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author | unknown | 2010-04-24 18:52:23 +0300 |
---|---|---|
committer | AlexRa | 2010-04-28 12:52:36 +0300 |
commit | aa56953411e04c260fe1938f5f184c775fea72b6 (patch) | |
tree | 677790dcefeccfa4d0be2e5c9c0d483dd63c51b2 | |
parent | Just a bit of spellchecking in the comments (diff) | |
download | opensim-SC_OLD-aa56953411e04c260fe1938f5f184c775fea72b6.zip opensim-SC_OLD-aa56953411e04c260fe1938f5f184c775fea72b6.tar.gz opensim-SC_OLD-aa56953411e04c260fe1938f5f184c775fea72b6.tar.bz2 opensim-SC_OLD-aa56953411e04c260fe1938f5f184c775fea72b6.tar.xz |
Compiler.cs contained method GetCompilerOutput which, apparently,
was not used, but exactly the same path was calculated inline.
This patch does some minor refactoring by replacing inline path
calculation with GetCompilerOutput. This doesn't actually affect anything,
just minor prettifying of the code
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index d8c0ba5..f719683 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -261,13 +261,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
261 | // } | 261 | // } |
262 | //} | 262 | //} |
263 | 263 | ||
264 | public object GetCompilerOutput(UUID assetID) | 264 | public string GetCompilerOutput(string assetID) |
265 | { | 265 | { |
266 | return Path.Combine(ScriptEnginesPath, Path.Combine( | 266 | return Path.Combine(ScriptEnginesPath, Path.Combine( |
267 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), | 267 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), |
268 | FilePrefix + "_compiled_" + assetID + ".dll")); | 268 | FilePrefix + "_compiled_" + assetID + ".dll")); |
269 | } | 269 | } |
270 | 270 | ||
271 | public string GetCompilerOutput(UUID assetID) | ||
272 | { | ||
273 | return GetCompilerOutput(assetID.ToString()); | ||
274 | } | ||
275 | |||
271 | /// <summary> | 276 | /// <summary> |
272 | /// Converts script from LSL to CS and calls CompileFromCSText | 277 | /// Converts script from LSL to CS and calls CompileFromCSText |
273 | /// </summary> | 278 | /// </summary> |
@@ -279,9 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
279 | linemap = null; | 284 | linemap = null; |
280 | m_warnings.Clear(); | 285 | m_warnings.Clear(); |
281 | 286 | ||
282 | assembly = Path.Combine(ScriptEnginesPath, Path.Combine( | 287 | assembly = GetCompilerOutput(asset); |
283 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), | ||
284 | FilePrefix + "_compiled_" + asset + ".dll")); | ||
285 | 288 | ||
286 | if (!Directory.Exists(ScriptEnginesPath)) | 289 | if (!Directory.Exists(ScriptEnginesPath)) |
287 | { | 290 | { |