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authorMelanie2012-01-07 12:29:59 +0100
committerMelanie2012-01-07 18:09:53 +0000
commit32eb7ddc37d61e5615be33a8a1adfd15445f1f33 (patch)
treea2531bae7a137acf1397f5e2e2ac155bfec9c32a
parentDon't try to save a NPCs attachment states on NPC delete (diff)
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Fix threat level setting on osNpcPlayAnimation
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 59107de..e2a045b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2344,7 +2344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2344 2344
2345 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2345 public void osNpcPlayAnimation(LSL_Key npc, string animation)
2346 { 2346 {
2347 CheckThreatLevel(ThreatLevel.High, "osPlayAnimation"); 2347 CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
2348 2348
2349 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2349 INPCModule module = World.RequestModuleInterface<INPCModule>();
2350 if (module != null) 2350 if (module != null)