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authorJustin Clark-Casey (justincc)2012-08-02 23:54:32 +0100
committerJustin Clark-Casey (justincc)2012-08-02 23:54:32 +0100
commit0dfccfc1d9f1e2096eb05508f3e0b60c7b339c81 (patch)
tree88d593f56cbaca2c2ba796d87d91f3b5c17c22de
parentAdd simple draw test for the VectorRenderModule (diff)
parentInitialize the Rezzing object to UUID.Zero (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
8 files changed, 55 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 4084741..37cfe1d 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -700,6 +700,7 @@ namespace OpenSim
700 scene.LoadWorldMap(); 700 scene.LoadWorldMap();
701 701
702 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 702 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
703 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
703 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 704 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
704 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 705 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
705 706
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index d18fffd..a2016da 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2131,7 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
2131 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2131 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2133 } 2133 }
2134 2134
2135 group.RezzingObjectID = sourcePart.UUID;
2135 AddNewSceneObject(group, true, pos, rot, vel); 2136 AddNewSceneObject(group, true, pos, rot, vel);
2136 2137
2137 // We can only call this after adding the scene object, since the scene object references the scene 2138 // We can only call this after adding the scene object, since the scene object references the scene
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index eb4ba41..c77457c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5421,5 +5421,21 @@ namespace OpenSim.Region.Framework.Scenes
5421 m_SpawnPoint = 1; 5421 m_SpawnPoint = 1;
5422 return m_SpawnPoint - 1; 5422 return m_SpawnPoint - 1;
5423 } 5423 }
5424
5425 // Wrappers to get physics modules retrieve assets. Has to be done this way
5426 // because we can't assign the asset service to physics directly - at the
5427 // time physics are instantiated it's not registered but it will be by
5428 // the time the first prim exists.
5429 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
5430 {
5431 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
5432 }
5433
5434 private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
5435 {
5436 AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
5437
5438 callback(asset);
5439 }
5424 } 5440 }
5425} 5441}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 52469a2..13cc5cd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Drawing; 31using System.Drawing;
31using System.IO; 32using System.IO;
@@ -611,6 +612,14 @@ namespace OpenSim.Region.Framework.Scenes
611 public UUID FromItemID { get; set; } 612 public UUID FromItemID { get; set; }
612 613
613 /// <summary> 614 /// <summary>
615 /// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
616 /// </summary>
617 /// <remarks>
618 /// If not applicable will be UUID.Zero
619 /// </remarks>
620 public UUID RezzingObjectID { get; set; }
621
622 /// <summary>
614 /// The folder ID that this object was rezzed from, if applicable. 623 /// The folder ID that this object was rezzed from, if applicable.
615 /// </summary> 624 /// </summary>
616 /// <remarks> 625 /// <remarks>
@@ -633,6 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
633 /// </summary> 642 /// </summary>
634 public SceneObjectGroup() 643 public SceneObjectGroup()
635 { 644 {
645 RezzingObjectID = UUID.Zero;
636 } 646 }
637 647
638 /// <summary> 648 /// <summary>
@@ -640,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
640 /// The original SceneObjectPart will be used rather than a copy, preserving 650 /// The original SceneObjectPart will be used rather than a copy, preserving
641 /// its existing localID and UUID. 651 /// its existing localID and UUID.
642 /// </summary> 652 /// </summary>
643 public SceneObjectGroup(SceneObjectPart part) 653 public SceneObjectGroup(SceneObjectPart part) : this()
644 { 654 {
645 SetRootPart(part); 655 SetRootPart(part);
646 } 656 }
@@ -648,9 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
648 /// <summary> 658 /// <summary>
649 /// Constructor. This object is added to the scene later via AttachToScene() 659 /// Constructor. This object is added to the scene later via AttachToScene()
650 /// </summary> 660 /// </summary>
651 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 661 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
652 { 662 {
653 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
654 } 663 }
655 664
656 /// <summary> 665 /// <summary>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index b32cd30..6a0558a 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager
43 public delegate void JointDeactivated(PhysicsJoint joint); 43 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 45
46 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
47 public delegate void AssetReceivedDelegate(AssetBase asset);
48
46 /// <summary> 49 /// <summary>
47 /// Contact result from a raycast. 50 /// Contact result from a raycast.
48 /// </summary> 51 /// </summary>
@@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
73 get { return new NullPhysicsScene(); } 76 get { return new NullPhysicsScene(); }
74 } 77 }
75 78
79 public RequestAssetDelegate RequestAssetMethod { private get; set; }
80
76 public virtual void TriggerPhysicsBasedRestart() 81 public virtual void TriggerPhysicsBasedRestart()
77 { 82 {
78 physicsCrash handler = OnPhysicsCrash; 83 physicsCrash handler = OnPhysicsCrash;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 44de176..e5a4fe8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3314,5 +3314,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3314 3314
3315 return Math.Max(a, b); 3315 return Math.Max(a, b);
3316 } 3316 }
3317
3318 public LSL_Key osGetRezzingObject()
3319 {
3320 CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
3321 m_host.AddScriptLPS(1);
3322
3323 return new LSL_Key(m_host.ParentGroup.RezzingObjectID.ToString());
3324 }
3317 } 3325 }
3318} \ No newline at end of file 3326} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index f73a85e..1f000a3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
299 /// <param name="b"></param> 299 /// <param name="b"></param>
300 /// <returns></returns> 300 /// <returns></returns>
301 LSL_Float osMax(double a, double b); 301 LSL_Float osMax(double a, double b);
302
303 /// <summary>
304 /// Get the key of the object that rezzed this object.
305 /// </summary>
306 /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
307 LSL_Key osGetRezzingObject();
302 } 308 }
303} 309}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 53daa13..94405d2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
945 { 945 {
946 return m_OSSL_Functions.osMax(a, b); 946 return m_OSSL_Functions.osMax(a, b);
947 } 947 }
948
949 public LSL_Key osGetRezzingObject()
950 {
951 return m_OSSL_Functions.osGetRezzingObject();
952 }
948 } 953 }
949} 954}