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authorAdam Frisby2009-05-29 22:48:34 +0000
committerAdam Frisby2009-05-29 22:48:34 +0000
commit433ee757753f0a95b83ab20ed9da9943950f723e (patch)
treed2616f2ef56c700904bfc953d3818ab6f94f7924
parent* Implements Sound on Objects for IObject in MRM (diff)
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* Protip: When you click 'make public' in resharper, note to save before committing.
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
index 7204f02..f8dde56 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
@@ -5,7 +5,7 @@ using OpenMetaverse;
5 5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object 6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{ 7{
8 interface IObjectSound 8 public interface IObjectSound
9 { 9 {
10 void Play(UUID soundAsset, double volume); 10 void Play(UUID soundAsset, double volume);
11 } 11 }