diff options
author | John Hurliman | 2010-03-19 15:17:15 -0700 |
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committer | John Hurliman | 2010-03-19 15:17:15 -0700 |
commit | 5e65bef80565e754e3f6c6d20e7d57d702174034 (patch) | |
tree | 7ee0765c8e2dcc3f7f2bbdf5a7f43550c289950c | |
parent | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene... (diff) | |
parent | Flesh out the new permission method (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
6 files changed, 112 insertions, 102 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b2d9b66..aca5514 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -894,7 +894,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
894 | 894 | ||
895 | foreach (List<SceneObjectGroup> ol in returns.Values) | 895 | foreach (List<SceneObjectGroup> ol in returns.Values) |
896 | { | 896 | { |
897 | if (m_scene.Permissions.CanUseObjectReturn(this, type, remote_client, ol)) | 897 | if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) |
898 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); | 898 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); |
899 | } | 899 | } |
900 | } | 900 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 5c7f3b7..4dbdb01 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -217,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
217 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED | 217 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED |
218 | m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED | 218 | m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED |
219 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; | 219 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; |
220 | m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED | 220 | m_scene.Permissions.OnReturnObjects += CanReturnObjects; //NOT YET IMPLEMENTED |
221 | m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED | 221 | m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED |
222 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; | 222 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; |
223 | m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED | 223 | m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED |
@@ -247,7 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
247 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED | 247 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED |
248 | 248 | ||
249 | m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED | 249 | m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED |
250 | m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED | ||
251 | 250 | ||
252 | m_scene.AddCommand(this, "bypass permissions", | 251 | m_scene.AddCommand(this, "bypass permissions", |
253 | "bypass permissions <true / false>", | 252 | "bypass permissions <true / false>", |
@@ -1275,12 +1274,106 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1275 | return false; | 1274 | return false; |
1276 | } | 1275 | } |
1277 | 1276 | ||
1278 | private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene) | 1277 | private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) |
1279 | { | 1278 | { |
1280 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1279 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1281 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1280 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1282 | 1281 | ||
1283 | return GenericObjectPermission(returnerID, objectID, false); | 1282 | GroupPowers powers; |
1283 | ILandObject l; | ||
1284 | |||
1285 | ScenePresence sp = scene.GetScenePresence(user); | ||
1286 | if (sp == null) | ||
1287 | return false; | ||
1288 | |||
1289 | IClientAPI client = sp.ControllingClient; | ||
1290 | |||
1291 | foreach (SceneObjectGroup g in new List<SceneObjectGroup>(objects)) | ||
1292 | { | ||
1293 | // Any user can return their own objects at any time | ||
1294 | // | ||
1295 | if (GenericObjectPermission(user, g.UUID, false)) | ||
1296 | continue; | ||
1297 | |||
1298 | // This is a short cut for efficiency. If land is non-null, | ||
1299 | // then all objects are on that parcel and we can save | ||
1300 | // ourselves the checking for each prim. Much faster. | ||
1301 | // | ||
1302 | if (land != null) | ||
1303 | { | ||
1304 | l = land; | ||
1305 | } | ||
1306 | else | ||
1307 | { | ||
1308 | Vector3 pos = g.AbsolutePosition; | ||
1309 | |||
1310 | l = scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
1311 | } | ||
1312 | |||
1313 | // If it's not over any land, then we can't do a thing | ||
1314 | if (l == null) | ||
1315 | { | ||
1316 | objects.Remove(g); | ||
1317 | continue; | ||
1318 | } | ||
1319 | |||
1320 | // If we own the land outright, then allow | ||
1321 | // | ||
1322 | if (l.LandData.OwnerID == user) | ||
1323 | continue; | ||
1324 | |||
1325 | // Group voodoo | ||
1326 | // | ||
1327 | if (land.LandData.IsGroupOwned) | ||
1328 | { | ||
1329 | powers = (GroupPowers)client.GetGroupPowers(land.LandData.GroupID); | ||
1330 | // Not a group member, or no rights at all | ||
1331 | // | ||
1332 | if (powers == (GroupPowers)0) | ||
1333 | { | ||
1334 | objects.Remove(g); | ||
1335 | continue; | ||
1336 | } | ||
1337 | |||
1338 | // Group deeded object? | ||
1339 | // | ||
1340 | if (g.OwnerID == l.LandData.GroupID && | ||
1341 | (powers & GroupPowers.ReturnGroupOwned) == (GroupPowers)0) | ||
1342 | { | ||
1343 | objects.Remove(g); | ||
1344 | continue; | ||
1345 | } | ||
1346 | |||
1347 | // Group set object? | ||
1348 | // | ||
1349 | if (g.GroupID == l.LandData.GroupID && | ||
1350 | (powers & GroupPowers.ReturnGroupSet) == (GroupPowers)0) | ||
1351 | { | ||
1352 | objects.Remove(g); | ||
1353 | continue; | ||
1354 | } | ||
1355 | |||
1356 | if ((powers & GroupPowers.ReturnNonGroup) == (GroupPowers)0) | ||
1357 | { | ||
1358 | objects.Remove(g); | ||
1359 | continue; | ||
1360 | } | ||
1361 | |||
1362 | // So we can remove all objects from this group land. | ||
1363 | // Fine. | ||
1364 | // | ||
1365 | continue; | ||
1366 | } | ||
1367 | |||
1368 | // By default, we can't remove | ||
1369 | // | ||
1370 | objects.Remove(g); | ||
1371 | } | ||
1372 | |||
1373 | if (objects.Count == 0) | ||
1374 | return false; | ||
1375 | |||
1376 | return true; | ||
1284 | } | 1377 | } |
1285 | 1378 | ||
1286 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) | 1379 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) |
@@ -1747,67 +1840,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1747 | return GenericObjectPermission(agentID, prim, false); | 1840 | return GenericObjectPermission(agentID, prim, false); |
1748 | } | 1841 | } |
1749 | 1842 | ||
1750 | private bool CanUseObjectReturn(ILandObject parcel, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
1751 | { | ||
1752 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1753 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1754 | |||
1755 | long powers = 0; | ||
1756 | if (parcel.LandData.GroupID != UUID.Zero) | ||
1757 | client.GetGroupPowers(parcel.LandData.GroupID); | ||
1758 | |||
1759 | switch (type) | ||
1760 | { | ||
1761 | case (uint)ObjectReturnType.Owner: | ||
1762 | // Don't let group members return owner's objects, ever | ||
1763 | // | ||
1764 | if (parcel.LandData.IsGroupOwned) | ||
1765 | { | ||
1766 | if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0) | ||
1767 | return true; | ||
1768 | } | ||
1769 | else | ||
1770 | { | ||
1771 | if (parcel.LandData.OwnerID != client.AgentId) | ||
1772 | return false; | ||
1773 | } | ||
1774 | return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned); | ||
1775 | case (uint)ObjectReturnType.Group: | ||
1776 | if (parcel.LandData.OwnerID != client.AgentId) | ||
1777 | { | ||
1778 | // If permissionis granted through a group... | ||
1779 | // | ||
1780 | if ((powers & (long)GroupPowers.ReturnGroupSet) != 0) | ||
1781 | { | ||
1782 | foreach (SceneObjectGroup g in new List<SceneObjectGroup>(retlist)) | ||
1783 | { | ||
1784 | // check for and remove group owned objects unless | ||
1785 | // the user also has permissions to return those | ||
1786 | // | ||
1787 | if (g.OwnerID == g.GroupID && | ||
1788 | ((powers & (long)GroupPowers.ReturnGroupOwned) == 0)) | ||
1789 | { | ||
1790 | retlist.Remove(g); | ||
1791 | } | ||
1792 | } | ||
1793 | // And allow the operation | ||
1794 | // | ||
1795 | return true; | ||
1796 | } | ||
1797 | } | ||
1798 | return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupSet); | ||
1799 | case (uint)ObjectReturnType.Other: | ||
1800 | if ((powers & (long)GroupPowers.ReturnNonGroup) != 0) | ||
1801 | return true; | ||
1802 | return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnNonGroup); | ||
1803 | case (uint)ObjectReturnType.List: | ||
1804 | break; | ||
1805 | } | ||
1806 | |||
1807 | return GenericParcelOwnerPermission(client.AgentId, parcel, 0); | ||
1808 | // Is it correct to be less restrictive for lists of objects to be returned? | ||
1809 | } | ||
1810 | |||
1811 | private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { | 1843 | private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { |
1812 | //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); | 1844 | //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); |
1813 | switch (scriptType) { | 1845 | switch (scriptType) { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 32311d8..31c0be1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1518,9 +1518,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1518 | if (remoteClient != null) | 1518 | if (remoteClient != null) |
1519 | { | 1519 | { |
1520 | permissionToTake = | 1520 | permissionToTake = |
1521 | Permissions.CanReturnObject( | 1521 | Permissions.CanReturnObjects( |
1522 | grp.UUID, | 1522 | null, |
1523 | remoteClient.AgentId); | 1523 | remoteClient.AgentId, |
1524 | new List<SceneObjectGroup>() {grp}); | ||
1524 | permissionToDelete = permissionToTake; | 1525 | permissionToDelete = permissionToTake; |
1525 | 1526 | ||
1526 | if (permissionToDelete) | 1527 | if (permissionToDelete) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index d1d6b6a..7dab04f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
51 | public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); | 51 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); | 52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); |
53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); | 53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); |
54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | 54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); |
@@ -81,7 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); | 81 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); |
82 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); | 82 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); |
83 | public delegate bool TeleportHandler(UUID userID, Scene scene); | 83 | public delegate bool TeleportHandler(UUID userID, Scene scene); |
84 | public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene); | ||
85 | #endregion | 84 | #endregion |
86 | 85 | ||
87 | public class ScenePermissions | 86 | public class ScenePermissions |
@@ -107,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | public event EditObjectInventoryHandler OnEditObjectInventory; | 106 | public event EditObjectInventoryHandler OnEditObjectInventory; |
108 | public event MoveObjectHandler OnMoveObject; | 107 | public event MoveObjectHandler OnMoveObject; |
109 | public event ObjectEntryHandler OnObjectEntry; | 108 | public event ObjectEntryHandler OnObjectEntry; |
110 | public event ReturnObjectHandler OnReturnObject; | 109 | public event ReturnObjectsHandler OnReturnObjects; |
111 | public event InstantMessageHandler OnInstantMessage; | 110 | public event InstantMessageHandler OnInstantMessage; |
112 | public event InventoryTransferHandler OnInventoryTransfer; | 111 | public event InventoryTransferHandler OnInventoryTransfer; |
113 | public event ViewScriptHandler OnViewScript; | 112 | public event ViewScriptHandler OnViewScript; |
@@ -140,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | public event CopyUserInventoryHandler OnCopyUserInventory; | 139 | public event CopyUserInventoryHandler OnCopyUserInventory; |
141 | public event DeleteUserInventoryHandler OnDeleteUserInventory; | 140 | public event DeleteUserInventoryHandler OnDeleteUserInventory; |
142 | public event TeleportHandler OnTeleport; | 141 | public event TeleportHandler OnTeleport; |
143 | public event UseObjectReturnHandler OnUseObjectReturn; | ||
144 | #endregion | 142 | #endregion |
145 | 143 | ||
146 | #region Object Permission Checks | 144 | #region Object Permission Checks |
@@ -377,15 +375,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | #endregion | 375 | #endregion |
378 | 376 | ||
379 | #region RETURN OBJECT | 377 | #region RETURN OBJECT |
380 | public bool CanReturnObject(UUID objectID, UUID returnerID) | 378 | public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) |
381 | { | 379 | { |
382 | ReturnObjectHandler handler = OnReturnObject; | 380 | ReturnObjectsHandler handler = OnReturnObjects; |
383 | if (handler != null) | 381 | if (handler != null) |
384 | { | 382 | { |
385 | Delegate[] list = handler.GetInvocationList(); | 383 | Delegate[] list = handler.GetInvocationList(); |
386 | foreach (ReturnObjectHandler h in list) | 384 | foreach (ReturnObjectsHandler h in list) |
387 | { | 385 | { |
388 | if (h(objectID, returnerID, m_scene) == false) | 386 | if (h(land, user, objects, m_scene) == false) |
389 | return false; | 387 | return false; |
390 | } | 388 | } |
391 | } | 389 | } |
@@ -949,20 +947,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
949 | } | 947 | } |
950 | return true; | 948 | return true; |
951 | } | 949 | } |
952 | |||
953 | public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client, List<SceneObjectGroup> retlist) | ||
954 | { | ||
955 | UseObjectReturnHandler handler = OnUseObjectReturn; | ||
956 | if (handler != null) | ||
957 | { | ||
958 | Delegate[] list = handler.GetInvocationList(); | ||
959 | foreach (UseObjectReturnHandler h in list) | ||
960 | { | ||
961 | if (h(landData, type, client, retlist, m_scene) == false) | ||
962 | return false; | ||
963 | } | ||
964 | } | ||
965 | return true; | ||
966 | } | ||
967 | } | 950 | } |
968 | } | 951 | } |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 7a43537..9cb349a 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -1005,7 +1005,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
1005 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED | 1005 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED |
1006 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED | 1006 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED |
1007 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; | 1007 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; |
1008 | VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED | 1008 | VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED |
1009 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED | 1009 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED |
1010 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; | 1010 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; |
1011 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED | 1011 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED |
@@ -1031,7 +1031,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
1031 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED | 1031 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED |
1032 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED | 1032 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED |
1033 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED | 1033 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED |
1034 | VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED | ||
1035 | } | 1034 | } |
1036 | 1035 | ||
1037 | #region console commands | 1036 | #region console commands |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs index 4d1af57..393322d 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs | |||
@@ -135,9 +135,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); | 135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); |
136 | } | 136 | } |
137 | 137 | ||
138 | public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) | 138 | public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) |
139 | { | 139 | { |
140 | return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); | 140 | return m_rootScene.Permissions.CanReturnObjects(land, user, objects); |
141 | } | 141 | } |
142 | 142 | ||
143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) | 143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) |
@@ -265,11 +265,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
265 | return m_rootScene.Permissions.CanTeleport(userid); | 265 | return m_rootScene.Permissions.CanTeleport(userid); |
266 | } | 266 | } |
267 | 267 | ||
268 | public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
269 | { | ||
270 | return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); | ||
271 | } | ||
272 | |||
273 | #endregion | 268 | #endregion |
274 | } | 269 | } |
275 | } \ No newline at end of file | 270 | } |