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authorMelanie2009-11-27 08:58:26 +0000
committerMelanie2009-11-27 08:59:03 +0000
commitb9eb244d6db8d5196a46c4085e5029370d3a0853 (patch)
treee93fe088449806455cf3a80c1b18b2c4bffac83c
parentMake llDie virtual, since it's functionality is engine specific (diff)
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Reset update flag when a SOG is deleted. This fixes llDie();
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6ec2a01..7359011 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes
1199 1199
1200 if (!silent) 1200 if (!silent)
1201 { 1201 {
1202 part.UpdateFlag = 0;
1202 if (part == m_rootPart) 1203 if (part == m_rootPart)
1203 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 1204 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
1204 } 1205 }