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author | Sean Dague | 2008-11-20 00:13:15 +0000 |
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committer | Sean Dague | 2008-11-20 00:13:15 +0000 |
commit | e6f92044caa8f66fd0a04019b9edcd30eb389920 (patch) | |
tree | ee7c5ca8013feeaf286e2fb33d6a60a567405ab1 | |
parent | Mantis#2658. Thank you kindly, StrawberryFride for a patch that: (diff) | |
download | opensim-SC_OLD-e6f92044caa8f66fd0a04019b9edcd30eb389920.zip opensim-SC_OLD-e6f92044caa8f66fd0a04019b9edcd30eb389920.tar.gz opensim-SC_OLD-e6f92044caa8f66fd0a04019b9edcd30eb389920.tar.bz2 opensim-SC_OLD-e6f92044caa8f66fd0a04019b9edcd30eb389920.tar.xz |
From: Christopher Yeoh <cyeoh@au1.ibm.com>
Attached is a patch which fixes mantis bug 2645 where scripts in child
prims
freeze after being unlinked from the root prim. This got introduced
some time after the 0.6 freeze. Have checked test suites
pass even after nant clean ;-)
http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645
Also removes a redundant ResetIDs call
Regards,
Chris
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneGraph.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 |
3 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Environment/Scenes/SceneGraph.cs index ab0ec1f..18fe151 100644 --- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Environment/Scenes/SceneGraph.cs | |||
@@ -1669,7 +1669,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1669 | { | 1669 | { |
1670 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true); | 1670 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true); |
1671 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 1671 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1672 | copy.ResetIDs(); | ||
1673 | 1672 | ||
1674 | lock (Entities) | 1673 | lock (Entities) |
1675 | { | 1674 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2d62d66..82ab4eb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -591,17 +591,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
591 | { | 591 | { |
592 | m_scene = scene; | 592 | m_scene = scene; |
593 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 593 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
594 | 594 | ||
595 | m_rootPart.ParentID = 0; | 595 | m_rootPart.ParentID = 0; |
596 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | 596 | if (m_rootPart.LocalId==0) |
597 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | ||
597 | 598 | ||
599 | |||
598 | // No need to lock here since the object isn't yet in a scene | 600 | // No need to lock here since the object isn't yet in a scene |
599 | foreach (SceneObjectPart part in m_parts.Values) | 601 | foreach (SceneObjectPart part in m_parts.Values) |
600 | { | 602 | { |
601 | if (Object.ReferenceEquals(part, m_rootPart)) | 603 | if (Object.ReferenceEquals(part, m_rootPart)) |
602 | continue; | 604 | continue; |
603 | 605 | if (part.LocalId==0) | |
604 | part.LocalId = m_scene.AllocateLocalId(); | 606 | part.LocalId = m_scene.AllocateLocalId(); |
605 | part.ParentID = m_rootPart.LocalId; | 607 | part.ParentID = m_rootPart.LocalId; |
606 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 608 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
607 | } | 609 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index a626fa3..96ee169 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1223,7 +1223,6 @@ if (m_shape != null) { | |||
1223 | if (userExposed) | 1223 | if (userExposed) |
1224 | dupe.UUID = UUID.Random(); | 1224 | dupe.UUID = UUID.Random(); |
1225 | 1225 | ||
1226 | dupe.LocalId = localID; | ||
1227 | dupe._ownerID = AgentID; | 1226 | dupe._ownerID = AgentID; |
1228 | dupe._groupID = GroupID; | 1227 | dupe._groupID = GroupID; |
1229 | dupe.GroupPosition = GroupPosition; | 1228 | dupe.GroupPosition = GroupPosition; |
@@ -1245,6 +1244,8 @@ if (m_shape != null) { | |||
1245 | if (userExposed) | 1244 | if (userExposed) |
1246 | dupe.ResetIDs(linkNum); | 1245 | dupe.ResetIDs(linkNum); |
1247 | 1246 | ||
1247 | // Move afterwards ResetIDs as it clears the localID | ||
1248 | dupe.LocalId = localID; | ||
1248 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1249 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1249 | dupe._lastOwnerID = ObjectOwner; | 1250 | dupe._lastOwnerID = ObjectOwner; |
1250 | 1251 | ||
@@ -1927,6 +1928,7 @@ if (m_shape != null) { | |||
1927 | { | 1928 | { |
1928 | UUID = UUID.Random(); | 1929 | UUID = UUID.Random(); |
1929 | LinkNum = linkNum; | 1930 | LinkNum = linkNum; |
1931 | LocalId = 0; | ||
1930 | 1932 | ||
1931 | ResetInventoryIDs(); | 1933 | ResetInventoryIDs(); |
1932 | } | 1934 | } |