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author | Robert Adams | 2011-08-26 20:51:05 -0700 |
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committer | BlueWall | 2011-08-28 16:50:54 -0400 |
commit | 18037d41c45b7a00170a7badddd3ef1d8ad2a25c (patch) | |
tree | c3f0193b66c5875872ead38cf9616b72b6dcaada | |
parent | Add level of detail specification to optionally reduce the number of vertices... (diff) | |
download | opensim-SC_OLD-18037d41c45b7a00170a7badddd3ef1d8ad2a25c.zip opensim-SC_OLD-18037d41c45b7a00170a7badddd3ef1d8ad2a25c.tar.gz opensim-SC_OLD-18037d41c45b7a00170a7badddd3ef1d8ad2a25c.tar.bz2 opensim-SC_OLD-18037d41c45b7a00170a7badddd3ef1d8ad2a25c.tar.xz |
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 61 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 63 |
2 files changed, 62 insertions, 62 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index d873071..1b6a1d2 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -859,6 +859,67 @@ namespace OpenSim.Framework | |||
859 | } | 859 | } |
860 | } | 860 | } |
861 | 861 | ||
862 | public ulong GetMeshKey(Vector3 size, float lod) | ||
863 | { | ||
864 | ulong hash = 5381; | ||
865 | |||
866 | hash = djb2(hash, this.PathCurve); | ||
867 | hash = djb2(hash, (byte)((byte)this.HollowShape | (byte)this.ProfileShape)); | ||
868 | hash = djb2(hash, this.PathBegin); | ||
869 | hash = djb2(hash, this.PathEnd); | ||
870 | hash = djb2(hash, this.PathScaleX); | ||
871 | hash = djb2(hash, this.PathScaleY); | ||
872 | hash = djb2(hash, this.PathShearX); | ||
873 | hash = djb2(hash, this.PathShearY); | ||
874 | hash = djb2(hash, (byte)this.PathTwist); | ||
875 | hash = djb2(hash, (byte)this.PathTwistBegin); | ||
876 | hash = djb2(hash, (byte)this.PathRadiusOffset); | ||
877 | hash = djb2(hash, (byte)this.PathTaperX); | ||
878 | hash = djb2(hash, (byte)this.PathTaperY); | ||
879 | hash = djb2(hash, this.PathRevolutions); | ||
880 | hash = djb2(hash, (byte)this.PathSkew); | ||
881 | hash = djb2(hash, this.ProfileBegin); | ||
882 | hash = djb2(hash, this.ProfileEnd); | ||
883 | hash = djb2(hash, this.ProfileHollow); | ||
884 | |||
885 | // TODO: Separate scale out from the primitive shape data (after | ||
886 | // scaling is supported at the physics engine level) | ||
887 | byte[] scaleBytes = size.GetBytes(); | ||
888 | for (int i = 0; i < scaleBytes.Length; i++) | ||
889 | hash = djb2(hash, scaleBytes[i]); | ||
890 | |||
891 | // Include LOD in hash, accounting for endianness | ||
892 | byte[] lodBytes = new byte[4]; | ||
893 | Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); | ||
894 | if (!BitConverter.IsLittleEndian) | ||
895 | { | ||
896 | Array.Reverse(lodBytes, 0, 4); | ||
897 | } | ||
898 | for (int i = 0; i < lodBytes.Length; i++) | ||
899 | hash = djb2(hash, lodBytes[i]); | ||
900 | |||
901 | // include sculpt UUID | ||
902 | if (this.SculptEntry) | ||
903 | { | ||
904 | scaleBytes = this.SculptTexture.GetBytes(); | ||
905 | for (int i = 0; i < scaleBytes.Length; i++) | ||
906 | hash = djb2(hash, scaleBytes[i]); | ||
907 | } | ||
908 | |||
909 | return hash; | ||
910 | } | ||
911 | |||
912 | private ulong djb2(ulong hash, byte c) | ||
913 | { | ||
914 | return ((hash << 5) + hash) + (ulong)c; | ||
915 | } | ||
916 | |||
917 | private ulong djb2(ulong hash, ushort c) | ||
918 | { | ||
919 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
920 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
921 | } | ||
922 | |||
862 | public byte[] ExtraParamsToBytes() | 923 | public byte[] ExtraParamsToBytes() |
863 | { | 924 | { |
864 | // m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()"); | 925 | // m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()"); |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index faecce4..53d5e4c 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -193,67 +193,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
193 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | 193 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); |
194 | } | 194 | } |
195 | 195 | ||
196 | private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) | ||
197 | { | ||
198 | ulong hash = 5381; | ||
199 | |||
200 | hash = djb2(hash, pbs.PathCurve); | ||
201 | hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape)); | ||
202 | hash = djb2(hash, pbs.PathBegin); | ||
203 | hash = djb2(hash, pbs.PathEnd); | ||
204 | hash = djb2(hash, pbs.PathScaleX); | ||
205 | hash = djb2(hash, pbs.PathScaleY); | ||
206 | hash = djb2(hash, pbs.PathShearX); | ||
207 | hash = djb2(hash, pbs.PathShearY); | ||
208 | hash = djb2(hash, (byte)pbs.PathTwist); | ||
209 | hash = djb2(hash, (byte)pbs.PathTwistBegin); | ||
210 | hash = djb2(hash, (byte)pbs.PathRadiusOffset); | ||
211 | hash = djb2(hash, (byte)pbs.PathTaperX); | ||
212 | hash = djb2(hash, (byte)pbs.PathTaperY); | ||
213 | hash = djb2(hash, pbs.PathRevolutions); | ||
214 | hash = djb2(hash, (byte)pbs.PathSkew); | ||
215 | hash = djb2(hash, pbs.ProfileBegin); | ||
216 | hash = djb2(hash, pbs.ProfileEnd); | ||
217 | hash = djb2(hash, pbs.ProfileHollow); | ||
218 | |||
219 | // TODO: Separate scale out from the primitive shape data (after | ||
220 | // scaling is supported at the physics engine level) | ||
221 | byte[] scaleBytes = size.GetBytes(); | ||
222 | for (int i = 0; i < scaleBytes.Length; i++) | ||
223 | hash = djb2(hash, scaleBytes[i]); | ||
224 | |||
225 | // Include LOD in hash, accounting for endianness | ||
226 | byte[] lodBytes = new byte[4]; | ||
227 | Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); | ||
228 | if (!BitConverter.IsLittleEndian) | ||
229 | { | ||
230 | Array.Reverse(lodBytes, 0, 4); | ||
231 | } | ||
232 | for (int i = 0; i < lodBytes.Length; i++) | ||
233 | hash = djb2(hash, lodBytes[i]); | ||
234 | |||
235 | // include sculpt UUID | ||
236 | if (pbs.SculptEntry) | ||
237 | { | ||
238 | scaleBytes = pbs.SculptTexture.GetBytes(); | ||
239 | for (int i = 0; i < scaleBytes.Length; i++) | ||
240 | hash = djb2(hash, scaleBytes[i]); | ||
241 | } | ||
242 | |||
243 | return hash; | ||
244 | } | ||
245 | |||
246 | private ulong djb2(ulong hash, byte c) | ||
247 | { | ||
248 | return ((hash << 5) + hash) + (ulong)c; | ||
249 | } | ||
250 | |||
251 | private ulong djb2(ulong hash, ushort c) | ||
252 | { | ||
253 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
254 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
255 | } | ||
256 | |||
257 | /// <summary> | 196 | /// <summary> |
258 | /// Add a submesh to an existing list of coords and faces. | 197 | /// Add a submesh to an existing list of coords and faces. |
259 | /// </summary> | 198 | /// </summary> |
@@ -777,7 +716,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
777 | 716 | ||
778 | // If this mesh has been created already, return it instead of creating another copy | 717 | // If this mesh has been created already, return it instead of creating another copy |
779 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | 718 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory |
780 | key = GetMeshKey(primShape, size, lod); | 719 | key = primShape.GetMeshKey(size, lod); |
781 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | 720 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) |
782 | return mesh; | 721 | return mesh; |
783 | 722 | ||