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authorJustin Clarke Casey2008-11-10 18:10:00 +0000
committerJustin Clarke Casey2008-11-10 18:10:00 +0000
commit5d1d5a22a9590cf8a3475a0bf13a4613b6273bf4 (patch)
tree8bf214cd45c9a94aae3d6ef8d76169f19006ae41
parentthis changeset adds an option to RemoteAdmin to limit the number of (diff)
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* Extend basic scene test to retrieve the object from the scene and match uuids
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs9
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs57
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs15
-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs18
6 files changed, 37 insertions, 72 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index aca82c3..508ddd4 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -784,10 +784,11 @@ namespace OpenSim.Region.Environment.Scenes
784 /// <returns>null if no scene object group containing that prim is found</returns> 784 /// <returns>null if no scene object group containing that prim is found</returns>
785 private SceneObjectGroup GetGroupByPrim(uint localID) 785 private SceneObjectGroup GetGroupByPrim(uint localID)
786 { 786 {
787 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
787 List<EntityBase> EntityList = GetEntities(); 788 List<EntityBase> EntityList = GetEntities();
788
789 foreach (EntityBase ent in EntityList) 789 foreach (EntityBase ent in EntityList)
790 { 790 {
791 //m_log.DebugFormat("Looking at entity {0}", ent.UUID);
791 if (ent is SceneObjectGroup) 792 if (ent is SceneObjectGroup)
792 { 793 {
793 if (((SceneObjectGroup)ent).HasChildPrim(localID)) 794 if (((SceneObjectGroup)ent).HasChildPrim(localID))
@@ -891,6 +892,7 @@ namespace OpenSim.Region.Environment.Scenes
891 protected internal SceneObjectPart GetSceneObjectPart(UUID fullID) 892 protected internal SceneObjectPart GetSceneObjectPart(UUID fullID)
892 { 893 {
893 SceneObjectGroup group = GetGroupByPrim(fullID); 894 SceneObjectGroup group = GetGroupByPrim(fullID);
895
894 if (group != null) 896 if (group != null)
895 return group.GetChildPart(fullID); 897 return group.GetChildPart(fullID);
896 else 898 else
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f1c4c6c..7de6fd1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes
164 private Thread HeartbeatThread; 164 private Thread HeartbeatThread;
165 private volatile bool shuttingdown = false; 165 private volatile bool shuttingdown = false;
166 166
167 private object m_deleting_scene_object = new object(); 167 private object m_deleting_scene_object = new object();
168 168
169 #endregion 169 #endregion
170 170
@@ -4009,7 +4009,7 @@ namespace OpenSim.Region.Environment.Scenes
4009 } 4009 }
4010 4010
4011 /// <summary> 4011 /// <summary>
4012 /// 4012 /// Get a prim via its local id
4013 /// </summary> 4013 /// </summary>
4014 /// <param name="localID"></param> 4014 /// <param name="localID"></param>
4015 /// <returns></returns> 4015 /// <returns></returns>
@@ -4019,7 +4019,7 @@ namespace OpenSim.Region.Environment.Scenes
4019 } 4019 }
4020 4020
4021 /// <summary> 4021 /// <summary>
4022 /// 4022 /// Get a prim via its UUID
4023 /// </summary> 4023 /// </summary>
4024 /// <param name="fullID"></param> 4024 /// <param name="fullID"></param>
4025 /// <returns></returns> 4025 /// <returns></returns>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 28fba65..39615c0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -507,9 +507,9 @@ namespace OpenSim.Region.Environment.Scenes
507 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 507 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
508 { 508 {
509 Vector3 rootOffset = new Vector3(0, 0, 0); 509 Vector3 rootOffset = new Vector3(0, 0, 0);
510 SceneObjectPart newPart = new SceneObjectPart(this, ownerID, shape, pos, rot, rootOffset); 510 SceneObjectPart newPart = new SceneObjectPart(ownerID, shape, pos, rot, rootOffset);
511 newPart.LinkNum = 0; 511 newPart.LinkNum = 0;
512 m_parts.Add(newPart.UUID, newPart); 512 AddPart(newPart);
513 SetPartAsRoot(newPart); 513 SetPartAsRoot(newPart);
514 } 514 }
515 515
@@ -904,7 +904,6 @@ namespace OpenSim.Region.Environment.Scenes
904 try 904 try
905 { 905 {
906 m_parts.Add(part.UUID, part); 906 m_parts.Add(part.UUID, part);
907
908 } 907 }
909 catch (Exception e) 908 catch (Exception e)
910 { 909 {
@@ -1757,10 +1756,12 @@ namespace OpenSim.Region.Environment.Scenes
1757 /// <returns>null if a child part with the local ID was not found</returns> 1756 /// <returns>null if a child part with the local ID was not found</returns>
1758 public SceneObjectPart GetChildPart(uint localID) 1757 public SceneObjectPart GetChildPart(uint localID)
1759 { 1758 {
1759 //m_log.DebugFormat("Entered looking for {0}", localID);
1760 lock (m_parts) 1760 lock (m_parts)
1761 { 1761 {
1762 foreach (SceneObjectPart part in m_parts.Values) 1762 foreach (SceneObjectPart part in m_parts.Values)
1763 { 1763 {
1764 //m_log.DebugFormat("Found {0}", part.LocalId);
1764 if (part.LocalId == localID) 1765 if (part.LocalId == localID)
1765 { 1766 {
1766 return part; 1767 return part;
@@ -1795,10 +1796,12 @@ namespace OpenSim.Region.Environment.Scenes
1795 /// <returns></returns> 1796 /// <returns></returns>
1796 public bool HasChildPrim(uint localID) 1797 public bool HasChildPrim(uint localID)
1797 { 1798 {
1799 //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID);
1798 lock (m_parts) 1800 lock (m_parts)
1799 { 1801 {
1800 foreach (SceneObjectPart part in m_parts.Values) 1802 foreach (SceneObjectPart part in m_parts.Values)
1801 { 1803 {
1804 //m_log.DebugFormat("Found {0}", part.LocalId);
1802 if (part.LocalId == localID) 1805 if (part.LocalId == localID)
1803 { 1806 {
1804 return true; 1807 return true;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 3501224..4d54634 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -216,28 +216,19 @@ namespace OpenSim.Region.Environment.Scenes
216 Rezzed = DateTime.Now; 216 Rezzed = DateTime.Now;
217 } 217 }
218 218
219 public SceneObjectPart(SceneObjectGroup parent, UUID ownerID,
220 PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition)
221 : this(parent, ownerID, shape, groupPosition, Quaternion.Identity, offsetPosition)
222 {
223 }
224
225 /// <summary> 219 /// <summary>
226 /// Create a completely new SceneObjectPart (prim) 220 /// Create a completely new SceneObjectPart (prim). This will need to be added separately to a SceneObjectGroup
227 /// </summary> 221 /// </summary>
228 /// <param name="regionHandle"></param>
229 /// <param name="parent"></param>
230 /// <param name="ownerID"></param> 222 /// <param name="ownerID"></param>
231 /// <param name="shape"></param> 223 /// <param name="shape"></param>
232 /// <param name="position"></param> 224 /// <param name="position"></param>
233 /// <param name="rotationOffset"></param> 225 /// <param name="rotationOffset"></param>
234 /// <param name="offsetPosition"></param> 226 /// <param name="offsetPosition"></param>
235 public SceneObjectPart( 227 public SceneObjectPart(
236 SceneObjectGroup parent, UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 228 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
237 Quaternion rotationOffset, Vector3 offsetPosition) 229 Quaternion rotationOffset, Vector3 offsetPosition)
238 { 230 {
239 m_name = "Primitive"; 231 m_name = "Primitive";
240 m_parentGroup = parent;
241 232
242 Rezzed = DateTime.Now; 233 Rezzed = DateTime.Now;
243 _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 234 _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
@@ -273,49 +264,6 @@ namespace OpenSim.Region.Environment.Scenes
273 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); 264 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
274 } 265 }
275 266
276 /// <summary>
277 /// Re/create a SceneObjectPart (prim)
278 /// currently not used, and maybe won't be
279 /// </summary>
280 /// <param name="regionHandle"></param>
281 /// <param name="parent"></param>
282 /// <param name="ownerID"></param>
283 /// <param name="localID"></param>
284 /// <param name="shape"></param>
285 /// <param name="position"></param>
286 public SceneObjectPart(SceneObjectGroup parent, int creationDate, UUID ownerID,
287 UUID creatorID, UUID lastOwnerID, PrimitiveBaseShape shape,
288 Vector3 position, Quaternion rotation, uint flags)
289 {
290 m_parentGroup = parent;
291 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
292 _creationDate = creationDate;
293 _ownerID = ownerID;
294 _creatorID = creatorID;
295 _lastOwnerID = lastOwnerID;
296 UUID = UUID.Random();
297 Shape = shape;
298 _ownershipCost = 0;
299 _objectSaleType = (byte) 0;
300 _salePrice = 0;
301 _category = (uint) 0;
302 _lastOwnerID = _creatorID;
303 OffsetPosition = position;
304 RotationOffset = rotation;
305 ObjectFlags = flags;
306
307 Rezzed = DateTime.Now;
308
309 m_TextureAnimation = new byte[0];
310 m_particleSystem = new byte[0];
311 // Since we don't store script state, this is only a 'temporary' objectflag now
312 // If the object is scripted, the script will get loaded and this will be set again
313 ObjectFlags &= ~(uint)(PrimFlags.Scripted | PrimFlags.Touch);
314
315 TrimPermissions();
316 // ApplyPhysics();
317 }
318
319 protected SceneObjectPart(SerializationInfo info, StreamingContext context) 267 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
320 { 268 {
321 //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); 269 //System.Console.WriteLine("SceneObjectPart Deserialize BGN");
@@ -3056,7 +3004,6 @@ if (m_shape != null) {
3056 3004
3057 public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom) 3005 public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom)
3058 { 3006 {
3059
3060 bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); 3007 bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0);
3061 bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0); 3008 bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0);
3062 bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); 3009 bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
index 9d48802..4a038e2 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using Nini.Config; 29using Nini.Config;
30using NUnit.Framework; 30using NUnit.Framework;
31using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse; 32using OpenMetaverse;
32using OpenSim.Framework; 33using OpenSim.Framework;
33using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
@@ -74,9 +75,21 @@ namespace OpenSim.Region.Environment.Scenes.Tests
74 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); 75 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
75 76
76 SceneObjectGroup sceneObject = new SceneObjectGroup(); 77 SceneObjectGroup sceneObject = new SceneObjectGroup();
77 new SceneObjectPart(sceneObject, UUID.Zero, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero); 78 SceneObjectPart part
79 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
80 //part.UpdatePrimFlags(false, false, true);
81 part.ObjectFlags |= (uint)PrimFlags.Phantom;
82
83 sceneObject.RootPart = part;
84 sceneObject.AddPart(part);
78 85
79 scene.AddNewSceneObject(sceneObject, false); 86 scene.AddNewSceneObject(sceneObject, false);
87
88 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
89
90 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
91 // If the parts have the same UUID then we will consider them as one and the same
92 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
80 } 93 }
81 } 94 }
82} \ No newline at end of file 95} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index 607a620..fd37d76 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -51,9 +51,9 @@ namespace OpenSim.Region.Examples.SimpleModule
51 { 51 {
52 } 52 }
53 53
54 public RotatingWheel(SceneObjectGroup parent, UUID ownerID, 54 public RotatingWheel(
55 Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection) 55 UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
56 : base(parent, ownerID, PrimitiveBaseShape.Default, groupPosition, offsetPosition) 56 : base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition)
57 { 57 {
58 m_rotationDirection = rotationDirection; 58 m_rotationDirection = rotationDirection;
59 59
@@ -83,24 +83,24 @@ namespace OpenSim.Region.Examples.SimpleModule
83 m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f); 83 m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
84 84
85 AddPart( 85 AddPart(
86 new RotatingWheel(this, ownerID, pos, new Vector3(0, 0, 0.75f), 86 new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f),
87 new Quaternion(0.05f, 0, 0))); 87 new Quaternion(0.05f, 0, 0)));
88 AddPart( 88 AddPart(
89 new RotatingWheel(this, ownerID, pos, new Vector3(0, 0, -0.75f), 89 new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f),
90 new Quaternion(-0.05f, 0, 0))); 90 new Quaternion(-0.05f, 0, 0)));
91 91
92 AddPart( 92 AddPart(
93 new RotatingWheel(this, ownerID, pos, new Vector3(0, 0.75f, 0), 93 new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0),
94 new Quaternion(0.5f, 0, 0.05f))); 94 new Quaternion(0.5f, 0, 0.05f)));
95 AddPart( 95 AddPart(
96 new RotatingWheel(this, ownerID, pos, new Vector3(0, -0.75f, 0), 96 new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0),
97 new Quaternion(-0.5f, 0, -0.05f))); 97 new Quaternion(-0.5f, 0, -0.05f)));
98 98
99 AddPart( 99 AddPart(
100 new RotatingWheel(this, ownerID, pos, new Vector3(0.75f, 0, 0), 100 new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0),
101 new Quaternion(0, 0.5f, 0.05f))); 101 new Quaternion(0, 0.5f, 0.05f)));
102 AddPart( 102 AddPart(
103 new RotatingWheel(this, ownerID, pos, new Vector3(-0.75f, 0, 0), 103 new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0),
104 new Quaternion(0, -0.5f, -0.05f))); 104 new Quaternion(0, -0.5f, -0.05f)));
105 105
106 RootPart.Flags |= PrimFlags.Touch; 106 RootPart.Flags |= PrimFlags.Touch;