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authorMelanie2010-11-17 17:54:32 +0100
committerMelanie2010-11-17 18:20:24 +0000
commit43c270b5367a7bdc8f685213488fb4f3437ab89b (patch)
tree0772e048657c0b4de0cae3f77482290c997e0d55
parentPrevent leftover attachments from clogging up the pipes (diff)
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Fix gesture and viewer preview sounds not playing
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs20
2 files changed, 16 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8d85d1a..7851c4d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6016,8 +6016,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6016 SoundTrigger handlerSoundTrigger = OnSoundTrigger; 6016 SoundTrigger handlerSoundTrigger = OnSoundTrigger;
6017 if (handlerSoundTrigger != null) 6017 if (handlerSoundTrigger != null)
6018 { 6018 {
6019 handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID, 6019 // UUIDS are sent as zeroes by the client, substitute agent's id
6020 soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID, 6020 handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, AgentId,
6021 AgentId, AgentId,
6021 soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position, 6022 soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
6022 soundTriggerPacket.SoundData.Handle, 0); 6023 soundTriggerPacket.SoundData.Handle, 0);
6023 6024
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index abd28c8..8df44fe 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -106,14 +106,20 @@ namespace OpenSim.Region.CoreModules.World.Sound
106 { 106 {
107 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); 107 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
108 if (part == null) 108 if (part == null)
109 return;
110
111 SceneObjectGroup grp = part.ParentGroup;
112
113 if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
114 { 109 {
115 objectID = ownerID; 110 ScenePresence sp;
116 parentID = ownerID; 111 if (!m_scene.TryGetScenePresence(objectID, out sp))
112 return;
113 }
114 else
115 {
116 SceneObjectGroup grp = part.ParentGroup;
117
118 if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
119 {
120 objectID = ownerID;
121 parentID = ownerID;
122 }
117 } 123 }
118 124
119 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 125 m_scene.ForEachScenePresence(delegate(ScenePresence sp)