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authorJustin Clark-Casey (justincc)2012-06-01 04:23:36 +0100
committerJustin Clark-Casey (justincc)2012-06-01 04:23:36 +0100
commit6375db1533e6c625d7b6394542f74141092ff780 (patch)
tree1727a46467ff8fdc709ef69e58aa1b1378893b62
parentIf OdeScene.Near() returns no collision contacts, then exit as early as possi... (diff)
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Add optional total avatars, total prims and active prims stats to ODE plugin.
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly. Total prims will not match scene total prims since physics total does not include phantom prims
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index c26c9c5..c6ecc68 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -143,6 +143,21 @@ namespace OpenSim.Region.Physics.OdePlugin
143 private Dictionary<string, float> m_stats = new Dictionary<string, float>(); 143 private Dictionary<string, float> m_stats = new Dictionary<string, float>();
144 144
145 /// <summary> 145 /// <summary>
146 /// Stat name for total number of avatars in this ODE scene.
147 /// </summary>
148 public const string ODETotalAvatarsStatName = "ODETotalAvatars";
149
150 /// <summary>
151 /// Stat name for total number of prims in this ODE scene.
152 /// </summary>
153 public const string ODETotalPrimsStatName = "ODETotalPrims";
154
155 /// <summary>
156 /// Stat name for total number of prims with active physics in this ODE scene.
157 /// </summary>
158 public const string ODEActivePrimsStatName = "ODEActivePrims";
159
160 /// <summary>
146 /// Stat name for the total time spent in ODE frame processing. 161 /// Stat name for the total time spent in ODE frame processing.
147 /// </summary> 162 /// </summary>
148 /// <remarks> 163 /// <remarks>
@@ -4220,6 +4235,12 @@ namespace OpenSim.Region.Physics.OdePlugin
4220 { 4235 {
4221 returnStats = new Dictionary<string, float>(m_stats); 4236 returnStats = new Dictionary<string, float>(m_stats);
4222 4237
4238 // FIXME: This is a SUPER DUMB HACK until we can establish stats that aren't subject to a division by
4239 // 3 from the SimStatsReporter.
4240 returnStats[ODETotalAvatarsStatName] = _characters.Count * 3;
4241 returnStats[ODETotalPrimsStatName] = _prims.Count * 3;
4242 returnStats[ODEActivePrimsStatName] = _activeprims.Count * 3;
4243
4223 InitializeExtraStats(); 4244 InitializeExtraStats();
4224 } 4245 }
4225 4246