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authorDiva Canto2010-06-19 09:44:02 -0700
committerDiva Canto2010-06-19 09:44:02 -0700
commit1e7ce6dbced67350214f921566f39a3d1413e9bb (patch)
treef0ff710f02e6deba5bac90e802f295dd7c109877
parentReverting my last two commits, putting back Melanie's exception handler. Does... (diff)
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Hunting for the problem in #4777
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs1
2 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 38b2dc2..59fd805 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1487,6 +1487,10 @@ namespace OpenSim.Region.Framework.Scenes
1487 DoPhysicsPropertyUpdate(RigidBody, true); 1487 DoPhysicsPropertyUpdate(RigidBody, true);
1488 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1488 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1489 } 1489 }
1490 else
1491 {
1492 m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
1493 }
1490 } 1494 }
1491 } 1495 }
1492 } 1496 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 100f98d..7fd59a0 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1781,6 +1781,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1781 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); 1781 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
1782 m_log.Debug(e.ToString()); 1782 m_log.Debug(e.ToString());
1783 mesh = null; 1783 mesh = null;
1784 return null;
1784 } 1785 }
1785 } 1786 }
1786 1787