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authorJustin Clark-Casey (justincc)2009-11-03 18:52:20 +0000
committerJustin Clark-Casey (justincc)2009-11-03 18:52:20 +0000
commit1d737b010cb39d8fcc0794eae9be90634382e51c (patch)
treef5880d54ec504c288a4106bd2c606fd2d8a670fd
parentBump required Mono version in README up to 2.4.2 (diff)
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minor: remove some mono compiler warnings
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs26
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs6
3 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 4a802cd..39cdc0f 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -67,8 +67,8 @@ namespace OpenSim.Region.Physics.OdePlugin
67 67
68 // private OdeScene m_parentScene = null; 68 // private OdeScene m_parentScene = null;
69 private IntPtr m_body = IntPtr.Zero; 69 private IntPtr m_body = IntPtr.Zero;
70 private IntPtr m_jointGroup = IntPtr.Zero; 70// private IntPtr m_jointGroup = IntPtr.Zero;
71 private IntPtr m_aMotor = IntPtr.Zero; 71// private IntPtr m_aMotor = IntPtr.Zero;
72 72
73 73
74 // Vehicle properties 74 // Vehicle properties
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Physics.OdePlugin
117 117
118 //Hover and Buoyancy properties 118 //Hover and Buoyancy properties
119 private float m_VhoverHeight = 0f; 119 private float m_VhoverHeight = 0f;
120 private float m_VhoverEfficiency = 0f; 120// private float m_VhoverEfficiency = 0f;
121 private float m_VhoverTimescale = 0f; 121 private float m_VhoverTimescale = 0f;
122 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height 122 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
123 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. 123 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
@@ -170,11 +170,11 @@ namespace OpenSim.Region.Physics.OdePlugin
170 if (pValue > 1f) pValue = 1f; 170 if (pValue > 1f) pValue = 1f;
171 m_VehicleBuoyancy = pValue; 171 m_VehicleBuoyancy = pValue;
172 break; 172 break;
173 case Vehicle.HOVER_EFFICIENCY: 173// case Vehicle.HOVER_EFFICIENCY:
174 if (pValue < 0f) pValue = 0f; 174// if (pValue < 0f) pValue = 0f;
175 if (pValue > 1f) pValue = 1f; 175// if (pValue > 1f) pValue = 1f;
176 m_VhoverEfficiency = pValue; 176// m_VhoverEfficiency = pValue;
177 break; 177// break;
178 case Vehicle.HOVER_HEIGHT: 178 case Vehicle.HOVER_HEIGHT:
179 m_VhoverHeight = pValue; 179 m_VhoverHeight = pValue;
180 break; 180 break;
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Physics.OdePlugin
291 m_angularMotorTimescale = 1000; 291 m_angularMotorTimescale = 1000;
292 m_angularMotorDecayTimescale = 120; 292 m_angularMotorDecayTimescale = 120;
293 m_VhoverHeight = 0; 293 m_VhoverHeight = 0;
294 m_VhoverEfficiency = 1; 294// m_VhoverEfficiency = 1;
295 m_VhoverTimescale = 10; 295 m_VhoverTimescale = 10;
296 m_VehicleBuoyancy = 0; 296 m_VehicleBuoyancy = 0;
297 // m_linearDeflectionEfficiency = 1; 297 // m_linearDeflectionEfficiency = 1;
@@ -317,7 +317,7 @@ namespace OpenSim.Region.Physics.OdePlugin
317 m_angularMotorTimescale = 1; 317 m_angularMotorTimescale = 1;
318 m_angularMotorDecayTimescale = 0.8f; 318 m_angularMotorDecayTimescale = 0.8f;
319 m_VhoverHeight = 0; 319 m_VhoverHeight = 0;
320 m_VhoverEfficiency = 0; 320// m_VhoverEfficiency = 0;
321 m_VhoverTimescale = 1000; 321 m_VhoverTimescale = 1000;
322 m_VehicleBuoyancy = 0; 322 m_VehicleBuoyancy = 0;
323 // // m_linearDeflectionEfficiency = 1; 323 // // m_linearDeflectionEfficiency = 1;
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Physics.OdePlugin
344 m_angularMotorTimescale = 4; 344 m_angularMotorTimescale = 4;
345 m_angularMotorDecayTimescale = 4; 345 m_angularMotorDecayTimescale = 4;
346 m_VhoverHeight = 0; 346 m_VhoverHeight = 0;
347 m_VhoverEfficiency = 0.5f; 347// m_VhoverEfficiency = 0.5f;
348 m_VhoverTimescale = 2; 348 m_VhoverTimescale = 2;
349 m_VehicleBuoyancy = 1; 349 m_VehicleBuoyancy = 1;
350 // m_linearDeflectionEfficiency = 0.5f; 350 // m_linearDeflectionEfficiency = 0.5f;
@@ -372,7 +372,7 @@ namespace OpenSim.Region.Physics.OdePlugin
372 m_angularMotorTimescale = 4; 372 m_angularMotorTimescale = 4;
373 m_angularMotorDecayTimescale = 4; 373 m_angularMotorDecayTimescale = 4;
374 m_VhoverHeight = 0; 374 m_VhoverHeight = 0;
375 m_VhoverEfficiency = 0.5f; 375// m_VhoverEfficiency = 0.5f;
376 m_VhoverTimescale = 1000; 376 m_VhoverTimescale = 1000;
377 m_VehicleBuoyancy = 0; 377 m_VehicleBuoyancy = 0;
378 // m_linearDeflectionEfficiency = 0.5f; 378 // m_linearDeflectionEfficiency = 0.5f;
@@ -399,7 +399,7 @@ namespace OpenSim.Region.Physics.OdePlugin
399 m_angularMotorTimescale = 6; 399 m_angularMotorTimescale = 6;
400 m_angularMotorDecayTimescale = 10; 400 m_angularMotorDecayTimescale = 10;
401 m_VhoverHeight = 5; 401 m_VhoverHeight = 5;
402 m_VhoverEfficiency = 0.8f; 402// m_VhoverEfficiency = 0.8f;
403 m_VhoverTimescale = 10; 403 m_VhoverTimescale = 10;
404 m_VehicleBuoyancy = 1; 404 m_VehicleBuoyancy = 1;
405 // m_linearDeflectionEfficiency = 0; 405 // m_linearDeflectionEfficiency = 0;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 5ff9d32..49bbab9 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2643,7 +2643,7 @@ Console.WriteLine(" JointCreateFixed");
2643 //outofBounds = true; 2643 //outofBounds = true;
2644 } 2644 }
2645 2645
2646 float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); 2646// float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
2647//Console.WriteLine("Adiff " + m_primName + " = " + Adiff); 2647//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
2648 if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) 2648 if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
2649 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) 2649 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 2f42646..73ad15e 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -3519,7 +3519,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3519 public override void UnCombine(PhysicsScene pScene) 3519 public override void UnCombine(PhysicsScene pScene)
3520 { 3520 {
3521 IntPtr localGround = IntPtr.Zero; 3521 IntPtr localGround = IntPtr.Zero;
3522 float[] localHeightfield; 3522// float[] localHeightfield;
3523 bool proceed = false; 3523 bool proceed = false;
3524 List<IntPtr> geomDestroyList = new List<IntPtr>(); 3524 List<IntPtr> geomDestroyList = new List<IntPtr>();
3525 3525
@@ -3531,7 +3531,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3531 { 3531 {
3532 if (geom == localGround) 3532 if (geom == localGround)
3533 { 3533 {
3534 localHeightfield = TerrainHeightFieldHeights[geom]; 3534// localHeightfield = TerrainHeightFieldHeights[geom];
3535 proceed = true; 3535 proceed = true;
3536 } 3536 }
3537 else 3537 else
@@ -3553,7 +3553,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3553 // memory corruption 3553 // memory corruption
3554 if (TerrainHeightFieldHeights.ContainsKey(g)) 3554 if (TerrainHeightFieldHeights.ContainsKey(g))
3555 { 3555 {
3556 float[] removingHeightField = TerrainHeightFieldHeights[g]; 3556// float[] removingHeightField = TerrainHeightFieldHeights[g];
3557 TerrainHeightFieldHeights.Remove(g); 3557 TerrainHeightFieldHeights.Remove(g);
3558 3558
3559 if (RegionTerrain.ContainsKey(g)) 3559 if (RegionTerrain.ContainsKey(g))