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author | Justin Clark-Casey (justincc) | 2011-02-02 19:39:33 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-02-02 19:39:33 +0000 |
commit | 2344150b6e9dd056769f8ce565ec35243bef2538 (patch) | |
tree | 0b34a01071f981b2f9b5247c00117647d900b256 | |
parent | Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that ... (diff) | |
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Stop double counting dequeued packets for packets sent number
This is already being incremented in LLUDPServer.SendPacketFinal for every packet
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index d4c3307..21bd99e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -441,13 +441,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | /// an outgoing packet from each, obeying the throttling bucket limits | 441 | /// an outgoing packet from each, obeying the throttling bucket limits |
442 | /// </summary> | 442 | /// </summary> |
443 | /// | 443 | /// |
444 | /// <remarks> | ||
444 | /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower | 445 | /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower |
445 | /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have | 446 | /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have |
446 | /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the | 447 | /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the |
447 | /// wind queue). | 448 | /// wind queue). |
448 | /// | 449 | /// |
449 | /// <remarks>This function is only called from a synchronous loop in the | 450 | /// This function is only called from a synchronous loop in the |
450 | /// UDPServer so we don't need to bother making this thread safe</remarks> | 451 | /// UDPServer so we don't need to bother making this thread safe |
452 | /// </remarks> | ||
453 | /// | ||
451 | /// <returns>True if any packets were sent, otherwise false</returns> | 454 | /// <returns>True if any packets were sent, otherwise false</returns> |
452 | public bool DequeueOutgoing() | 455 | public bool DequeueOutgoing() |
453 | { | 456 | { |
@@ -476,7 +479,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
476 | m_udpServer.SendPacketFinal(nextPacket); | 479 | m_udpServer.SendPacketFinal(nextPacket); |
477 | m_nextPackets[i] = null; | 480 | m_nextPackets[i] = null; |
478 | packetSent = true; | 481 | packetSent = true; |
479 | this.PacketsSent++; | ||
480 | } | 482 | } |
481 | } | 483 | } |
482 | else | 484 | else |
@@ -493,7 +495,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
493 | // Send the packet | 495 | // Send the packet |
494 | m_udpServer.SendPacketFinal(packet); | 496 | m_udpServer.SendPacketFinal(packet); |
495 | packetSent = true; | 497 | packetSent = true; |
496 | this.PacketsSent++; | ||
497 | } | 498 | } |
498 | else | 499 | else |
499 | { | 500 | { |