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authorMelanie2009-09-30 20:35:22 +0100
committerMelanie2009-09-30 20:36:20 +0100
commitb0c0d6f9d1ebba91a45722e6f8286e81c1eed414 (patch)
tree4b4bf9b5b8fbbeb5686601bdbffd93745790ebe2
parentAttempting to improve the robustness of texture decoding by always ignoring L... (diff)
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Squelch the debug noise from diva's patch
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 45286be..06dd28d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
116 116
117 public void DropAsset() 117 public void DropAsset()
118 { 118 {
119 m_log.WarnFormat("[LLIMAGE MANAGER]: Dropping texture asset {0}", m_requestedUUID); 119 //m_log.WarnFormat("[LLIMAGE MANAGER]: Dropping texture asset {0}", m_requestedUUID);
120 m_asset = null; 120 m_asset = null;
121 m_hasasset = false; 121 m_hasasset = false;
122 m_asset_requested = false; 122 m_asset_requested = false;