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authorSignpostMarv2012-10-23 11:34:43 +0100
committerJustin Clark-Casey (justincc)2012-10-26 01:43:53 +0100
commit01972cc9e8f3288330cdc7ba343b99be7f1491ec (patch)
tree7f9d58be8c38f3e04bfac53ada7b3f822e0ab396
parentComment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin... (diff)
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system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index a830a15..60bb107 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -359,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
359 result[i] = (string)(LSL_String)plist[i]; 359 result[i] = (string)(LSL_String)plist[i];
360 else if (plist[i] is LSL_Integer) 360 else if (plist[i] is LSL_Integer)
361 result[i] = (int)(LSL_Integer)plist[i]; 361 result[i] = (int)(LSL_Integer)plist[i];
362 else if (plist[i] is int)
363 result[i] = plist[i];
362 else if (plist[i] is LSL_Float) 364 else if (plist[i] is LSL_Float)
363 result[i] = (float)(LSL_Float)plist[i]; 365 result[i] = (float)(LSL_Float)plist[i];
364 else if (plist[i] is LSL_Key) 366 else if (plist[i] is LSL_Key)