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author | Justin Clarke Casey | 2008-11-07 21:50:03 +0000 |
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committer | Justin Clarke Casey | 2008-11-07 21:50:03 +0000 |
commit | fb694fb177a02199e6a4ff1f48f866d10e2ef29e (patch) | |
tree | 7a5d39f7382cbc13031b7a6084b91bdc25f44fd9 | |
parent | * Remove next local id from SceneBase (diff) | |
download | opensim-SC_OLD-fb694fb177a02199e6a4ff1f48f866d10e2ef29e.zip opensim-SC_OLD-fb694fb177a02199e6a4ff1f48f866d10e2ef29e.tar.gz opensim-SC_OLD-fb694fb177a02199e6a4ff1f48f866d10e2ef29e.tar.bz2 opensim-SC_OLD-fb694fb177a02199e6a4ff1f48f866d10e2ef29e.tar.xz |
* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
6 files changed, 15 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs index 6bbc30c..f8c8a96 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
146 | public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part) | 146 | public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part) |
147 | { | 147 | { |
148 | AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene, | 148 | AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene, |
149 | part.ParentGroup.Scene.PrimIDAllocate(), | 149 | part.ParentGroup.Scene.AllocateLocalPrimId(), |
150 | part.GetWorldPosition(), | 150 | part.GetWorldPosition(), |
151 | MetaEntity.TRANSLUCENT, | 151 | MetaEntity.TRANSLUCENT, |
152 | new Vector3(0,254,0), | 152 | new Vector3(0,254,0), |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs index 13f5cc0..ac2af34 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/ContentManagementEntity.cs | |||
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
153 | else | 153 | else |
154 | { | 154 | { |
155 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | 155 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, |
156 | m_Entity.Scene.PrimIDAllocate(), | 156 | m_Entity.Scene.AllocateLocalPrimId(), |
157 | part.GetWorldPosition(), | 157 | part.GetWorldPosition(), |
158 | MetaEntity.TRANSLUCENT, | 158 | MetaEntity.TRANSLUCENT, |
159 | new Vector3(254,0,0), | 159 | new Vector3(254,0,0), |
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
260 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | 260 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); |
261 | } | 261 | } |
262 | BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, | 262 | BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, |
263 | m_Entity.Scene.PrimIDAllocate(), | 263 | m_Entity.Scene.AllocateLocalPrimId(), |
264 | m_UnchangedEntity.RootPart.GetWorldPosition(), | 264 | m_UnchangedEntity.RootPart.GetWorldPosition(), |
265 | MetaEntity.TRANSLUCENT, | 265 | MetaEntity.TRANSLUCENT, |
266 | sceneEntityPart, | 266 | sceneEntityPart, |
@@ -275,7 +275,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
275 | m_AuraEntities.Remove(UnchangedPart.UUID); | 275 | m_AuraEntities.Remove(UnchangedPart.UUID); |
276 | } | 276 | } |
277 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | 277 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, |
278 | m_Entity.Scene.PrimIDAllocate(), | 278 | m_Entity.Scene.AllocateLocalPrimId(), |
279 | UnchangedPart.GetWorldPosition(), | 279 | UnchangedPart.GetWorldPosition(), |
280 | MetaEntity.TRANSLUCENT, | 280 | MetaEntity.TRANSLUCENT, |
281 | new Vector3(0,0,254), | 281 | new Vector3(0,0,254), |
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
309 | m_AuraEntities.Remove(UnchangedPart.UUID); | 309 | m_AuraEntities.Remove(UnchangedPart.UUID); |
310 | } | 310 | } |
311 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | 311 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, |
312 | m_Entity.Scene.PrimIDAllocate(), | 312 | m_Entity.Scene.AllocateLocalPrimId(), |
313 | UnchangedPart.GetWorldPosition(), | 313 | UnchangedPart.GetWorldPosition(), |
314 | MetaEntity.TRANSLUCENT, | 314 | MetaEntity.TRANSLUCENT, |
315 | new Vector3(254,0,0), | 315 | new Vector3(254,0,0), |
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs index fe685a5..a96547b 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |||
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
168 | 168 | ||
169 | // make new localids | 169 | // make new localids |
170 | foreach (SceneObjectPart part in m_Entity.Children.Values) | 170 | foreach (SceneObjectPart part in m_Entity.Children.Values) |
171 | part.LocalId = m_Entity.Scene.PrimIDAllocate(); | 171 | part.LocalId = m_Entity.Scene.AllocateLocalPrimId(); |
172 | 172 | ||
173 | //finalize | 173 | //finalize |
174 | m_Entity.RootPart.PhysActor = null; | 174 | m_Entity.RootPart.PhysActor = null; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3931cf0..cb4c2f5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1621,7 +1621,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1621 | /// Returns a new unallocated local primitive ID | 1621 | /// Returns a new unallocated local primitive ID |
1622 | /// </summary> | 1622 | /// </summary> |
1623 | /// <returns>A brand new local primitive ID</returns> | 1623 | /// <returns>A brand new local primitive ID</returns> |
1624 | public uint PrimIDAllocate() | 1624 | public uint AllocateLocalPrimId() |
1625 | { | 1625 | { |
1626 | uint myID; | 1626 | uint myID; |
1627 | 1627 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 54ccaad..bb80fd0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
567 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 567 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
568 | 568 | ||
569 | m_rootPart.ParentID = 0; | 569 | m_rootPart.ParentID = 0; |
570 | m_rootPart.LocalId = m_scene.PrimIDAllocate(); | 570 | m_rootPart.LocalId = m_scene.AllocateLocalPrimId(); |
571 | 571 | ||
572 | // No need to lock here since the object isn't yet in a scene | 572 | // No need to lock here since the object isn't yet in a scene |
573 | foreach (SceneObjectPart part in m_parts.Values) | 573 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -575,7 +575,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
575 | if (Object.ReferenceEquals(part, m_rootPart)) | 575 | if (Object.ReferenceEquals(part, m_rootPart)) |
576 | continue; | 576 | continue; |
577 | 577 | ||
578 | part.LocalId = m_scene.PrimIDAllocate(); | 578 | part.LocalId = m_scene.AllocateLocalPrimId(); |
579 | part.ParentID = m_rootPart.LocalId; | 579 | part.ParentID = m_rootPart.LocalId; |
580 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 580 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
581 | } | 581 | } |
@@ -1394,7 +1394,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1394 | /// <param name="cGroupID"></param> | 1394 | /// <param name="cGroupID"></param> |
1395 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 1395 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1396 | { | 1396 | { |
1397 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1397 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1398 | newPart.SetParent(this); | 1398 | newPart.SetParent(this); |
1399 | 1399 | ||
1400 | lock (m_parts) | 1400 | lock (m_parts) |
@@ -1514,7 +1514,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1514 | /// <param name="cGroupID"></param> | 1514 | /// <param name="cGroupID"></param> |
1515 | public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 1515 | public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1516 | { | 1516 | { |
1517 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1517 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1518 | newPart.SetParent(this); | 1518 | newPart.SetParent(this); |
1519 | 1519 | ||
1520 | lock (m_parts) | 1520 | lock (m_parts) |
@@ -2676,13 +2676,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2676 | scriptPosTarget waypoint = new scriptPosTarget(); | 2676 | scriptPosTarget waypoint = new scriptPosTarget(); |
2677 | waypoint.targetPos = target; | 2677 | waypoint.targetPos = target; |
2678 | waypoint.tolerance = tolerance; | 2678 | waypoint.tolerance = tolerance; |
2679 | uint handle = m_scene.PrimIDAllocate(); | 2679 | uint handle = m_scene.AllocateLocalPrimId(); |
2680 | lock (m_targets) | 2680 | lock (m_targets) |
2681 | { | 2681 | { |
2682 | m_targets.Add(handle, waypoint); | 2682 | m_targets.Add(handle, waypoint); |
2683 | } | 2683 | } |
2684 | return (int)handle; | 2684 | return (int)handle; |
2685 | } | 2685 | } |
2686 | |||
2686 | public void unregisterTargetWaypoint(int handle) | 2687 | public void unregisterTargetWaypoint(int handle) |
2687 | { | 2688 | { |
2688 | lock (m_targets) | 2689 | lock (m_targets) |
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 4fc0dbb..b3965d7 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
104 | // { | 104 | // { |
105 | // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); | 105 | // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); |
106 | // ComplexObject complexObject = | 106 | // ComplexObject complexObject = |
107 | // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(), | 107 | // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(), |
108 | // pos + posOffset); | 108 | // pos + posOffset); |
109 | // m_scene.AddNewSceneObject(complexObject, true); | 109 | // m_scene.AddNewSceneObject(complexObject, true); |
110 | // } | 110 | // } |
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
113 | // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos) | 113 | // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos) |
114 | // { | 114 | // { |
115 | // SceneObjectGroup sceneObject = | 115 | // SceneObjectGroup sceneObject = |
116 | // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(), | 116 | // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(), |
117 | // pos + new Vector3(1f, 1f, 1f)); | 117 | // pos + new Vector3(1f, 1f, 1f)); |
118 | // m_scene.AddNewSceneObject(sceneObject, true); | 118 | // m_scene.AddNewSceneObject(sceneObject, true); |
119 | // } | 119 | // } |