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author | Justin Clark-Casey (justincc) | 2012-07-11 19:54:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-11 19:54:40 +0100 |
commit | 14d05dc2a907fcb304e622ab85150049b43f4fd5 (patch) | |
tree | b33ecd749dd2105ba899b321ff90784814ee19aa | |
parent | If a part has a sit target and an avatar is already sitting, allow another av... (diff) | |
download | opensim-SC_OLD-14d05dc2a907fcb304e622ab85150049b43f4fd5.zip opensim-SC_OLD-14d05dc2a907fcb304e622ab85150049b43f4fd5.tar.gz opensim-SC_OLD-14d05dc2a907fcb304e622ab85150049b43f4fd5.tar.bz2 opensim-SC_OLD-14d05dc2a907fcb304e622ab85150049b43f4fd5.tar.xz |
Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts
3 files changed, 85 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 3e06900..416aa6f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
185 | } | 185 | } |
186 | 186 | ||
187 | [Test] | 187 | [Test] |
188 | public void TestAddAttachmentFromInventory() | 188 | public void TestRezAttachmentFromInventory() |
189 | { | 189 | { |
190 | TestHelpers.InMethod(); | 190 | TestHelpers.InMethod(); |
191 | // log4net.Config.XmlConfigurator.Configure(); | 191 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -217,6 +217,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
217 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 217 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
218 | } | 218 | } |
219 | 219 | ||
220 | /// <summary> | ||
221 | /// Test specific conditions associated with rezzing a scripted attachment from inventory. | ||
222 | /// </summary> | ||
223 | [Test] | ||
224 | public void TestRezScriptedAttachmentFromInventory() | ||
225 | { | ||
226 | TestHelpers.InMethod(); | ||
227 | |||
228 | Scene scene = CreateDefaultTestScene(); | ||
229 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
230 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
231 | |||
232 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); | ||
233 | TaskInventoryHelpers.AddScript(scene, so.RootPart); | ||
234 | InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); | ||
235 | |||
236 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | ||
237 | |||
238 | // TODO: Need to have a test that checks the script is actually started but this involves a lot more | ||
239 | // plumbing of the script engine and either pausing for events or more infrastructure to turn off various | ||
240 | // script engine delays/asychronicity that isn't helpful in an automated regression testing context. | ||
241 | SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name); | ||
242 | Assert.That(attSo.ContainsScripts(), Is.True); | ||
243 | } | ||
244 | |||
220 | [Test] | 245 | [Test] |
221 | public void TestDetachAttachmentToGround() | 246 | public void TestDetachAttachmentToGround() |
222 | { | 247 | { |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index 9607f1f..c4e29e2 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Tests.Common | |||
69 | } | 69 | } |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Add a blank script to the given part. | 72 | /// Add a simple script to the given part. |
73 | /// </summary> | 73 | /// </summary> |
74 | /// <remarks> | 74 | /// <remarks> |
75 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | 75 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these |
@@ -81,6 +81,7 @@ namespace OpenSim.Tests.Common | |||
81 | public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) | 81 | public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) |
82 | { | 82 | { |
83 | AssetScriptText ast = new AssetScriptText(); | 83 | AssetScriptText ast = new AssetScriptText(); |
84 | ast.Source = "default { state_entry() {} }"; | ||
84 | ast.Encode(); | 85 | ast.Encode(); |
85 | 86 | ||
86 | UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | 87 | UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index fdc60d8..b3a7c9e 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -43,6 +43,57 @@ namespace OpenSim.Tests.Common | |||
43 | public static readonly string PATH_DELIMITER = "/"; | 43 | public static readonly string PATH_DELIMITER = "/"; |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Add an existing scene object as an item in the user's inventory. | ||
47 | /// </summary> | ||
48 | /// <param name='scene'></param> | ||
49 | /// <param name='so'></param> | ||
50 | /// <param name='inventoryIdTail'></param> | ||
51 | /// <param name='assetIdTail'></param> | ||
52 | /// <returns>The inventory item created.</returns> | ||
53 | public static InventoryItemBase AddInventoryItem( | ||
54 | Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail) | ||
55 | { | ||
56 | return AddInventoryItem( | ||
57 | scene, | ||
58 | so.Name, | ||
59 | TestHelpers.ParseTail(inventoryIdTail), | ||
60 | InventoryType.Object, | ||
61 | AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so), | ||
62 | so.OwnerID); | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// Creates a notecard in the objects folder and specify an item id. | ||
67 | /// </summary> | ||
68 | /// <param name="scene"></param> | ||
69 | /// <param name="itemName"></param> | ||
70 | /// <param name="itemId"></param> | ||
71 | /// <param name="itemType"></param> | ||
72 | /// <param name="asset">The serialized asset for this item</param> | ||
73 | /// <param name="userId"></param> | ||
74 | /// <returns></returns> | ||
75 | private static InventoryItemBase AddInventoryItem( | ||
76 | Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) | ||
77 | { | ||
78 | scene.AssetService.Store(asset); | ||
79 | |||
80 | InventoryItemBase item = new InventoryItemBase(); | ||
81 | item.Name = itemName; | ||
82 | item.AssetID = asset.FullID; | ||
83 | item.ID = itemId; | ||
84 | item.Owner = userId; | ||
85 | item.AssetType = asset.Type; | ||
86 | item.InvType = (int)itemType; | ||
87 | |||
88 | InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type); | ||
89 | |||
90 | item.Folder = folder.ID; | ||
91 | scene.AddInventoryItem(item); | ||
92 | |||
93 | return item; | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
46 | /// Creates a notecard in the objects folder and specify an item id. | 97 | /// Creates a notecard in the objects folder and specify an item id. |
47 | /// </summary> | 98 | /// </summary> |
48 | /// <param name="scene"></param> | 99 | /// <param name="scene"></param> |
@@ -81,42 +132,27 @@ namespace OpenSim.Tests.Common | |||
81 | /// <param name="type">Type of item to create</param> | 132 | /// <param name="type">Type of item to create</param> |
82 | /// <returns></returns> | 133 | /// <returns></returns> |
83 | public static InventoryItemBase CreateInventoryItem( | 134 | public static InventoryItemBase CreateInventoryItem( |
84 | Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType type) | 135 | Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType itemType) |
85 | { | 136 | { |
86 | AssetBase asset = null; | 137 | AssetBase asset = null; |
87 | 138 | ||
88 | if (type == InventoryType.Notecard) | 139 | if (itemType == InventoryType.Notecard) |
89 | { | 140 | { |
90 | asset = AssetHelpers.CreateNotecardAsset(); | 141 | asset = AssetHelpers.CreateNotecardAsset(); |
91 | asset.CreatorID = userId.ToString(); | 142 | asset.CreatorID = userId.ToString(); |
92 | } | 143 | } |
93 | else if (type == InventoryType.Object) | 144 | else if (itemType == InventoryType.Object) |
94 | { | 145 | { |
95 | asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); | 146 | asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); |
96 | } | 147 | } |
97 | else | 148 | else |
98 | { | 149 | { |
99 | throw new Exception(string.Format("Inventory type {0} not supported", type)); | 150 | throw new Exception(string.Format("Inventory type {0} not supported", itemType)); |
100 | } | 151 | } |
101 | 152 | ||
102 | scene.AssetService.Store(asset); | 153 | return AddInventoryItem(scene, itemName, itemId, itemType, asset, userId); |
103 | |||
104 | InventoryItemBase item = new InventoryItemBase(); | ||
105 | item.Name = itemName; | ||
106 | item.AssetID = asset.FullID; | ||
107 | item.ID = itemId; | ||
108 | item.Owner = userId; | ||
109 | item.AssetType = asset.Type; | ||
110 | item.InvType = (int)type; | ||
111 | |||
112 | InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard); | ||
113 | |||
114 | item.Folder = folder.ID; | ||
115 | scene.AddInventoryItem(item); | ||
116 | |||
117 | return item; | ||
118 | } | 154 | } |
119 | 155 | ||
120 | /// <summary> | 156 | /// <summary> |
121 | /// Create inventory folders starting from the user's root folder. | 157 | /// Create inventory folders starting from the user's root folder. |
122 | /// </summary> | 158 | /// </summary> |