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author | Justin Clark-Casey (justincc) | 2011-04-02 01:07:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-02 01:07:52 +0100 |
commit | 5b0936d4b52a972af4f9efa2e69c938e334ad3c7 (patch) | |
tree | 3a13a7be8dd38cf5a5e046c02d15df2fb2e58251 | |
parent | A stab at making CHANGED_OWNER work (diff) | |
download | opensim-SC_OLD-5b0936d4b52a972af4f9efa2e69c938e334ad3c7.zip opensim-SC_OLD-5b0936d4b52a972af4f9efa2e69c938e334ad3c7.tar.gz opensim-SC_OLD-5b0936d4b52a972af4f9efa2e69c938e334ad3c7.tar.bz2 opensim-SC_OLD-5b0936d4b52a972af4f9efa2e69c938e334ad3c7.tar.xz |
If the land has no group ownership (it is UUID.Zero) then don't put prims in the group count when they are also not group owned.
Also adds simple test for others owned count when an object is added
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 21 |
2 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index f07ae31..992cd72 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
210 | { | 210 | { |
211 | if (obj.OwnerID == landData.GroupID) | 211 | if (obj.OwnerID == landData.GroupID) |
212 | parcelCounts.Owner += partCount; | 212 | parcelCounts.Owner += partCount; |
213 | else if (obj.GroupID == landData.GroupID) | 213 | else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID) |
214 | parcelCounts.Group += partCount; | 214 | parcelCounts.Group += partCount; |
215 | else | 215 | else |
216 | parcelCounts.Others += partCount; | 216 | parcelCounts.Others += partCount; |
@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
219 | { | 219 | { |
220 | if (obj.OwnerID == landData.OwnerID) | 220 | if (obj.OwnerID == landData.OwnerID) |
221 | parcelCounts.Owner += partCount; | 221 | parcelCounts.Owner += partCount; |
222 | else if (obj.GroupID == landData.GroupID) | 222 | else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID) |
223 | parcelCounts.Group += partCount; | 223 | parcelCounts.Group += partCount; |
224 | else | 224 | else |
225 | parcelCounts.Others += partCount; | 225 | parcelCounts.Others += partCount; |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 5a60f22..521effc 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -161,6 +161,27 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
161 | Assert.That(pc.Simulator, Is.EqualTo(1)); | 161 | Assert.That(pc.Simulator, Is.EqualTo(1)); |
162 | } | 162 | } |
163 | 163 | ||
164 | [Test] | ||
165 | public void TestAddOthersObject() | ||
166 | { | ||
167 | TestHelper.InMethod(); | ||
168 | // log4net.Config.XmlConfigurator.Configure(); | ||
169 | |||
170 | IPrimCounts pc = m_lo.PrimCounts; | ||
171 | |||
172 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_dummyUserId, 0x01); | ||
173 | m_scene.AddNewSceneObject(sog, false); | ||
174 | |||
175 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
176 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
177 | Assert.That(pc.Others, Is.EqualTo(3)); | ||
178 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
179 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
180 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
181 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(3)); | ||
182 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
183 | } | ||
184 | |||
164 | /// <summary> | 185 | /// <summary> |
165 | /// Test the count is correct after is has been tainted. | 186 | /// Test the count is correct after is has been tainted. |
166 | /// </summary> | 187 | /// </summary> |