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author | Teravus Ovares | 2007-12-26 21:06:51 +0000 |
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committer | Teravus Ovares | 2007-12-26 21:06:51 +0000 |
commit | c7fc0dbeb7a88bae1617222f119cc13308c3ffd9 (patch) | |
tree | d6667218fdd04f0b076005f0968b09c4ef8f27e2 | |
parent | * Patch from Charlie0 to the OpenSim/Tools/OpenSim.GUI application to include... (diff) | |
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* Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246
* Deletes the solution file from OpenSim.Gui
-rw-r--r-- | OpenSim/Framework/Communications/InventoryServiceBase.cs | 107 | ||||
-rw-r--r-- | OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.sln | 20 |
2 files changed, 103 insertions, 24 deletions
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 1e13031..6384408 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -241,8 +241,71 @@ namespace OpenSim.Framework.Communications | |||
241 | folder.parentID = rootFolder; | 241 | folder.parentID = rootFolder; |
242 | folder.agentID = user; | 242 | folder.agentID = user; |
243 | folder.folderID = LLUUID.Random(); | 243 | folder.folderID = LLUUID.Random(); |
244 | folder.name = "Textures"; | 244 | folder.name = "Accessories"; |
245 | folder.type = 0; | 245 | folder.type = 8; |
246 | folder.version = 1; | ||
247 | Folders.Add(folder.folderID, folder); | ||
248 | |||
249 | folder = new InventoryFolderBase(); | ||
250 | folder.parentID = rootFolder; | ||
251 | folder.agentID = user; | ||
252 | folder.folderID = LLUUID.Random(); | ||
253 | folder.name = "Animations"; | ||
254 | folder.type = 20; | ||
255 | folder.version = 1; | ||
256 | Folders.Add(folder.folderID, folder); | ||
257 | |||
258 | folder = new InventoryFolderBase(); | ||
259 | folder.parentID = rootFolder; | ||
260 | folder.agentID = user; | ||
261 | folder.folderID = LLUUID.Random(); | ||
262 | folder.name = "BodyParts"; | ||
263 | folder.type = 13; | ||
264 | folder.version = 1; | ||
265 | Folders.Add(folder.folderID, folder); | ||
266 | |||
267 | folder = new InventoryFolderBase(); | ||
268 | folder.parentID = rootFolder; | ||
269 | folder.agentID = user; | ||
270 | folder.folderID = LLUUID.Random(); | ||
271 | folder.name = "Clothing"; | ||
272 | folder.type = 5; | ||
273 | folder.version = 1; | ||
274 | Folders.Add(folder.folderID, folder); | ||
275 | |||
276 | folder = new InventoryFolderBase(); | ||
277 | folder.parentID = rootFolder; | ||
278 | folder.agentID = user; | ||
279 | folder.folderID = LLUUID.Random(); | ||
280 | folder.name = "Gestures"; | ||
281 | folder.type = 21; | ||
282 | folder.version = 1; | ||
283 | Folders.Add(folder.folderID, folder); | ||
284 | |||
285 | folder = new InventoryFolderBase(); | ||
286 | folder.parentID = rootFolder; | ||
287 | folder.agentID = user; | ||
288 | folder.folderID = LLUUID.Random(); | ||
289 | folder.name = "Landmarks"; | ||
290 | folder.type = 3; | ||
291 | folder.version = 1; | ||
292 | Folders.Add(folder.folderID, folder); | ||
293 | |||
294 | folder = new InventoryFolderBase(); | ||
295 | folder.parentID = rootFolder; | ||
296 | folder.agentID = user; | ||
297 | folder.folderID = LLUUID.Random(); | ||
298 | folder.name = "Lost And Found"; | ||
299 | folder.type = 3; | ||
300 | folder.version = 1; | ||
301 | Folders.Add(folder.folderID, folder); | ||
302 | |||
303 | folder = new InventoryFolderBase(); | ||
304 | folder.parentID = rootFolder; | ||
305 | folder.agentID = user; | ||
306 | folder.folderID = LLUUID.Random(); | ||
307 | folder.name = "Notecards"; | ||
308 | folder.type = 7; | ||
246 | folder.version = 1; | 309 | folder.version = 1; |
247 | Folders.Add(folder.folderID, folder); | 310 | Folders.Add(folder.folderID, folder); |
248 | 311 | ||
@@ -259,8 +322,44 @@ namespace OpenSim.Framework.Communications | |||
259 | folder.parentID = rootFolder; | 322 | folder.parentID = rootFolder; |
260 | folder.agentID = user; | 323 | folder.agentID = user; |
261 | folder.folderID = LLUUID.Random(); | 324 | folder.folderID = LLUUID.Random(); |
262 | folder.name = "Clothes"; | 325 | folder.name = "Photo Album"; |
263 | folder.type = 5; | 326 | folder.type = 15; |
327 | folder.version = 1; | ||
328 | Folders.Add(folder.folderID, folder); | ||
329 | |||
330 | folder = new InventoryFolderBase(); | ||
331 | folder.parentID = rootFolder; | ||
332 | folder.agentID = user; | ||
333 | folder.folderID = LLUUID.Random(); | ||
334 | folder.name = "Scripts"; | ||
335 | folder.type = 10; | ||
336 | folder.version = 1; | ||
337 | Folders.Add(folder.folderID, folder); | ||
338 | |||
339 | folder = new InventoryFolderBase(); | ||
340 | folder.parentID = rootFolder; | ||
341 | folder.agentID = user; | ||
342 | folder.folderID = LLUUID.Random(); | ||
343 | folder.name = "Sounds"; | ||
344 | folder.type = 1; | ||
345 | folder.version = 1; | ||
346 | Folders.Add(folder.folderID, folder); | ||
347 | |||
348 | folder = new InventoryFolderBase(); | ||
349 | folder.parentID = rootFolder; | ||
350 | folder.agentID = user; | ||
351 | folder.folderID = LLUUID.Random(); | ||
352 | folder.name = "Textures"; | ||
353 | folder.type = 0; | ||
354 | folder.version = 1; | ||
355 | Folders.Add(folder.folderID, folder); | ||
356 | |||
357 | folder = new InventoryFolderBase(); | ||
358 | folder.parentID = rootFolder; | ||
359 | folder.agentID = user; | ||
360 | folder.folderID = LLUUID.Random(); | ||
361 | folder.name = "Trash"; | ||
362 | folder.type = 14; | ||
264 | folder.version = 1; | 363 | folder.version = 1; |
265 | Folders.Add(folder.folderID, folder); | 364 | Folders.Add(folder.folderID, folder); |
266 | } | 365 | } |
diff --git a/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.sln b/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.sln deleted file mode 100644 index 6cdad46..0000000 --- a/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.sln +++ /dev/null | |||
@@ -1,20 +0,0 @@ | |||
1 | ? | ||
2 | Microsoft Visual Studio Solution File, Format Version 9.00 | ||
3 | # Visual C# Express 2005 | ||
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GUI", "OpenSim.GUI.csproj", "{78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}" | ||
5 | EndProject | ||
6 | Global | ||
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
8 | Debug|Any CPU = Debug|Any CPU | ||
9 | Release|Any CPU = Release|Any CPU | ||
10 | EndGlobalSection | ||
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
12 | {78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
13 | {78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
14 | {78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
15 | {78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}.Release|Any CPU.Build.0 = Release|Any CPU | ||
16 | EndGlobalSection | ||
17 | GlobalSection(SolutionProperties) = preSolution | ||
18 | HideSolutionNode = FALSE | ||
19 | EndGlobalSection | ||
20 | EndGlobal | ||