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authorMic Bowman2012-04-25 11:54:57 -0700
committerMic Bowman2012-04-25 11:54:57 -0700
commita2d544c9383391f483bdfb82026e2ebc9c88388f (patch)
tree3d9c949f2ca24ac02b03b3b916001b7e2813dfaf
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--bin/OpenSimDefaults.ini7
3 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 10b25ed..816d3b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
1988 } 1988 }
1989 } 1989 }
1990 1990
1991 if (permissionToTake) 1991 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
1992 { 1992 {
1993 m_asyncSceneObjectDeleter.DeleteToInventory( 1993 m_asyncSceneObjectDeleter.DeleteToInventory(
1994 action, destinationID, deleteGroups, remoteClient, 1994 action, destinationID, deleteGroups, remoteClient,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a87dfb7..7a2b2ed 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 103 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 104 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 105 public bool m_useFlySlow;
106 public bool m_useTrashOnDelete = true;
106 107
107 /// <summary> 108 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 109 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -709,6 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
709 m_clampPrimSize = true; 710 m_clampPrimSize = true;
710 } 711 }
711 712
713 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
712 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 714 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
713 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 715 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
714 m_dontPersistBefore = 716 m_dontPersistBefore =
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 3f2f131..cb9ef22 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -337,6 +337,13 @@
337 ; OpenJPEG if false 337 ; OpenJPEG if false
338 ; UseCSJ2K = true 338 ; UseCSJ2K = true
339 339
340
341 ; Use "Trash" folder for items deleted from the scene
342 ; When set to True (the default) items deleted from the scene will be
343 ; stored in the user's trash or lost and found folder. When set to
344 ; False items will be removed from the scene permanently
345 UseTrashOnDelete = True
346
340 ; Persist avatar baked textures 347 ; Persist avatar baked textures
341 ; Persisting baked textures can speed up login and region border 348 ; Persisting baked textures can speed up login and region border
342 ; crossings especially with large numbers of users, though it 349 ; crossings especially with large numbers of users, though it