ||
82 | } | ||
83 | |||
84 | if (!m_scenes.Contains(scene)) | ||
85 | { | ||
86 | m_scenes.Add(scene); | ||
87 | m_scene = scene; | ||
88 | m_scene.EventManager.OnNewClient += NewClient; | ||
89 | m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public void PostInitialise() | ||
94 | { | ||
95 | } | ||
96 | |||
97 | public void Close() | ||
98 | { | ||
99 | } | ||
100 | |||
101 | public string Name | ||
102 | { | ||
103 | get { return "TextureDownloadModule"; } | ||
104 | } | ||
105 | |||
106 | public bool IsSharedModule | ||
107 | { | ||
108 | get { return false; } | ||
109 | } | ||
110 | |||
111 | #endregion | ||
112 | |||
113 | /// <summary> | ||
114 | /// Cleanup the texture service related objects for the removed presence. | ||
115 | /// </summary> | ||
116 | /// <param name="agentId"> </param> | ||
117 | private void EventManager_OnRemovePresence(UUID agentId) | ||
118 | { | ||
119 | UserTextureDownloadService textureService; | ||
120 | |||
121 | lock (m_userTextureServices) | ||
122 | { | ||
123 | if (m_userTextureServices.TryGetValue(agentId, out textureService)) | ||
124 | { | ||
125 | textureService.Close(); | ||
126 | //m_log.DebugFormat("[TEXTURE MODULE]: Removing UserTextureServices from {0}", m_scene.RegionInfo.RegionName); | ||
127 | m_userTextureServices.Remove(agentId); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void NewClient(IClientAPI client) | ||
133 | { | ||
134 | UserTextureDownloadService textureService; | ||
135 | |||
136 | lock (m_userTextureServices) | ||
137 | { | ||
138 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
139 | { | ||
140 | textureService.Close(); | ||
141 | //m_log.DebugFormat("[TEXTURE MODULE]: Removing outdated UserTextureServices from {0}", m_scene.RegionInfo.RegionName); | ||
142 | m_userTextureServices.Remove(client.AgentId); | ||
143 | } | ||
144 | m_userTextureServices.Add(client.AgentId, new UserTextureDownloadService(client, m_scene, m_queueSenders)); | ||
145 | } | ||
146 | |||
147 | client.OnRequestTexture += TextureRequest; | ||
148 | } | ||
149 | |||
150 | /// I'm commenting this out, and replacing it with the implementation below, which | ||
151 | /// may return a null value. This is necessary for avoiding race conditions | ||
152 | /// recreating UserTextureServices for clients that have just been closed. | ||
153 | /// That behavior of always returning a UserTextureServices was causing the | ||
154 | /// A-B-A problem (mantis #2855). | ||
155 | /// | ||
156 | ///// <summary> | ||
157 | ///// Does this user have a registered texture download service? | ||
158 | ///// </summary> | ||
159 | ///// <param name="userID"></param> | ||
160 | ///// <param name="textureService"></param> | ||
161 | ///// <returns>Always returns true, since a service is created if one does not already exist</returns> | ||
162 | //private bool TryGetUserTextureService( | ||
163 | // IClientAPI client, out UserTextureDownloadService textureService) | ||
164 | //{ | ||
165 | // lock (m_userTextureServices) | ||
166 | // { | ||
167 | // if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
168 | // { | ||
169 | // //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName); | ||
170 | // return true; | ||
171 | // } | ||
172 | |||
173 | // m_log.DebugFormat("[TEXTURE MODULE]: Creating new UserTextureServices in ", m_scene.RegionInfo.RegionName); | ||
174 | // textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); | ||
175 | // m_userTextureServices.Add(client.AgentId, textureService); | ||
176 | |||
177 | // return true; | ||
178 | // } | ||
179 | //} | ||
180 | |||
181 | /// <summary> | ||
182 | /// Does this user have a registered texture download service? | ||
183 | /// </summary> | ||
184 | /// <param name="userID"></param> | ||
185 | /// <param name="textureService"></param> | ||
186 | /// <returns>A UserTextureDownloadService or null in the output parameter, and true or false accordingly.</returns> | ||
187 | private bool TryGetUserTextureService(IClientAPI client, out UserTextureDownloadService textureService) | ||
188 | { | ||
189 | lock (m_userTextureServices) | ||
190 | { | ||
191 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
192 | { | ||
193 | //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName); | ||
194 | return true; | ||
195 | } | ||
196 | |||
197 | textureService = null; | ||
198 | return false; | ||
199 | } | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// Start the process of requesting a given texture. | ||
204 | /// </summary> | ||
205 | /// <param name="sender"> </param> | ||
206 | /// <param name="e"></param> | ||
207 | public void TextureRequest(Object sender, TextureRequestArgs e) | ||
208 | { | ||
209 | IClientAPI client = (IClientAPI)sender; | ||
210 | |||
211 | if (e.Priority == 1016001f) // Preview | ||
212 | { | ||
213 | if (client.Scene is Scene) | ||
214 | { | ||
215 | Scene scene = (Scene)client.Scene; | ||
216 | |||
217 | CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | ||
218 | if (profile == null) // Deny unknown user | ||
219 | return; | ||
220 | |||
221 | IInventoryService invService = scene.InventoryService; | ||
222 | if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory | ||
223 | return; | ||
224 | |||
225 | // Diva 2009-08-13: this test doesn't make any sense to many devs | ||
226 | //if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned | ||
227 | //{ | ||
228 | // m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}"); | ||
229 | // return; | ||
230 | //} | ||
231 | |||
232 | m_log.Debug("Texture preview"); | ||
233 | } | ||
234 | } | ||
235 | |||
236 | UserTextureDownloadService textureService; | ||
237 | |||
238 | if (TryGetUserTextureService(client, out textureService)) | ||
239 | { | ||
240 | textureService.HandleTextureRequest(e); | ||
241 | } | ||
242 | } | ||
243 | |||
244 | /// <summary> | ||
245 | /// Entry point for the thread dedicated to processing the texture queue. | ||
246 | /// </summary> | ||
247 | public void ProcessTextureSenders() | ||
248 | { | ||
249 | ITextureSender sender = null; | ||
250 | |||
251 | try | ||
252 | { | ||
253 | while (true) | ||
254 | { | ||
255 | sender = m_queueSenders.Dequeue(); | ||
256 | |||
257 | if (sender.Cancel) | ||
258 | { | ||
259 | TextureSent(sender); | ||
260 | |||
261 | sender.Cancel = false; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | bool finished = sender.SendTexturePacket(); | ||
266 | if (finished) | ||
267 | { | ||
268 | TextureSent(sender); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | m_queueSenders.Enqueue(sender); | ||
273 | } | ||
274 | } | ||
275 | |||
276 | // Make sure that any sender we currently have can get garbage collected | ||
277 | sender = null; | ||
278 | |||
279 | //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count()); | ||
280 | } | ||
281 | } | ||
282 | catch (Exception e) | ||
283 | { | ||
284 | // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened | ||
285 | m_log.ErrorFormat( | ||
286 | "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", | ||
287 | e); | ||
288 | } | ||
289 | } | ||
290 | |||
291 | /// <summary> | ||
292 | /// Called when the texture has finished sending. | ||
293 | /// </summary> | ||
294 | /// <param name="sender"></param> | ||
295 | private void TextureSent(ITextureSender sender) | ||
296 | { | ||
297 | sender.Sending = false; | ||
298 | //m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID); | ||
299 | m_scene.StatsReporter.AddPendingDownloads(-1); | ||
300 | } | ||
301 | } | ||
302 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs deleted file mode 100644 index ba735a7..0000000 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs +++ /dev/null | |||
@@ -1,87 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.Agent.TextureDownload | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Sends a 'texture not found' packet back to the client | ||
36 | /// </summary> | ||
37 | public class TextureNotFoundSender : ITextureSender | ||
38 | { | ||
39 | // private static readonly log4net.ILog m_log | ||
40 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
42 | // private IClientAPI m_client; | ||
43 | // private UUID m_textureId; | ||
44 | |||
45 | public TextureNotFoundSender(IClientAPI client, UUID textureID) | ||
46 | { | ||
47 | //m_client = client; | ||
48 | //m_textureId = textureID; | ||
49 | } | ||
50 | |||
51 | #region ITextureSender Members | ||
52 | |||
53 | public bool Sending | ||
54 | { | ||
55 | get { return false; } | ||
56 | set { } | ||
57 | } | ||
58 | |||
59 | public bool Cancel | ||
60 | { | ||
61 | get { return false; } | ||
62 | set { } | ||
63 | } | ||
64 | |||
65 | // See ITextureSender | ||
66 | public void UpdateRequest(int discardLevel, uint packetNumber) | ||
67 | { | ||
68 | // No need to implement since priority changes don't affect this operation | ||
69 | } | ||
70 | |||
71 | // See ITextureSender | ||
72 | public bool SendTexturePacket() | ||
73 | { | ||
74 | // m_log.DebugFormat( | ||
75 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", | ||
76 | // m_textureId); | ||
77 | |||
78 | // XXX Temporarily disabling as this appears to be causing client crashes on at least | ||
79 | // 1.19.0(5) of the Linden Second Life client. | ||
80 | // m_client.SendImageNotFound(m_textureId); | ||
81 | |||
82 | return true; | ||
83 | } | ||
84 | |||
85 | #endregion | ||
86 | } | ||
87 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs deleted file mode 100644 index 19f0f90..0000000 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ /dev/null | |||
@@ -1,265 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications.Limit; | ||
35 | using OpenSim.Framework.Statistics; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.Agent.TextureDownload | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// This module sets up texture senders in response to client texture requests, and places them on a | ||
43 | /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the | ||
44 | /// asset cache). | ||
45 | /// </summary> | ||
46 | public class UserTextureDownloadService | ||
47 | { | ||
48 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | /// <summary> | ||
51 | /// True if the service has been closed, probably because a user with texture requests still queued | ||
52 | /// logged out. | ||
53 | /// </summary> | ||
54 | private bool closed; | ||
55 | |||
56 | /// <summary> | ||
57 | /// We will allow the client to request the same texture n times before dropping further requests | ||
58 | /// | ||
59 | /// This number includes repeated requests for the same texture at different resolutions (which we don't | ||
60 | /// currently handle properly as far as I know). However, this situation should be handled in a more | ||
61 | /// sophisticated way. | ||
62 | /// </summary> | ||
63 | // private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | ||
64 | |||
65 | /// <summary> | ||
66 | /// XXX Also going to limit requests for found textures. | ||
67 | /// </summary> | ||
68 | // private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy | ||
69 | // = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
70 | |||
71 | // private readonly IClientAPI m_client; | ||
72 | private readonly Scene m_scene; | ||
73 | |||
74 | /// <summary> | ||
75 | /// Texture Senders are placed in this queue once they have received their texture from the asset | ||
76 | /// cache. Another module actually invokes the send. | ||
77 | /// </summary> | ||
78 | // private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue; | ||
79 | |||
80 | /// <summary> | ||
81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | ||
82 | /// </summary> | ||
83 | private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>(); | ||
84 | |||
85 | /// <summary> | ||
86 | /// We're going to limit requests for the same missing texture. | ||
87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | ||
88 | /// the same missing textures | ||
89 | /// </summary> | ||
90 | // private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy | ||
91 | // = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
92 | |||
93 | public UserTextureDownloadService( | ||
94 | IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue) | ||
95 | { | ||
96 | // m_client = client; | ||
97 | m_scene = scene; | ||
98 | // m_sharedSendersQueue = sharedQueue; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// Handle a texture request. This involves creating a texture sender and placing it on the | ||
103 | /// previously passed in shared queue. | ||
104 | /// </summary> | ||
105 | /// <param name="e"></param> | ||
106 | public void HandleTextureRequest(TextureRequestArgs e) | ||
107 | { | ||
108 | |||
109 | //TextureSender.TextureSender textureSender; | ||
110 | |||
111 | //TODO: should be working out the data size/ number of packets to be sent for each discard level | ||
112 | //if ((e.DiscardLevel >= 0) || (e.Priority != 0)) | ||
113 | //{ | ||
114 | //lock (m_textureSenders) | ||
115 | //{ | ||
116 | //if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | ||
117 | //{ | ||
118 | // If we've received new non UUID information for this request and it hasn't dispatched | ||
119 | // yet, then update the request accordingly. | ||
120 | // textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | ||
121 | //} | ||
122 | //else | ||
123 | //{ | ||
124 | // m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID); | ||
125 | |||
126 | //if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
127 | //{ | ||
128 | // m_log.DebugFormat( | ||
129 | // "[TEXTURE]: Refusing request for {0} from client {1}", | ||
130 | // e.RequestedAssetID, m_client.AgentId); | ||
131 | |||
132 | //return; | ||
133 | //} | ||
134 | //else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
135 | //{ | ||
136 | // if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) | ||
137 | // { | ||
138 | // if (StatsManager.SimExtraStats != null) | ||
139 | // StatsManager.SimExtraStats.AddBlockedMissingTextureRequest(); | ||
140 | |||
141 | // Commenting out this message for now as it causes too much noise with other | ||
142 | // debug messages. | ||
143 | // m_log.DebugFormat( | ||
144 | // "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", | ||
145 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | ||
146 | // } | ||
147 | |||
148 | // return; | ||
149 | //} | ||
150 | |||
151 | m_scene.StatsReporter.AddPendingDownloads(1); | ||
152 | |||
153 | //TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); | ||
154 | //m_textureSenders.Add(e.RequestedAssetID, null); | ||
155 | |||
156 | m_scene.AssetService.Get(e.RequestedAssetID.ToString(), this, TextureReceived); | ||
157 | |||
158 | |||
159 | } | ||
160 | |||
161 | protected void TextureReceived(string id, Object sender, AssetBase asset) | ||
162 | { | ||
163 | if (asset != null) | ||
164 | TextureCallback(asset.FullID, asset); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// The callback for the asset cache when a texture has been retrieved. This method queues the | ||
169 | /// texture sender for processing. | ||
170 | /// </summary> | ||
171 | /// <param name="textureID"></param> | ||
172 | /// <param name="texture"></param> | ||
173 | public void TextureCallback(UUID textureID, AssetBase texture) | ||
174 | { | ||
175 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | ||
176 | |||
177 | // There may still be texture requests pending for a logged out client | ||
178 | if (closed) | ||
179 | return; | ||
180 | |||
181 | /* | ||
182 | lock (m_textureSenders) | ||
183 | { | ||
184 | TextureSender.TextureSender textureSender; | ||
185 | if (m_textureSenders.TryGetValue(textureID, out textureSender)) | ||
186 | { | ||
187 | // XXX It may be perfectly valid for a texture to have no data... but if we pass | ||
188 | // this on to the TextureSender it will blow up, so just discard for now. | ||
189 | // Needs investigation. | ||
190 | if (texture == null || texture.Data == null) | ||
191 | { | ||
192 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) | ||
193 | { | ||
194 | missingTextureLimitStrategy.MonitorRequests(textureID); | ||
195 | |||
196 | // m_log.DebugFormat( | ||
197 | // "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}", | ||
198 | // textureID, m_client.AgentId); | ||
199 | } | ||
200 | |||
201 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); | ||
202 | EnqueueTextureSender(textureNotFoundSender); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | if (!textureSender.ImageLoaded) | ||
207 | { | ||
208 | textureSender.TextureReceived(texture); | ||
209 | EnqueueTextureSender(textureSender); | ||
210 | |||
211 | foundTextureLimitStrategy.MonitorRequests(textureID); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | //m_log.InfoFormat("[TEXTURE] Removing texture sender with uuid {0}", textureID); | ||
216 | m_textureSenders.Remove(textureID); | ||
217 | //m_log.InfoFormat("[TEXTURE] Current texture senders in dictionary: {0}", m_textureSenders.Count); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | m_log.WarnFormat( | ||
222 | "[TEXTURE]: Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", | ||
223 | textureID); | ||
224 | } | ||
225 | } | ||
226 | */ | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// Place a ready texture sender on the processing queue. | ||
231 | /// </summary> | ||
232 | /// <param name="textureSender"></param> | ||
233 | // private void EnqueueTextureSender(ITextureSender textureSender) | ||
234 | // { | ||
235 | // textureSender.Cancel = false; | ||
236 | // textureSender.Sending = true; | ||
237 | // | ||
238 | // if (!m_sharedSendersQueue.Contains(textureSender)) | ||
239 | // { | ||
240 | // m_sharedSendersQueue.Enqueue(textureSender); | ||
241 | // } | ||
242 | // } | ||
243 | |||
244 | /// <summary> | ||
245 | /// Close this module. | ||
246 | /// </summary> | ||
247 | internal void Close() | ||
248 | { | ||
249 | closed = true; | ||
250 | |||
251 | lock (m_textureSenders) | ||
252 | { | ||
253 | foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) | ||
254 | { | ||
255 | textureSender.Cancel = true; | ||
256 | } | ||
257 | |||
258 | m_textureSenders.Clear(); | ||
259 | } | ||
260 | |||
261 | // XXX: It might be possible to also remove pending texture requests from the asset cache queues, | ||
262 | // though this might also be more trouble than it's worth. | ||
263 | } | ||
264 | } | ||
265 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs deleted file mode 100644 index efa275c..0000000 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs +++ /dev/null | |||
@@ -1,180 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework; | ||
30 | using NUnit.Framework.SyntaxHelpers; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Tests.Common; | ||
34 | using OpenSim.Tests.Common.Mock; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.Agent.TextureSender | ||
37 | { | ||
38 | [TestFixture] | ||
39 | public class UserTextureSenderTests | ||
40 | { | ||
41 | public UUID uuid1; | ||
42 | public UUID uuid2; | ||
43 | public UUID uuid3; | ||
44 | public UUID uuid4; | ||
45 | public int npackets, testsize; | ||
46 | public TestClient client; | ||
47 | public TextureSender ts; | ||
48 | public static Random random = new Random(); | ||
49 | |||
50 | [TestFixtureSetUp] | ||
51 | public void Init() | ||
52 | { | ||
53 | AgentCircuitData agent = new AgentCircuitData(); | ||
54 | agent.AgentID = UUID.Random(); | ||
55 | agent.firstname = "testfirstname"; | ||
56 | agent.lastname = "testlastname"; | ||
57 | agent.SessionID = UUID.Zero; | ||
58 | agent.SecureSessionID = UUID.Zero; | ||
59 | agent.circuitcode = 123; | ||
60 | agent.BaseFolder = UUID.Zero; | ||
61 | agent.InventoryFolder = UUID.Zero; | ||
62 | agent.startpos = Vector3.Zero; | ||
63 | agent.CapsPath = "http://wibble.com"; | ||
64 | client = new TestClient(agent, null); | ||
65 | ts = new TextureSender(client, 0, 0); | ||
66 | testsize = random.Next(5000,15000); | ||
67 | npackets = CalculateNumPackets(testsize); | ||
68 | uuid1 = UUID.Random(); | ||
69 | uuid2 = UUID.Random(); | ||
70 | uuid3 = UUID.Random(); | ||
71 | uuid4 = UUID.Random(); | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Test sending package | ||
76 | /// </summary> | ||
77 | [Test] | ||
78 | public void T010_SendPkg() | ||
79 | { | ||
80 | TestHelper.InMethod(); | ||
81 | // Normal sending | ||
82 | AssetBase abase = new AssetBase(uuid1, "asset one"); | ||
83 | byte[] abdata = new byte[testsize]; | ||
84 | random.NextBytes(abdata); | ||
85 | abase.Data = abdata; | ||
86 | bool isdone = false; | ||
87 | ts.TextureReceived(abase); | ||
88 | for (int i = 0; i < npackets; i++) { | ||
89 | isdone = ts.SendTexturePacket(); | ||
90 | } | ||
91 | |||
92 | Assert.That(isdone,Is.False); | ||
93 | isdone = ts.SendTexturePacket(); | ||
94 | Assert.That(isdone,Is.True); | ||
95 | } | ||
96 | |||
97 | [Test] | ||
98 | public void T011_UpdateReq() | ||
99 | { | ||
100 | TestHelper.InMethod(); | ||
101 | // Test packet number start | ||
102 | AssetBase abase = new AssetBase(uuid2, "asset two"); | ||
103 | byte[] abdata = new byte[testsize]; | ||
104 | random.NextBytes(abdata); | ||
105 | abase.Data = abdata; | ||
106 | |||
107 | bool isdone = false; | ||
108 | ts.TextureReceived(abase); | ||
109 | ts.UpdateRequest(0,3); | ||
110 | |||
111 | for (int i = 0; i < npackets-3; i++) { | ||
112 | isdone = ts.SendTexturePacket(); | ||
113 | } | ||
114 | |||
115 | Assert.That(isdone,Is.False); | ||
116 | isdone = ts.SendTexturePacket(); | ||
117 | Assert.That(isdone,Is.True); | ||
118 | |||
119 | // Test discard level | ||
120 | abase = new AssetBase(uuid3, "asset three"); | ||
121 | abdata = new byte[testsize]; | ||
122 | random.NextBytes(abdata); | ||
123 | abase.Data = abdata; | ||
124 | isdone = false; | ||
125 | ts.TextureReceived(abase); | ||
126 | ts.UpdateRequest(-1,0); | ||
127 | |||
128 | Assert.That(ts.SendTexturePacket(),Is.True); | ||
129 | |||
130 | abase = new AssetBase(uuid4, "asset four"); | ||
131 | abdata = new byte[testsize]; | ||
132 | random.NextBytes(abdata); | ||
133 | abase.Data = abdata; | ||
134 | isdone = false; | ||
135 | ts.TextureReceived(abase); | ||
136 | ts.UpdateRequest(0,5); | ||
137 | |||
138 | for (int i = 0; i < npackets-5; i++) { | ||
139 | isdone = ts.SendTexturePacket(); | ||
140 | } | ||
141 | Assert.That(isdone,Is.False); | ||
142 | isdone = ts.SendTexturePacket(); | ||
143 | Assert.That(isdone,Is.True); | ||
144 | } | ||
145 | |||
146 | [Test] | ||
147 | public void T999_FinishStatus() | ||
148 | { | ||
149 | TestHelper.InMethod(); | ||
150 | // Of the 4 assets "sent", only 2 sent the first part. | ||
151 | Assert.That(client.sentdatapkt.Count,Is.EqualTo(2)); | ||
152 | |||
153 | // Sum of all packets sent: | ||
154 | int totalpkts = (npackets) + (npackets - 2) + (npackets - 4); | ||
155 | Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts)); | ||
156 | } | ||
157 | |||
158 | /// <summary> | ||
159 | /// Calculate the number of packets that will be required to send the texture loaded into this sender | ||
160 | /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... | ||
161 | /// Borrowed from TextureSender.cs | ||
162 | /// </summary> | ||
163 | /// <param name="length"></param> | ||
164 | /// <returns></returns> | ||
165 | private int CalculateNumPackets(int length) | ||
166 | { | ||
167 | int numPackets = 0; | ||
168 | |||
169 | if (length > 600) | ||
170 | { | ||
171 | //over 600 bytes so split up file | ||
172 | int restData = (length - 600); | ||
173 | int restPackets = ((restData + 999) / 1000); | ||
174 | numPackets = restPackets; | ||
175 | } | ||
176 | |||
177 | return numPackets; | ||
178 | } | ||
179 | } | ||
180 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs deleted file mode 100644 index 62c5a32..0000000 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs +++ /dev/null | |||
@@ -1,212 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.Agent.TextureSender | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// A TextureSender handles the process of receiving a texture requested by the client from the | ||
38 | /// AssetCache, and then sending that texture back to the client. | ||
39 | /// </summary> | ||
40 | public class TextureSender : ITextureSender | ||
41 | { | ||
42 | private static readonly ILog m_log | ||
43 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Records the number of times texture send has been called. | ||
47 | /// </summary> | ||
48 | public int counter = 0; | ||
49 | |||
50 | public bool ImageLoaded = false; | ||
51 | |||
52 | /// <summary> | ||
53 | /// Holds the texture asset to send. | ||
54 | /// </summary> | ||
55 | private AssetBase m_asset; | ||
56 | |||
57 | //public UUID assetID { get { return m_asset.FullID; } } | ||
58 | |||
59 | // private bool m_cancel = false; | ||
60 | |||
61 | // See ITextureSender | ||
62 | |||
63 | // private bool m_sending = false; | ||
64 | |||
65 | /// <summary> | ||
66 | /// This is actually the number of extra packets required to send the texture data! We always assume | ||
67 | /// at least one is required. | ||
68 | /// </summary> | ||
69 | private int NumPackets = 0; | ||
70 | |||
71 | /// <summary> | ||
72 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts | ||
73 | /// at the 600th byte (0th indexed). | ||
74 | /// </summary> | ||
75 | private int PacketCounter = 0; | ||
76 | |||
77 | private int RequestedDiscardLevel = -1; | ||
78 | private IClientAPI RequestUser; | ||
79 | private uint StartPacketNumber = 0; | ||
80 | |||
81 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) | ||
82 | { | ||
83 | RequestUser = client; | ||
84 | RequestedDiscardLevel = discardLevel; | ||
85 | StartPacketNumber = packetNumber; | ||
86 | } | ||
87 | |||
88 | #region ITextureSender Members | ||
89 | |||
90 | public bool Cancel | ||
91 | { | ||
92 | get { return false; } | ||
93 | set | ||
94 | { | ||
95 | // m_cancel = value; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public bool Sending | ||
100 | { | ||
101 | get { return false; } | ||
102 | set | ||
103 | { | ||
104 | // m_sending = value; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | // See ITextureSender | ||
109 | public void UpdateRequest(int discardLevel, uint packetNumber) | ||
110 | { | ||
111 | RequestedDiscardLevel = discardLevel; | ||
112 | StartPacketNumber = packetNumber; | ||
113 | PacketCounter = (int)StartPacketNumber; | ||
114 | } | ||
115 | |||
116 | // See ITextureSender | ||
117 | public bool SendTexturePacket() | ||
118 | { | ||
119 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); | ||
120 | |||
121 | SendPacket(); | ||
122 | counter++; | ||
123 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || | ||
124 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) | ||
125 | { | ||
126 | return true; | ||
127 | } | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | #endregion | ||
132 | |||
133 | /// <summary> | ||
134 | /// Load up the texture data to send. | ||
135 | /// </summary> | ||
136 | /// <param name="asset"></param> | ||
137 | public void TextureReceived(AssetBase asset) | ||
138 | { | ||
139 | m_asset = asset; | ||
140 | NumPackets = CalculateNumPackets(asset.Data.Length); | ||
141 | PacketCounter = (int)StartPacketNumber; | ||
142 | ImageLoaded = true; | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Sends a texture packet to the client. | ||
147 | /// </summary> | ||
148 | private void SendPacket() | ||
149 | { | ||
150 | if (PacketCounter <= NumPackets) | ||
151 | { | ||
152 | if (PacketCounter == 0) | ||
153 | { | ||
154 | if (NumPackets == 0) | ||
155 | { | ||
156 | RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); | ||
157 | PacketCounter++; | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | byte[] ImageData1 = new byte[600]; | ||
162 | Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); | ||
163 | |||
164 | RequestUser.SendImageFirstPart( | ||
165 | (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2); | ||
166 | PacketCounter++; | ||
167 | } | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); | ||
172 | if (size > 1000) size = 1000; | ||
173 | byte[] imageData = new byte[size]; | ||
174 | try | ||
175 | { | ||
176 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size); | ||
177 | } | ||
178 | catch (ArgumentOutOfRangeException) | ||
179 | { | ||
180 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + | ||
181 | m_asset.ID); | ||
182 | return; | ||
183 | } | ||
184 | |||
185 | RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData); | ||
186 | PacketCounter++; | ||
187 | } | ||
188 | } | ||
189 | } | ||
190 | |||
191 | /// <summary> | ||
192 | /// Calculate the number of packets that will be required to send the texture loaded into this sender | ||
193 | /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... | ||
194 | /// </summary> | ||
195 | /// <param name="length"></param> | ||
196 | /// <returns></returns> | ||
197 | private int CalculateNumPackets(int length) | ||
198 | { | ||
199 | int numPackets = 0; | ||
200 | |||
201 | if (length > 600) | ||
202 | { | ||
203 | //over 600 bytes so split up file | ||
204 | int restData = (length - 600); | ||
205 | int restPackets = ((restData + 999) / 1000); | ||
206 | numPackets = restPackets; | ||
207 | } | ||
208 | |||
209 | return numPackets; | ||
210 | } | ||
211 | } | ||
212 | } | ||
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index 66ca7c2..1add0ab 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -155,14 +155,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
155 | private int m_hitCount; | 155 | private int m_hitCount; |
156 | 156 | ||
157 | /// <summary> | 157 | /// <summary> |
158 | /// Initialize asset cache module with default parameters. | ||
159 | /// </summary> | ||
160 | public void Initialize() | ||
161 | { | ||
162 | Initialize(DefaultMaxSize, DefaultMaxCount, DefaultExpirationTime); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Initialize asset cache module, with custom parameters. | 158 | /// Initialize asset cache module, with custom parameters. |
167 | /// </summary> | 159 | /// </summary> |
168 | /// <param name="maximalSize"> | 160 | /// <param name="maximalSize"> |
@@ -174,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
174 | /// <param name="expirationTime"> | 166 | /// <param name="expirationTime"> |
175 | /// Asset's expiration time. | 167 | /// Asset's expiration time. |
176 | /// </param> | 168 | /// </param> |
177 | public void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime) | 169 | protected void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime) |
178 | { | 170 | { |
179 | if (maximalSize <= 0 || maximalCount <= 0) | 171 | if (maximalSize <= 0 || maximalCount <= 0) |
180 | { | 172 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 0a7e736..7da5e7a 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | |||
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules.Asset | |||
44 | LogManager.GetLogger( | 44 | LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | 45 | MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private bool m_Enabled = false; | 47 | private bool m_Enabled; |
48 | private Cache m_Cache = new Cache(CacheMedium.Memory, | 48 | private Cache m_Cache; |
49 | CacheStrategy.Aggressive, | ||
50 | CacheFlags.AllowUpdate); | ||
51 | 49 | ||
52 | public string Name | 50 | public string Name |
53 | { | 51 | { |
@@ -77,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
77 | return; | 75 | return; |
78 | } | 76 | } |
79 | 77 | ||
78 | m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate); | ||
80 | m_Enabled = true; | 79 | m_Enabled = true; |
81 | 80 | ||
82 | m_log.Info("[ASSET CACHE]: Core asset cache enabled"); | 81 | m_log.Info("[ASSET CACHE]: Core asset cache enabled"); |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index d45c35c..cbdca16 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -61,24 +61,23 @@ namespace Flotsam.RegionModules.AssetCache | |||
61 | LogManager.GetLogger( | 61 | LogManager.GetLogger( |
62 | MethodBase.GetCurrentMethod().DeclaringType); | 62 | MethodBase.GetCurrentMethod().DeclaringType); |
63 | 63 | ||
64 | private bool m_Enabled = false; | 64 | private bool m_Enabled; |
65 | 65 | ||
66 | private const string m_ModuleName = "FlotsamAssetCache"; | 66 | private const string m_ModuleName = "FlotsamAssetCache"; |
67 | private const string m_DefaultCacheDirectory = m_ModuleName; | 67 | private const string m_DefaultCacheDirectory = m_ModuleName; |
68 | private string m_CacheDirectory = m_DefaultCacheDirectory; | 68 | private string m_CacheDirectory = m_DefaultCacheDirectory; |
69 | 69 | ||
70 | 70 | private readonly List<char> m_InvalidChars = new List<char>(); | |
71 | private List<char> m_InvalidChars = new List<char>(); | ||
72 | 71 | ||
73 | private int m_LogLevel = 1; | 72 | private int m_LogLevel = 1; |
74 | private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests | 73 | private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests |
75 | 74 | ||
76 | private static ulong m_Requests = 0; | 75 | private static ulong m_Requests; |
77 | private static ulong m_RequestsForInprogress = 0; | 76 | private static ulong m_RequestsForInprogress; |
78 | private static ulong m_DiskHits = 0; | 77 | private static ulong m_DiskHits; |
79 | private static ulong m_MemoryHits = 0; | 78 | private static ulong m_MemoryHits; |
80 | private static double m_HitRateMemory = 0.0; | 79 | private static double m_HitRateMemory; |
81 | private static double m_HitRateFile = 0.0; | 80 | private static double m_HitRateFile; |
82 | 81 | ||
83 | #if WAIT_ON_INPROGRESS_REQUESTS | 82 | #if WAIT_ON_INPROGRESS_REQUESTS |
84 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); | 83 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); |
@@ -87,7 +86,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
87 | private List<string> m_CurrentlyWriting = new List<string>(); | 86 | private List<string> m_CurrentlyWriting = new List<string>(); |
88 | #endif | 87 | #endif |
89 | 88 | ||
90 | private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); | 89 | private ExpiringCache<string, AssetBase> m_MemoryCache; |
91 | private bool m_MemoryCacheEnabled = true; | 90 | private bool m_MemoryCacheEnabled = true; |
92 | 91 | ||
93 | // Expiration is expressed in hours. | 92 | // Expiration is expressed in hours. |
@@ -101,12 +100,12 @@ namespace Flotsam.RegionModules.AssetCache | |||
101 | private static int m_CacheDirectoryTierLen = 3; | 100 | private static int m_CacheDirectoryTierLen = 3; |
102 | private static int m_CacheWarnAt = 30000; | 101 | private static int m_CacheWarnAt = 30000; |
103 | 102 | ||
104 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); | 103 | private System.Timers.Timer m_CacheCleanTimer; |
105 | 104 | ||
106 | private IAssetService m_AssetService = null; | 105 | private IAssetService m_AssetService; |
107 | private List<Scene> m_Scenes = new List<Scene>(); | 106 | private List<Scene> m_Scenes = new List<Scene>(); |
108 | 107 | ||
109 | private bool m_DeepScanBeforePurge = false; | 108 | private bool m_DeepScanBeforePurge; |
110 | 109 | ||
111 | public FlotsamAssetCache() | 110 | public FlotsamAssetCache() |
112 | { | 111 | { |
@@ -128,14 +127,15 @@ namespace Flotsam.RegionModules.AssetCache | |||
128 | { | 127 | { |
129 | IConfig moduleConfig = source.Configs["Modules"]; | 128 | IConfig moduleConfig = source.Configs["Modules"]; |
130 | 129 | ||
131 | |||
132 | if (moduleConfig != null) | 130 | if (moduleConfig != null) |
133 | { | 131 | { |
134 | string name = moduleConfig.GetString("AssetCaching", ""); | 132 | string name = moduleConfig.GetString("AssetCaching", String.Empty); |
135 | 133 | ||
136 | if (name == Name) | 134 | if (name == Name) |
137 | { | 135 | { |
136 | m_MemoryCache = new ExpiringCache<string, AssetBase>(); | ||
138 | m_Enabled = true; | 137 | m_Enabled = true; |
138 | |||
139 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name); | 139 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name); |
140 | 140 | ||
141 | IConfig assetConfig = source.Configs["AssetCache"]; | 141 | IConfig assetConfig = source.Configs["AssetCache"]; |
@@ -163,21 +163,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
163 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); | 163 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); |
164 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) | 164 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) |
165 | { | 165 | { |
166 | m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; | 166 | m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds); |
167 | m_CachCleanTimer.AutoReset = true; | 167 | m_CacheCleanTimer.AutoReset = true; |
168 | m_CachCleanTimer.Elapsed += CleanupExpiredFiles; | 168 | m_CacheCleanTimer.Elapsed += CleanupExpiredFiles; |
169 | m_CachCleanTimer.Enabled = true; | 169 | lock (m_CacheCleanTimer) |
170 | lock (m_CachCleanTimer) | 170 | m_CacheCleanTimer.Start(); |
171 | { | ||
172 | m_CachCleanTimer.Start(); | ||
173 | } | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | lock (m_CachCleanTimer) | ||
178 | { | ||
179 | m_CachCleanTimer.Enabled = false; | ||
180 | } | ||
181 | } | 171 | } |
182 | 172 | ||
183 | m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1); | 173 | m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1); |
@@ -208,7 +198,6 @@ namespace Flotsam.RegionModules.AssetCache | |||
208 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); | 198 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); |
209 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); | 199 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); |
210 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); | 200 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); |
211 | |||
212 | } | 201 | } |
213 | } | 202 | } |
214 | } | 203 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs index 4869f5d..1365e69 100644 --- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs | |||
@@ -45,11 +45,13 @@ namespace OpenSim.Region.CoreModules.Asset | |||
45 | LogManager.GetLogger( | 45 | LogManager.GetLogger( |
46 | MethodBase.GetCurrentMethod().DeclaringType); | 46 | MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | private bool m_Enabled = false; | 48 | private bool m_Enabled; |
49 | private ICache m_Cache = new GlynnTucker.Cache.SimpleMemoryCache(); | 49 | private ICache m_Cache; |
50 | private ulong m_Hits; | ||
51 | private ulong m_Requests; | ||
50 | 52 | ||
51 | // Instrumentation | 53 | // Instrumentation |
52 | private uint m_DebugRate = 0; | 54 | private uint m_DebugRate; |
53 | 55 | ||
54 | public Type ReplaceableInterface | 56 | public Type ReplaceableInterface |
55 | { | 57 | { |
@@ -72,6 +74,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
72 | 74 | ||
73 | if (name == Name) | 75 | if (name == Name) |
74 | { | 76 | { |
77 | m_Cache = new GlynnTucker.Cache.SimpleMemoryCache(); | ||
75 | m_Enabled = true; | 78 | m_Enabled = true; |
76 | 79 | ||
77 | m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled"); | 80 | m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled"); |
@@ -80,7 +83,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
80 | IConfig cacheConfig = source.Configs["AssetCache"]; | 83 | IConfig cacheConfig = source.Configs["AssetCache"]; |
81 | if (cacheConfig != null) | 84 | if (cacheConfig != null) |
82 | m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0); | 85 | m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0); |
83 | |||
84 | } | 86 | } |
85 | } | 87 | } |
86 | } | 88 | } |
@@ -117,24 +119,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
117 | m_Cache.AddOrUpdate(asset.ID, asset); | 119 | m_Cache.AddOrUpdate(asset.ID, asset); |
118 | } | 120 | } |
119 | 121 | ||
120 | private ulong m_Hits = 0; | ||
121 | private ulong m_Requests = 0; | ||
122 | private void Debug(Object asset) | ||
123 | { | ||
124 | // Temporary instrumentation to measure the hit/miss rate | ||
125 | if (m_DebugRate > 0) | ||
126 | { | ||
127 | m_Requests++; | ||
128 | if (asset != null) | ||
129 | m_Hits++; | ||
130 | |||
131 | if ((m_Requests % m_DebugRate) == 0) | ||
132 | m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / m_Requests) * 100); | ||
133 | |||
134 | } | ||
135 | // End instrumentation | ||
136 | } | ||
137 | |||
138 | public AssetBase Get(string id) | 122 | public AssetBase Get(string id) |
139 | { | 123 | { |
140 | Object asset = null; | 124 | Object asset = null; |
@@ -156,5 +140,20 @@ namespace OpenSim.Region.CoreModules.Asset | |||
156 | { | 140 | { |
157 | m_Cache.Clear(); | 141 | m_Cache.Clear(); |
158 | } | 142 | } |
143 | |||
144 | private void Debug(Object asset) | ||
145 | { | ||
146 | // Temporary instrumentation to measure the hit/miss rate | ||
147 | if (m_DebugRate > 0) | ||
148 | { | ||
149 | ++m_Requests; | ||
150 | if (asset != null) | ||
151 | ++m_Hits; | ||
152 | |||
153 | if ((m_Requests % m_DebugRate) == 0) | ||
154 | m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / (float)m_Requests) * 100.0f); | ||
155 | } | ||
156 | // End instrumentation | ||
157 | } | ||
159 | } | 158 | } |
160 | } | 159 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITextureSender.cs b/OpenSim/Region/Framework/Interfaces/ITextureSender.cs deleted file mode 100644 index c469ae8..0000000 --- a/OpenSim/Region/Framework/Interfaces/ITextureSender.cs +++ /dev/null | |||
@@ -1,58 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// Interface for an object which can send texture information to a client | ||
32 | /// </summary> | ||
33 | public interface ITextureSender | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Are we in the process of sending the texture? | ||
37 | /// </summary> | ||
38 | bool Sending { get; set; } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Has the texture send been cancelled? | ||
42 | /// </summary> | ||
43 | bool Cancel { get; set; } | ||
44 | |||
45 | /// <summary> | ||
46 | /// Update the non data properties of a texture request | ||
47 | /// </summary> | ||
48 | /// <param name="discardLevel"></param> | ||
49 | /// <param name="packetNumber"></param> | ||
50 | void UpdateRequest(int discardLevel, uint packetNumber); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Send a texture packet to the client. | ||
54 | /// </summary> | ||
55 | /// <returns>True if the last packet has been sent, false otherwise.</returns> | ||
56 | bool SendTexturePacket(); | ||
57 | } | ||
58 | } | ||