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author | Jeff Ames | 2008-05-19 14:49:20 +0000 |
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committer | Jeff Ames | 2008-05-19 14:49:20 +0000 |
commit | 7b0ca6ea30871e879cd0dce1a8ea07dd47a1dc31 (patch) | |
tree | bbfefe9e7717609f39e8d125e1f6e209052050b8 | |
parent | Update ODE binary for OS X to opensim-libs r43 (diff) | |
download | opensim-SC_OLD-7b0ca6ea30871e879cd0dce1a8ea07dd47a1dc31.zip opensim-SC_OLD-7b0ca6ea30871e879cd0dce1a8ea07dd47a1dc31.tar.gz opensim-SC_OLD-7b0ca6ea30871e879cd0dce1a8ea07dd47a1dc31.tar.bz2 opensim-SC_OLD-7b0ca6ea30871e879cd0dce1a8ea07dd47a1dc31.tar.xz |
Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 8ad3de6..f7c9b8d 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1178,13 +1178,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1178 | else if (PhysicsActor != null && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 && | 1178 | else if (PhysicsActor != null && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 && |
1179 | PhysicsActor.IsColliding) | 1179 | PhysicsActor.IsColliding) |
1180 | { | 1180 | { |
1181 | return "CROUCHWALK"; | 1181 | if ((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || |
1182 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
1183 | { | ||
1184 | return "CROUCHWALK"; | ||
1185 | } | ||
1186 | else | ||
1187 | { | ||
1188 | return "CROUCH"; | ||
1189 | } | ||
1182 | } | 1190 | } |
1183 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6) | 1191 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6) |
1184 | { | 1192 | { |
1185 | return "FALLDOWN"; | 1193 | return "FALLDOWN"; |
1186 | } | 1194 | } |
1187 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && Velocity.Z > 0 && | 1195 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && Velocity.Z > 1e-6 && |
1188 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 1196 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
1189 | { | 1197 | { |
1190 | return "JUMP"; | 1198 | return "JUMP"; |
@@ -1200,17 +1208,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1200 | } | 1208 | } |
1201 | else | 1209 | else |
1202 | { | 1210 | { |
1203 | // Not moving | 1211 | // We are not moving |
1204 | if (PhysicsActor != null && PhysicsActor.IsColliding) | 1212 | if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6 && !PhysicsActor.Flying) |
1205 | { | ||
1206 | return "CROUCH"; | ||
1207 | } | ||
1208 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6 && !PhysicsActor.Flying) | ||
1209 | { | 1213 | { |
1210 | return "FALLDOWN"; | 1214 | return "FALLDOWN"; |
1211 | } | 1215 | } |
1212 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && Velocity.Z > 0 && !PhysicsActor.Flying) | 1216 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && Velocity.Z > 6 && !PhysicsActor.Flying) |
1213 | { | 1217 | { |
1218 | // HACK: We check if Velocity.Z > 6 for this animation in order to avoid false positives during normal movement. | ||
1219 | // TODO: set this animation only when on the ground and UP_POS is received? | ||
1220 | |||
1214 | // This is the standing jump | 1221 | // This is the standing jump |
1215 | return "JUMP"; | 1222 | return "JUMP"; |
1216 | } | 1223 | } |