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author | Justin Clark-Casey (justincc) | 2011-04-15 22:47:47 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-15 22:47:47 +0100 |
commit | 52d92303926c8be46af734707274e6d8ecd70602 (patch) | |
tree | 95b0b4c10cad132aba59b4fa230a9ab84ff2a847 | |
parent | get rid of all traces of the now used mock service infrastructure (diff) | |
download | opensim-SC_OLD-52d92303926c8be46af734707274e6d8ecd70602.zip opensim-SC_OLD-52d92303926c8be46af734707274e6d8ecd70602.tar.gz opensim-SC_OLD-52d92303926c8be46af734707274e6d8ecd70602.tar.bz2 opensim-SC_OLD-52d92303926c8be46af734707274e6d8ecd70602.tar.xz |
refactor: split out some rez code into a separate CreateItemForObject() method
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 302 |
1 files changed, 159 insertions, 143 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index c0946f4..0f2b9a6 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -274,154 +274,22 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
274 | foreach (SceneObjectGroup objectGroup in objlist) | 274 | foreach (SceneObjectGroup objectGroup in objlist) |
275 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 275 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
276 | 276 | ||
277 | // Get the user info of the item destination | 277 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
278 | // | 278 | if (item == null) |
279 | UUID userID = UUID.Zero; | ||
280 | |||
281 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
282 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
283 | { | ||
284 | // Take or take copy require a taker | ||
285 | // Saving changes requires a local user | ||
286 | // | ||
287 | if (remoteClient == null) | ||
288 | return UUID.Zero; | ||
289 | |||
290 | userID = remoteClient.AgentId; | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | // All returns / deletes go to the object owner | ||
295 | // | ||
296 | userID = objlist[0].RootPart.OwnerID; | ||
297 | } | ||
298 | |||
299 | if (userID == UUID.Zero) // Can't proceed | ||
300 | { | ||
301 | return UUID.Zero; | 279 | return UUID.Zero; |
302 | } | 280 | |
303 | 281 | // Can't know creator is the same, so null it in inventory | |
304 | // If we're returning someone's item, it goes back to the | 282 | if (objlist.Count > 1) |
305 | // owner's Lost And Found folder. | ||
306 | // Delete is treated like return in this case | ||
307 | // Deleting your own items makes them go to trash | ||
308 | // | ||
309 | |||
310 | InventoryFolderBase folder = null; | ||
311 | InventoryItemBase item = null; | ||
312 | |||
313 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
314 | { | 283 | { |
315 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); | 284 | item.CreatorId = UUID.Zero.ToString(); |
316 | item = m_Scene.InventoryService.GetItem(item); | 285 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; |
317 | |||
318 | //item = userInfo.RootFolder.FindItem( | ||
319 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
320 | |||
321 | if (null == item) | ||
322 | { | ||
323 | m_log.DebugFormat( | ||
324 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
325 | objlist[0].Name, objlist[0].UUID); | ||
326 | return UUID.Zero; | ||
327 | } | ||
328 | } | 286 | } |
329 | else | 287 | else |
330 | { | 288 | { |
331 | // Folder magic | 289 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); |
332 | // | 290 | item.SaleType = objlist[0].RootPart.ObjectSaleType; |
333 | if (action == DeRezAction.Delete) | 291 | item.SalePrice = objlist[0].RootPart.SalePrice; |
334 | { | 292 | } |
335 | // Deleting someone else's item | ||
336 | // | ||
337 | if (remoteClient == null || | ||
338 | objlist[0].OwnerID != remoteClient.AgentId) | ||
339 | { | ||
340 | |||
341 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
342 | } | ||
343 | else | ||
344 | { | ||
345 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
346 | } | ||
347 | } | ||
348 | else if (action == DeRezAction.Return) | ||
349 | { | ||
350 | |||
351 | // Dump to lost + found unconditionally | ||
352 | // | ||
353 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
354 | } | ||
355 | |||
356 | if (folderID == UUID.Zero && folder == null) | ||
357 | { | ||
358 | if (action == DeRezAction.Delete) | ||
359 | { | ||
360 | // Deletes go to trash by default | ||
361 | // | ||
362 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | if (remoteClient == null || | ||
367 | objlist[0].OwnerID != remoteClient.AgentId) | ||
368 | { | ||
369 | // Taking copy of another person's item. Take to | ||
370 | // Objects folder. | ||
371 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
372 | } | ||
373 | else | ||
374 | { | ||
375 | // Catch all. Use lost & found | ||
376 | // | ||
377 | |||
378 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
379 | } | ||
380 | } | ||
381 | } | ||
382 | |||
383 | // Override and put into where it came from, if it came | ||
384 | // from anywhere in inventory | ||
385 | // | ||
386 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | ||
387 | { | ||
388 | if (objlist[0].RootPart.FromFolderID != UUID.Zero) | ||
389 | { | ||
390 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); | ||
391 | folder = m_Scene.InventoryService.GetFolder(f); | ||
392 | } | ||
393 | } | ||
394 | |||
395 | if (folder == null) // None of the above | ||
396 | { | ||
397 | folder = new InventoryFolderBase(folderID); | ||
398 | |||
399 | if (folder == null) // Nowhere to put it | ||
400 | { | ||
401 | return UUID.Zero; | ||
402 | } | ||
403 | } | ||
404 | |||
405 | item = new InventoryItemBase(); | ||
406 | // Can't know creator is the same, so null it in inventory | ||
407 | if (objlist.Count > 1) | ||
408 | item.CreatorId = UUID.Zero.ToString(); | ||
409 | else | ||
410 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
411 | item.ID = UUID.Random(); | ||
412 | item.InvType = (int)InventoryType.Object; | ||
413 | item.Folder = folder.ID; | ||
414 | item.Owner = userID; | ||
415 | if (objlist.Count > 1) | ||
416 | { | ||
417 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | ||
418 | } | ||
419 | else | ||
420 | { | ||
421 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | ||
422 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
423 | } | ||
424 | } | ||
425 | 293 | ||
426 | AssetBase asset = CreateAsset( | 294 | AssetBase asset = CreateAsset( |
427 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), | 295 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), |
@@ -505,8 +373,156 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
505 | } | 373 | } |
506 | } | 374 | } |
507 | } | 375 | } |
376 | |||
508 | return assetID; | 377 | return assetID; |
509 | } | 378 | } |
379 | |||
380 | /// <summary> | ||
381 | /// Create an item using details for the given scene object. | ||
382 | /// </summary> | ||
383 | /// <param name="action"></param> | ||
384 | /// <param name="remoteClient"></param> | ||
385 | /// <param name="so"></param> | ||
386 | /// <param name="folderID"></param> | ||
387 | /// <returns></returns> | ||
388 | protected InventoryItemBase CreateItemForObject( | ||
389 | DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) | ||
390 | { | ||
391 | // Get the user info of the item destination | ||
392 | // | ||
393 | UUID userID = UUID.Zero; | ||
394 | |||
395 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
396 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
397 | { | ||
398 | // Take or take copy require a taker | ||
399 | // Saving changes requires a local user | ||
400 | // | ||
401 | if (remoteClient == null) | ||
402 | return null; | ||
403 | |||
404 | userID = remoteClient.AgentId; | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | // All returns / deletes go to the object owner | ||
409 | // | ||
410 | userID = so.RootPart.OwnerID; | ||
411 | } | ||
412 | |||
413 | if (userID == UUID.Zero) // Can't proceed | ||
414 | { | ||
415 | return null; | ||
416 | } | ||
417 | |||
418 | // If we're returning someone's item, it goes back to the | ||
419 | // owner's Lost And Found folder. | ||
420 | // Delete is treated like return in this case | ||
421 | // Deleting your own items makes them go to trash | ||
422 | // | ||
423 | |||
424 | InventoryFolderBase folder = null; | ||
425 | InventoryItemBase item = null; | ||
426 | |||
427 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
428 | { | ||
429 | item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID); | ||
430 | item = m_Scene.InventoryService.GetItem(item); | ||
431 | |||
432 | //item = userInfo.RootFolder.FindItem( | ||
433 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
434 | |||
435 | if (null == item) | ||
436 | { | ||
437 | m_log.DebugFormat( | ||
438 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
439 | so.Name, so.UUID); | ||
440 | |||
441 | return null; | ||
442 | } | ||
443 | } | ||
444 | else | ||
445 | { | ||
446 | // Folder magic | ||
447 | // | ||
448 | if (action == DeRezAction.Delete) | ||
449 | { | ||
450 | // Deleting someone else's item | ||
451 | // | ||
452 | if (remoteClient == null || | ||
453 | so.OwnerID != remoteClient.AgentId) | ||
454 | { | ||
455 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
456 | } | ||
457 | else | ||
458 | { | ||
459 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
460 | } | ||
461 | } | ||
462 | else if (action == DeRezAction.Return) | ||
463 | { | ||
464 | // Dump to lost + found unconditionally | ||
465 | // | ||
466 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
467 | } | ||
468 | |||
469 | if (folderID == UUID.Zero && folder == null) | ||
470 | { | ||
471 | if (action == DeRezAction.Delete) | ||
472 | { | ||
473 | // Deletes go to trash by default | ||
474 | // | ||
475 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
476 | } | ||
477 | else | ||
478 | { | ||
479 | if (remoteClient == null || so.OwnerID != remoteClient.AgentId) | ||
480 | { | ||
481 | // Taking copy of another person's item. Take to | ||
482 | // Objects folder. | ||
483 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
484 | } | ||
485 | else | ||
486 | { | ||
487 | // Catch all. Use lost & found | ||
488 | // | ||
489 | |||
490 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
491 | } | ||
492 | } | ||
493 | } | ||
494 | |||
495 | // Override and put into where it came from, if it came | ||
496 | // from anywhere in inventory | ||
497 | // | ||
498 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | ||
499 | { | ||
500 | if (so.RootPart.FromFolderID != UUID.Zero) | ||
501 | { | ||
502 | InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); | ||
503 | folder = m_Scene.InventoryService.GetFolder(f); | ||
504 | } | ||
505 | } | ||
506 | |||
507 | if (folder == null) // None of the above | ||
508 | { | ||
509 | folder = new InventoryFolderBase(folderID); | ||
510 | |||
511 | if (folder == null) // Nowhere to put it | ||
512 | { | ||
513 | return null; | ||
514 | } | ||
515 | } | ||
516 | |||
517 | item = new InventoryItemBase(); | ||
518 | item.ID = UUID.Random(); | ||
519 | item.InvType = (int)InventoryType.Object; | ||
520 | item.Folder = folder.ID; | ||
521 | item.Owner = userID; | ||
522 | } | ||
523 | |||
524 | return item; | ||
525 | } | ||
510 | 526 | ||
511 | /// <summary> | 527 | /// <summary> |
512 | /// Rez an object into the scene from the user's inventory | 528 | /// Rez an object into the scene from the user's inventory |