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authorMic Bowman2011-02-22 13:30:38 -0800
committerMic Bowman2011-02-22 13:30:38 -0800
commit1bb0bae78aa6654730e1095ba07086679de529de (patch)
tree3bb0459f17f11edce8d2aef124290992901043b0
parentParameterizes the view distance used to compute and manage (diff)
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Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 7bb8789..bd316c6 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -524,6 +524,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
524 524
525 if (item != null) 525 if (item != null)
526 { 526 {
527 item.Owner = remoteClient.AgentId;
528
527 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 529 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
528 530
529 if (rezAsset != null) 531 if (rezAsset != null)