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author | Diva Canto | 2010-12-24 16:23:00 -0800 |
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committer | Diva Canto | 2010-12-24 16:23:00 -0800 |
commit | b23b29a53e5dcccc363500d9937e69d6fddc3881 (patch) | |
tree | 174ac4714bac93d8a69a69f78b6347248241f60c | |
parent | One more pass at object inventory. This time, fix SceneObjectPartInventory so... (diff) | |
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This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index a2229e8..6b74e74 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1127,6 +1127,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1127 | _position.Y = vec.Y; | 1127 | _position.Y = vec.Y; |
1128 | _position.Z = vec.Z; | 1128 | _position.Z = vec.Z; |
1129 | 1129 | ||
1130 | // I think we need to update the taintPosition too -- Diva 12/24/10 | ||
1131 | m_taintPosition.X = vec.X; | ||
1132 | m_taintPosition.Y = vec.Y; | ||
1133 | m_taintPosition.Z = vec.Z; | ||
1134 | |||
1130 | // Did we move last? = zeroflag | 1135 | // Did we move last? = zeroflag |
1131 | // This helps keep us from sliding all over | 1136 | // This helps keep us from sliding all over |
1132 | 1137 | ||