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author | Teravus Ovares | 2008-02-18 18:22:50 +0000 |
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committer | Teravus Ovares | 2008-02-18 18:22:50 +0000 |
commit | 5944d5e7f65a05596ca2b6005e59eea85e09e838 (patch) | |
tree | 7d91af2cc97dcc30fbe723dca514995e2a84d14a | |
parent | * Make RegionProfileData.RequestSimProfileData static (diff) | |
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* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))
* Trapped a few more into little self contained boxes with padlocks on them.
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 57 |
2 files changed, 65 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index fec8899..58e40c2 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -47,6 +47,8 @@ namespace OpenSim.Region.Environment.LandManagement | |||
47 | { | 47 | { |
48 | #region Member Variables | 48 | #region Member Variables |
49 | 49 | ||
50 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
50 | public LandData landData = new LandData(); | 52 | public LandData landData = new LandData(); |
51 | public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 53 | public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
52 | public Scene m_scene; | 54 | public Scene m_scene; |
@@ -282,11 +284,20 @@ namespace OpenSim.Region.Environment.LandManagement | |||
282 | public void sendLandUpdateToAvatarsOverMe() | 284 | public void sendLandUpdateToAvatarsOverMe() |
283 | { | 285 | { |
284 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 286 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
287 | Land over = null; | ||
285 | for (int i = 0; i < avatars.Count; i++) | 288 | for (int i = 0; i < avatars.Count; i++) |
286 | { | 289 | { |
287 | Land over = | 290 | try |
288 | m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X), | 291 | { |
289 | (int) Math.Round(avatars[i].AbsolutePosition.Y)); | 292 | over = |
293 | m_scene.LandManager.getLandObject((int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.X))), | ||
294 | (int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.Y)))); | ||
295 | } | ||
296 | catch (Exception) | ||
297 | { | ||
298 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y)); | ||
299 | } | ||
300 | |||
290 | if (over != null) | 301 | if (over != null) |
291 | { | 302 | { |
292 | if (over.landData.localID == landData.localID) | 303 | if (over.landData.localID == landData.localID) |
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 47201f3..017fce8 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -310,7 +310,15 @@ namespace OpenSim.Region.Environment.LandManagement | |||
310 | { | 310 | { |
311 | //First, lets loop through the points and make sure they are all in the same peice of land | 311 | //First, lets loop through the points and make sure they are all in the same peice of land |
312 | //Get the land object at start | 312 | //Get the land object at start |
313 | Land startLandObject = getLandObject(start_x, start_y); | 313 | Land startLandObject = null; |
314 | try | ||
315 | { | ||
316 | startLandObject = getLandObject(start_x, start_y); | ||
317 | } | ||
318 | catch (Exception) | ||
319 | { | ||
320 | m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); | ||
321 | } | ||
314 | if (startLandObject == null) return false; //No such land object at the beginning | 322 | if (startLandObject == null) return false; //No such land object at the beginning |
315 | 323 | ||
316 | //Loop through the points | 324 | //Loop through the points |
@@ -386,7 +394,15 @@ namespace OpenSim.Region.Environment.LandManagement | |||
386 | { | 394 | { |
387 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) | 395 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) |
388 | { | 396 | { |
389 | Land p = getLandObject(stepXSelected, stepYSelected); | 397 | Land p = null; |
398 | try | ||
399 | { | ||
400 | p = getLandObject(stepXSelected, stepYSelected); | ||
401 | } | ||
402 | catch (Exception) | ||
403 | { | ||
404 | m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); | ||
405 | } | ||
390 | if (p != null) | 406 | if (p != null) |
391 | { | 407 | { |
392 | if (!selectedLandObjects.Contains(p)) | 408 | if (!selectedLandObjects.Contains(p)) |
@@ -452,7 +468,18 @@ namespace OpenSim.Region.Environment.LandManagement | |||
452 | for (x = 0; x < 64; x++) | 468 | for (x = 0; x < 64; x++) |
453 | { | 469 | { |
454 | byte tempByte = (byte) 0; //This represents the byte for the current 4x4 | 470 | byte tempByte = (byte) 0; //This represents the byte for the current 4x4 |
455 | Land currentParcelBlock = getLandObject(x*4, y*4); | 471 | Land currentParcelBlock = null; |
472 | |||
473 | try | ||
474 | { | ||
475 | currentParcelBlock = getLandObject(x * 4, y * 4); | ||
476 | } | ||
477 | catch (Exception) | ||
478 | { | ||
479 | m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); | ||
480 | } | ||
481 | |||
482 | |||
456 | if (currentParcelBlock != null) | 483 | if (currentParcelBlock != null) |
457 | { | 484 | { |
458 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) | 485 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) |
@@ -545,7 +572,16 @@ namespace OpenSim.Region.Environment.LandManagement | |||
545 | { | 572 | { |
546 | for (y = 0; y < inc_y; y++) | 573 | for (y = 0; y < inc_y; y++) |
547 | { | 574 | { |
548 | Land currentParcel = getLandObject(start_x + x, start_y + y); | 575 | |
576 | Land currentParcel = null; | ||
577 | try | ||
578 | { | ||
579 | getLandObject(start_x + x, start_y + y); | ||
580 | } | ||
581 | catch (Exception) | ||
582 | { | ||
583 | m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); | ||
584 | } | ||
549 | if (currentParcel != null) | 585 | if (currentParcel != null) |
550 | { | 586 | { |
551 | if (!temp.Contains(currentParcel)) | 587 | if (!temp.Contains(currentParcel)) |
@@ -699,6 +735,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
699 | { | 735 | { |
700 | if (presence.UUID == avatar.AgentId) | 736 | if (presence.UUID == avatar.AgentId) |
701 | { | 737 | { |
738 | |||
702 | List<Land> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); | 739 | List<Land> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); |
703 | foreach (Land checkBan in checkLandParcels) | 740 | foreach (Land checkBan in checkLandParcels) |
704 | { | 741 | { |
@@ -720,8 +757,16 @@ namespace OpenSim.Region.Environment.LandManagement | |||
720 | 757 | ||
721 | public void sendLandUpdate(ScenePresence avatar, bool force) | 758 | public void sendLandUpdate(ScenePresence avatar, bool force) |
722 | { | 759 | { |
723 | Land over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 760 | Land over = null; |
724 | (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 761 | try |
762 | { | ||
763 | over = getLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | ||
764 | (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | ||
765 | } | ||
766 | catch (Exception) | ||
767 | { | ||
768 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); | ||
769 | } | ||
725 | 770 | ||
726 | if (over != null) | 771 | if (over != null) |
727 | { | 772 | { |