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authorJustin Clark-Casey (justincc)2011-12-15 22:33:14 +0000
committerJustin Clark-Casey (justincc)2011-12-15 22:33:14 +0000
commit8013c0d2f5cf964bde3bb212b5828f708ad3c816 (patch)
tree8adb32d5fbe1fb03bea53a0ccb573d6466eab70e
parentStop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... (diff)
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Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 9200016..f2bb4bf 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -195,11 +195,6 @@ namespace OpenSim.Region.Physics.OdePlugin
195 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, 195 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
196 // 0.5f); 196 // 0.5f);
197 197
198 for (int i = 0; i < 11; i++)
199 {
200 m_colliderarr[i] = false;
201 }
202
203 // We can set taint and actual to be the same here, since the entire character will be set up when the 198 // We can set taint and actual to be the same here, since the entire character will be set up when the
204 // m_tainted_isPhysical is processed. 199 // m_tainted_isPhysical is processed.
205 SetTaintedCapsuleLength(size); 200 SetTaintedCapsuleLength(size);