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authorCharles Krinke2008-06-07 15:46:43 +0000
committerCharles Krinke2008-06-07 15:46:43 +0000
commit2b83aa931c3181c92970da37309eeaa1204525c9 (patch)
tree2cfa09e1e575178747bfa67bfe112a44acef01a6
parentMantis#1475. Thank you kindly, Kinoc for a patch that: (diff)
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Mantis#1476. Thank you kindly, Melanie for a patch that:
0001476: [PATCH] Allow larger script state files to be loaded The previous limitation on load file size was too small for larger script projects
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 05a4f76..0a6de60 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -823,7 +823,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
823 { 823 {
824 FileInfo fi = new FileInfo(savedState); 824 FileInfo fi = new FileInfo(savedState);
825 int size=(int)fi.Length; 825 int size=(int)fi.Length;
826 if (size < 130000) 826 if (size < 512000)
827 { 827 {
828 using (FileStream fs = File.Open(savedState, 828 using (FileStream fs = File.Open(savedState,
829 FileMode.Open, FileAccess.Read, FileShare.None)) 829 FileMode.Open, FileAccess.Read, FileShare.None))