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authorlbsa712007-09-24 09:37:40 +0000
committerlbsa712007-09-24 09:37:40 +0000
commit9795b4f6c86408214116ea97bb4a89c7d0e1c964 (patch)
tree4956f9de0ca03fd4032c3bb88df5aac4ec262181
parent* So, ok, maybe a bit harsh to explode on grid inventory calls. (diff)
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* Console output killed the cat. s/cat/sim/
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b8ef17b..5b17d95 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -421,12 +421,12 @@ namespace OpenSim.Region.Environment.Scenes
421 { 421 {
422 if (m_isChildAgent) 422 if (m_isChildAgent)
423 { 423 {
424 Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); 424 // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent");
425 return; 425 return;
426 } 426 }
427 427
428 if(PhysicsActor==null) { 428 if(PhysicsActor==null) {
429 Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); 429 // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!");
430 return; 430 return;
431 } 431 }
432 int i = 0; 432 int i = 0;