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authorRobert Adams2012-10-11 17:06:58 -0700
committerRobert Adams2012-10-11 17:37:27 -0700
commit87a87ebb9a68f9bb4cd44f3b00954ed7fca7da3a (patch)
tree9a6eea958f710cc094f9ee65ceb3a774fde1adfb
parentminor: Comment out "Client requested range for texture ... but" message. Thi... (diff)
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BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index d5e2172..a0d111a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -387,7 +387,7 @@ public class BSShapeCollection : IDisposable
387 prim.LocalID, forceRebuild, prim.BSShape); 387 prim.LocalID, forceRebuild, prim.BSShape);
388 } 388 }
389 } 389 }
390 else 390 if (pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
391 { 391 {
392 haveShape = true; 392 haveShape = true;
393 if (forceRebuild 393 if (forceRebuild