diff options
author | Justin Clark-Casey (justincc) | 2009-08-28 12:01:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2009-08-28 12:01:21 +0100 |
commit | cf58c0ab082fa543e01f221addec58de5e0c575f (patch) | |
tree | e280d7747d4045c7cb3e270fe8e94892777c59c4 | |
parent | Remove OpenSim.ini comments from the top of FlotsamAssetCache.cs to avoid dup... (diff) | |
download | opensim-SC_OLD-cf58c0ab082fa543e01f221addec58de5e0c575f.zip opensim-SC_OLD-cf58c0ab082fa543e01f221addec58de5e0c575f.tar.gz opensim-SC_OLD-cf58c0ab082fa543e01f221addec58de5e0c575f.tar.bz2 opensim-SC_OLD-cf58c0ab082fa543e01f221addec58de5e0c575f.tar.xz |
minor: remove some commented out iar test code
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index d51ed40..8f1ba5c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -102,19 +102,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
102 | Monitor.Wait(this, 60000); | 102 | Monitor.Wait(this, 60000); |
103 | } | 103 | } |
104 | 104 | ||
105 | /* | ||
106 | cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId); | ||
107 | CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived); | ||
108 | userInfo.FetchInventory(); | ||
109 | for (int i = 0 ; i < 50 ; i++) | ||
110 | { | ||
111 | if (userInfo.HasReceivedInventory == true) | ||
112 | break; | ||
113 | Thread.Sleep(200); | ||
114 | } | ||
115 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
116 | */ | ||
117 | |||
118 | // Create asset | 105 | // Create asset |
119 | SceneObjectGroup object1; | 106 | SceneObjectGroup object1; |
120 | SceneObjectPart part1; | 107 | SceneObjectPart part1; |