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author | Justin Clark-Casey (justincc) | 2011-12-03 02:51:17 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 02:51:17 +0000 |
commit | 585fc5e79d4b87a5375fa3c2986b5f91d0de1f4e (patch) | |
tree | 73cb8e531984768cd8d41d97236db0230b55e07b | |
parent | change misleading login = http://127.0.0.1:9000/ in GridInfoService in Robust... (diff) | |
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Update SP.PhysicsCollisionUpdate() doc.
It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1fe8048..5b9438b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3283,8 +3283,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3283 | /// Event called by the physics plugin to tell the avatar about a collision. | 3283 | /// Event called by the physics plugin to tell the avatar about a collision. |
3284 | /// </summary> | 3284 | /// </summary> |
3285 | /// <remarks> | 3285 | /// <remarks> |
3286 | /// This function is called continuously, even when there are no collisions which might be very inefficient. | 3286 | /// This function is called continuously, even when there are no collisions. If the avatar is walking on the |
3287 | /// However, we can't avoid this yet since some of this method might currently rely on being called every frame. | 3287 | /// ground or a prim then there will be collision information between the avatar and the surface. |
3288 | /// | ||
3289 | /// FIXME: However, we can't safely avoid calling this yet where there are no collisions without analyzing whether | ||
3290 | /// any part of this method is relying on an every-frame call. | ||
3288 | /// </remarks> | 3291 | /// </remarks> |
3289 | /// <param name="e"></param> | 3292 | /// <param name="e"></param> |
3290 | public void PhysicsCollisionUpdate(EventArgs e) | 3293 | public void PhysicsCollisionUpdate(EventArgs e) |