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author | Teravus Ovares | 2007-12-12 14:07:26 +0000 |
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committer | Teravus Ovares | 2007-12-12 14:07:26 +0000 |
commit | 331db2336c4934d1c6cd79eff2719ae18f8ce1af (patch) | |
tree | 66d784680120d5f5bca3994f241d8c33f9ecc96f | |
parent | * Fixed agent counts on the Simulator stats pane (diff) | |
download | opensim-SC_OLD-331db2336c4934d1c6cd79eff2719ae18f8ce1af.zip opensim-SC_OLD-331db2336c4934d1c6cd79eff2719ae18f8ce1af.tar.gz opensim-SC_OLD-331db2336c4934d1c6cd79eff2719ae18f8ce1af.tar.bz2 opensim-SC_OLD-331db2336c4934d1c6cd79eff2719ae18f8ce1af.tar.xz |
* Added Object count to sim stats (it's incorrect, however, it'll be fixed)
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 24 |
3 files changed, 24 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index b274d47..3fe9a7b 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -281,6 +281,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
281 | { | 281 | { |
282 | return m_numRootAgents; | 282 | return m_numRootAgents; |
283 | } | 283 | } |
284 | |||
285 | public int GetTotalObjects() | ||
286 | { | ||
287 | return m_numPrim; | ||
288 | } | ||
289 | |||
284 | #endregion | 290 | #endregion |
285 | 291 | ||
286 | #region Get Methods | 292 | #region Get Methods |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ba43c37..fb7a558 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -581,6 +581,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
581 | m_statsReporter.AddInPackets(0); | 581 | m_statsReporter.AddInPackets(0); |
582 | m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); | 582 | m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); |
583 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); | 583 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); |
584 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); | ||
584 | 585 | ||
585 | } | 586 | } |
586 | catch (NotImplementedException) | 587 | catch (NotImplementedException) |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index b0f0e06..6810b16 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -20,6 +20,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
20 | SimFPS = 1, | 20 | SimFPS = 1, |
21 | PhysicsFPS = 2, | 21 | PhysicsFPS = 2, |
22 | AgentUpdates = 3, | 22 | AgentUpdates = 3, |
23 | TotalPrim = 11, | ||
23 | Agents = 13, | 24 | Agents = 13, |
24 | ChildAgents = 14, | 25 | ChildAgents = 14, |
25 | InPacketsPerSecond = 17, | 26 | InPacketsPerSecond = 17, |
@@ -34,6 +35,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
34 | private float m_agentUpdates = 0; | 35 | private float m_agentUpdates = 0; |
35 | private int m_rootAgents = 0; | 36 | private int m_rootAgents = 0; |
36 | private int m_childAgents = 0; | 37 | private int m_childAgents = 0; |
38 | private int m_numPrim = 0; | ||
37 | private int m_inPacketsPerSecond = 0; | 39 | private int m_inPacketsPerSecond = 0; |
38 | private int m_outPacketsPerSecond = 0; | 40 | private int m_outPacketsPerSecond = 0; |
39 | private int m_unAckedBytes = 0; | 41 | private int m_unAckedBytes = 0; |
@@ -55,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | { | 57 | { |
56 | m_report.Enabled = false; | 58 | m_report.Enabled = false; |
57 | SimStatsPacket statpack = new SimStatsPacket(); | 59 | SimStatsPacket statpack = new SimStatsPacket(); |
58 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[9]; | 60 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[10]; |
59 | statpack.Region = new SimStatsPacket.RegionBlock(); | 61 | statpack.Region = new SimStatsPacket.RegionBlock(); |
60 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | 62 | statpack.Region.RegionX = ReportingRegion.RegionLocX; |
61 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 63 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
@@ -94,16 +96,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
94 | sb[5].StatValue = m_childAgents; | 96 | sb[5].StatValue = m_childAgents; |
95 | 97 | ||
96 | sb[6] = new SimStatsPacket.StatBlock(); | 98 | sb[6] = new SimStatsPacket.StatBlock(); |
97 | sb[6].StatID = (uint)Stats.InPacketsPerSecond; | 99 | sb[6].StatID = (uint)Stats.TotalPrim; |
98 | sb[6].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); | 100 | sb[6].StatValue = m_numPrim; |
99 | 101 | ||
100 | sb[7] = new SimStatsPacket.StatBlock(); | 102 | sb[7] = new SimStatsPacket.StatBlock(); |
101 | sb[7].StatID = (uint)Stats.OutPacketsPerSecond; | 103 | sb[7].StatID = (uint)Stats.InPacketsPerSecond; |
102 | sb[7].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); | 104 | sb[7].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); |
103 | 105 | ||
104 | sb[8] = new SimStatsPacket.StatBlock(); | 106 | sb[8] = new SimStatsPacket.StatBlock(); |
105 | sb[8].StatID = (uint)Stats.UnAckedBytes; | 107 | sb[8].StatID = (uint)Stats.OutPacketsPerSecond; |
106 | sb[8].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); | 108 | sb[8].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); |
109 | |||
110 | sb[9] = new SimStatsPacket.StatBlock(); | ||
111 | sb[9].StatID = (uint)Stats.UnAckedBytes; | ||
112 | sb[9].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); | ||
107 | 113 | ||
108 | statpack.Stat = sb; | 114 | statpack.Stat = sb; |
109 | 115 | ||
@@ -137,6 +143,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
137 | { | 143 | { |
138 | m_childAgents = childAgents; | 144 | m_childAgents = childAgents; |
139 | } | 145 | } |
146 | public void SetObjects(int objects) | ||
147 | { | ||
148 | m_numPrim = objects; | ||
149 | } | ||
140 | public void AddFPS(int frames) | 150 | public void AddFPS(int frames) |
141 | { | 151 | { |
142 | m_fps += frames; | 152 | m_fps += frames; |