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author | Adam Frisby | 2009-02-23 07:31:13 +0000 |
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committer | Adam Frisby | 2009-02-23 07:31:13 +0000 |
commit | 13b089636d289d56d79255ad2c494221f55a91e3 (patch) | |
tree | 9a46a4da09aaab40d54e863e6a6389d7d1c69db0 | |
parent | * Performance Changes: (diff) | |
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* Fix for recent thread patch - IsAlive apparently is not as reliable as ThreadState.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8d81812..984c567 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -858,10 +858,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
858 | if (m_updateEntitiesThread == null) | 858 | if (m_updateEntitiesThread == null) |
859 | { | 859 | { |
860 | m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); | 860 | m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); |
861 | |||
861 | ThreadTracker.Add(m_updateEntitiesThread); | 862 | ThreadTracker.Add(m_updateEntitiesThread); |
862 | } | 863 | } |
863 | 864 | ||
864 | if(!m_updateEntitiesThread.IsAlive) | 865 | if(m_updateEntitiesThread.ThreadState == ThreadState.Stopped) |
865 | m_updateEntitiesThread.Start(); | 866 | m_updateEntitiesThread.Start(); |
866 | 867 | ||
867 | //m_sceneGraph.UpdateEntities(); | 868 | //m_sceneGraph.UpdateEntities(); |