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authorJustin Clark-Casey (justincc)2013-11-23 01:03:53 +0000
committerJustin Clark-Casey (justincc)2014-01-24 22:57:13 +0000
commit40cee9b8362ede6f20a99351da21c5f47caad7d3 (patch)
tree4446b13f6a41568465265b7760396ba8aea85721
parentDynamically adjust to the number of visual params sent. (diff)
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Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
Use 0.0.0.0 instead of localhost
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
index 41baccc..7119137 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
152 TestHelpers.InMethod(); 152 TestHelpers.InMethod();
153 153
154 string dtText 154 string dtText
155 = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; 155 = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://0.0.0.0/shouldnotexist.png";
156 156
157 SetupScene(false); 157 SetupScene(false);
158 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); 158 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
@@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
307 TestHelpers.InMethod(); 307 TestHelpers.InMethod();
308 308
309 string dtText 309 string dtText
310 = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; 310 = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://0.0.0.0/shouldnotexist.png";
311 311
312 SetupScene(true); 312 SetupScene(true);
313 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); 313 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);