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author | John Hurliman | 2009-10-21 14:03:49 -0700 |
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committer | John Hurliman | 2009-10-21 14:03:49 -0700 |
commit | bb4da417adac6189c4d999857d43ca7eb858e3c4 (patch) | |
tree | 8f2be83832f80b100a6915a80174373b1f876f01 | |
parent | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca... (diff) | |
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Removing the Sleep(0) call from the OutgoingPacketHandler
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 209c0e0..be6f7ef 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -790,12 +790,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | // client. m_packetSent will be set to true if a packet is sent | 790 | // client. m_packetSent will be set to true if a packet is sent |
791 | m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); | 791 | m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); |
792 | 792 | ||
793 | // If a packet was sent, only do a minimum length context switch to allow | 793 | // If nothing was sent, sleep for the minimum amount of time before a |
794 | // other parts of the code to do work. If nothing was sent, sleep for the | 794 | // token bucket could get more tokens |
795 | // minimum amount of time before a token bucket could get more tokens | 795 | if (!m_packetSent) |
796 | if (m_packetSent) | ||
797 | Thread.Sleep(0); | ||
798 | else | ||
799 | Thread.Sleep((int)TickCountResolution); | 796 | Thread.Sleep((int)TickCountResolution); |
800 | } | 797 | } |
801 | catch (Exception ex) | 798 | catch (Exception ex) |