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authorJustin Clarke Casey2008-11-06 22:21:25 +0000
committerJustin Clarke Casey2008-11-06 22:21:25 +0000
commit0d17ba2a76d4eb01f0bd6097c3974cd9d9fb2061 (patch)
tree82fc3cdd059f30d72407875a69ff662bb5747e41
parentadd create_time and access_time to asset db for mysql, as well (diff)
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* refactor: Attach a scene object to a scene separately from its construction
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs49
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs51
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs24
-rw-r--r--OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs2
9 files changed, 84 insertions, 85 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 435ce77..4e7494e 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -197,9 +197,6 @@ namespace OpenSim.Region.Environment.Scenes
197 protected internal bool AddRestoredSceneObject( 197 protected internal bool AddRestoredSceneObject(
198 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 198 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
199 { 199 {
200 sceneObject.RegionHandle = m_regInfo.RegionHandle;
201 sceneObject.SetScene(m_parentScene);
202
203 foreach (SceneObjectPart part in sceneObject.Children.Values) 200 foreach (SceneObjectPart part in sceneObject.Children.Values)
204 { 201 {
205 part.LocalId = m_parentScene.PrimIDAllocate(); 202 part.LocalId = m_parentScene.PrimIDAllocate();
@@ -251,9 +248,8 @@ namespace OpenSim.Region.Environment.Scenes
251 { 248 {
252 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) 249 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
253 return false; 250 return false;
254 251
255 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); 252 sceneObject.AttachToScene(m_parentScene);
256 sceneObject.ScheduleGroupForFullUpdate();
257 253
258 lock (Entities) 254 lock (Entities)
259 { 255 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4621422..cee183c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1735,8 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes
1735 //m_log.DebugFormat( 1735 //m_log.DebugFormat(
1736 // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); 1736 // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
1737 1737
1738 SceneObjectGroup sceneOb = 1738 SceneObjectGroup sceneOb = new SceneObjectGroup(ownerID, PrimIDAllocate(), pos, rot, shape);
1739 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
1740 1739
1741 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 1740 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
1742 // if grass or tree, make phantom 1741 // if grass or tree, make phantom
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index bb0bf9a..9fd4728 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -508,35 +508,23 @@ namespace OpenSim.Region.Environment.Scenes
508 } 508 }
509 509
510 /// <summary> 510 /// <summary>
511 /// 511 /// Constructor. This object is added to the scene later via AttachToScene()
512 /// </summary> 512 /// </summary>
513 public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, 513 public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
514 Quaternion rot, PrimitiveBaseShape shape)
515 { 514 {
516 m_regionHandle = regionHandle;
517 m_scene = scene;
518
519 // this.Pos = pos;
520 Vector3 rootOffset = new Vector3(0, 0, 0); 515 Vector3 rootOffset = new Vector3(0, 0, 0);
521 SceneObjectPart newPart = 516 SceneObjectPart newPart =
522 new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); 517 new SceneObjectPart(this, ownerID, localID, shape, pos, rot, rootOffset);
523 newPart.LinkNum = 0; 518 newPart.LinkNum = 0;
524 m_parts.Add(newPart.UUID, newPart); 519 m_parts.Add(newPart.UUID, newPart);
525 SetPartAsRoot(newPart); 520 SetPartAsRoot(newPart);
526
527 // one of these is a proxy.
528 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
529 AttachToBackup();
530
531 //ApplyPhysics(scene.m_physicalPrim);
532 } 521 }
533 522
534 /// <summary> 523 /// <summary>
535 /// 524 /// Constructor.
536 /// </summary> 525 /// </summary>
537 public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, 526 public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, PrimitiveBaseShape shape)
538 PrimitiveBaseShape shape) 527 : this(ownerID, localID, pos, Quaternion.Identity, shape)
539 : this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape)
540 { 528 {
541 } 529 }
542 530
@@ -575,6 +563,31 @@ namespace OpenSim.Region.Environment.Scenes
575 m_isBackedUp = true; 563 m_isBackedUp = true;
576 } 564 }
577 } 565 }
566
567 /// <summary>
568 /// Attach the given group to a scene. It will appear to agents.
569 /// </summary>
570 /// <param name="scene"></param>
571 public void AttachToScene(Scene scene)
572 {
573 m_scene = scene;
574
575 ApplyPhysics(m_scene.m_physicalPrim);
576
577 lock (m_parts)
578 {
579 foreach (SceneObjectPart part in m_parts.Values)
580 {
581 part.AttachToScene(scene.RegionInfo.RegionHandle);
582 }
583 }
584
585 // one of these is a proxy.
586 if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem)
587 AttachToBackup();
588
589 ScheduleGroupForFullUpdate();
590 }
578 591
579 public Vector3 GroupScale() 592 public Vector3 GroupScale()
580 { 593 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index be37352..9577bf6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -216,9 +216,9 @@ namespace OpenSim.Region.Environment.Scenes
216 Rezzed = DateTime.Now; 216 Rezzed = DateTime.Now;
217 } 217 }
218 218
219 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, 219 public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
220 PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition) 220 PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition)
221 : this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition) 221 : this(parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition)
222 { 222 {
223 } 223 }
224 224
@@ -231,12 +231,13 @@ namespace OpenSim.Region.Environment.Scenes
231 /// <param name="localID"></param> 231 /// <param name="localID"></param>
232 /// <param name="shape"></param> 232 /// <param name="shape"></param>
233 /// <param name="position"></param> 233 /// <param name="position"></param>
234 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, 234 /// <param name="rotationOffset"></param>
235 /// <param name="offsetPosition"></param>
236 public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
235 PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, 237 PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset,
236 Vector3 offsetPosition) 238 Vector3 offsetPosition)
237 { 239 {
238 m_name = "Primitive"; 240 m_name = "Primitive";
239 m_regionHandle = regionHandle;
240 m_parentGroup = parent; 241 m_parentGroup = parent;
241 242
242 Rezzed = DateTime.Now; 243 Rezzed = DateTime.Now;
@@ -259,14 +260,9 @@ namespace OpenSim.Region.Environment.Scenes
259 RotationOffset = rotationOffset; 260 RotationOffset = rotationOffset;
260 Velocity = new Vector3(0, 0, 0); 261 Velocity = new Vector3(0, 0, 0);
261 AngularVelocity = new Vector3(0, 0, 0); 262 AngularVelocity = new Vector3(0, 0, 0);
262 Acceleration = new Vector3(0, 0, 0); 263 Acceleration = new Vector3(0, 0, 0);
263
264
265
266 m_TextureAnimation = new byte[0]; 264 m_TextureAnimation = new byte[0];
267 m_particleSystem = new byte[0]; 265 m_particleSystem = new byte[0];
268
269
270 266
271 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 267 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
272 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 268 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -277,8 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
277 273
278 TrimPermissions(); 274 TrimPermissions();
279 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); 275 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
280
281 ScheduleFullUpdate();
282 } 276 }
283 277
284 /// <summary> 278 /// <summary>
@@ -291,11 +285,10 @@ namespace OpenSim.Region.Environment.Scenes
291 /// <param name="localID"></param> 285 /// <param name="localID"></param>
292 /// <param name="shape"></param> 286 /// <param name="shape"></param>
293 /// <param name="position"></param> 287 /// <param name="position"></param>
294 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID, 288 public SceneObjectPart(SceneObjectGroup parent, int creationDate, UUID ownerID,
295 UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape, 289 UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
296 Vector3 position, Quaternion rotation, uint flags) 290 Vector3 position, Quaternion rotation, uint flags)
297 { 291 {
298 m_regionHandle = regionHandle;
299 m_parentGroup = parent; 292 m_parentGroup = parent;
300 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); 293 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
301 _creationDate = creationDate; 294 _creationDate = creationDate;
@@ -324,8 +317,6 @@ namespace OpenSim.Region.Environment.Scenes
324 317
325 TrimPermissions(); 318 TrimPermissions();
326 // ApplyPhysics(); 319 // ApplyPhysics();
327
328 ScheduleFullUpdate();
329 } 320 }
330 321
331 protected SceneObjectPart(SerializationInfo info, StreamingContext context) 322 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
@@ -370,7 +361,8 @@ namespace OpenSim.Region.Environment.Scenes
370 private DateTime m_expires; 361 private DateTime m_expires;
371 private DateTime m_rezzed; 362 private DateTime m_rezzed;
372 363
373 public UUID CreatorID { 364 public UUID CreatorID
365 {
374 get 366 get
375 { 367 {
376 return _creatorID; 368 return _creatorID;
@@ -553,17 +545,6 @@ namespace OpenSim.Region.Environment.Scenes
553 { 545 {
554 StoreUndoState(); 546 StoreUndoState();
555 m_offsetPosition = value; 547 m_offsetPosition = value;
556 //try
557 //{
558 // Hack to get the child prim to update world positions in the physics engine
559 // ParentGroup.ResetChildPrimPhysicsPositions();
560
561 //}
562 //catch (NullReferenceException)
563 //{
564 // Ignore, and skip over.
565 //}
566 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
567 548
568 if (ParentGroup != null && ParentGroup.RootPart != null) 549 if (ParentGroup != null && ParentGroup.RootPart != null)
569 { 550 {
@@ -778,6 +759,7 @@ namespace OpenSim.Region.Environment.Scenes
778 TriggerScriptChangedEvent(Changed.SHAPE); 759 TriggerScriptChangedEvent(Changed.SHAPE);
779 } 760 }
780 } 761 }
762
781 public Vector3 Scale 763 public Vector3 Scale
782 { 764 {
783 get { return m_shape.Scale; } 765 get { return m_shape.Scale; }
@@ -813,7 +795,6 @@ if (m_shape != null) {
813//--------------- 795//---------------
814#region Public Properties with only Get 796#region Public Properties with only Get
815 797
816
817 public Vector3 AbsolutePosition 798 public Vector3 AbsolutePosition
818 { 799 {
819 get { 800 get {
@@ -3418,6 +3399,16 @@ if (m_shape != null) {
3418 } 3399 }
3419 3400
3420 #endregion Public Methods 3401 #endregion Public Methods
3402
3403 /// <summary>
3404 /// Attach this part to a scene such that it appears to avatars
3405 /// </summary>
3406 protected internal void AttachToScene(ulong regionHandle)
3407 {
3408 m_regionHandle = regionHandle;
3409
3410 ScheduleFullUpdate();
3411 }
3421 3412
3422 private byte GetAttachPointEncoded() 3413 private byte GetAttachPointEncoded()
3423 { 3414 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index fb9c29c..db4ab52 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1107,20 +1107,22 @@ namespace OpenSim.Region.Environment.Scenes
1107 //proxy.PCode = (byte)PCode.ParticleSystem; 1107 //proxy.PCode = (byte)PCode.ParticleSystem;
1108 uint nextUUID = m_scene.NextLocalId; 1108 uint nextUUID = m_scene.NextLocalId;
1109 1109
1110 proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, Rotation, proxy); 1110 proxyObjectGroup = new SceneObjectGroup(UUID, nextUUID, Pos, Rotation, proxy);
1111 if (proxyObjectGroup != null) 1111 proxyObjectGroup.AttachToScene(m_scene);
1112 { 1112
1113 // Commented out this code since it could never have executed, but might still be informative.
1114// if (proxyObjectGroup != null)
1115// {
1113 proxyObjectGroup.SendGroupFullUpdate(); 1116 proxyObjectGroup.SendGroupFullUpdate();
1114 remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); 1117 remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
1115 m_scene.DeleteSceneObject(proxyObjectGroup); 1118 m_scene.DeleteSceneObject(proxyObjectGroup);
1116 } 1119// }
1117 else 1120// else
1118 { 1121// {
1119 m_autopilotMoving = false; 1122// m_autopilotMoving = false;
1120 m_autoPilotTarget = Vector3.Zero; 1123// m_autoPilotTarget = Vector3.Zero;
1121 ControllingClient.SendAlertMessage("Autopilot cancelled"); 1124// ControllingClient.SendAlertMessage("Autopilot cancelled");
1122 } 1125// }
1123
1124 } 1126 }
1125 1127
1126 private void CheckAtSitTarget() 1128 private void CheckAtSitTarget()
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
index 3576594..0b0f606 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using Nini.Config; 29using Nini.Config;
30using NUnit.Framework; 30using NUnit.Framework;
31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenSim.Framework.Communications; 33using OpenSim.Framework.Communications;
33using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
@@ -73,8 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
73 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); 74 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
74 75
75 SceneObjectGroup sceneObject = new SceneObjectGroup(); 76 SceneObjectGroup sceneObject = new SceneObjectGroup();
76 SceneObjectPart part = new SceneObjectPart(); 77 new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
77 sceneObject.AddPart(part);
78 78
79 scene.AddNewSceneObject(sceneObject, false); 79 scene.AddNewSceneObject(sceneObject, false);
80 } 80 }
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index 3b776e7..9ad4897 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -51,11 +51,9 @@ namespace OpenSim.Region.Examples.SimpleModule
51 { 51 {
52 } 52 }
53 53
54 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, 54 public RotatingWheel(SceneObjectGroup parent, UUID ownerID, uint localID,
55 Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection) 55 Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
56 : base( 56 : base(parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition)
57 regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
58 )
59 { 57 {
60 m_rotationDirection = rotationDirection; 58 m_rotationDirection = rotationDirection;
61 59
@@ -64,13 +62,13 @@ namespace OpenSim.Region.Examples.SimpleModule
64 62
65 public override void UpdateMovement() 63 public override void UpdateMovement()
66 { 64 {
67 UpdateRotation(RotationOffset*m_rotationDirection); 65 UpdateRotation(RotationOffset * m_rotationDirection);
68 } 66 }
69 } 67 }
70 68
71 public override void UpdateMovement() 69 public override void UpdateMovement()
72 { 70 {
73 UpdateGroupRotation(GroupRotation*m_rotationDirection); 71 UpdateGroupRotation(GroupRotation * m_rotationDirection);
74 72
75 base.UpdateMovement(); 73 base.UpdateMovement();
76 } 74 }
@@ -80,29 +78,29 @@ namespace OpenSim.Region.Examples.SimpleModule
80 } 78 }
81 79
82 public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos) 80 public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
83 : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default) 81 : base(ownerID, localID, pos, PrimitiveBaseShape.Default)
84 { 82 {
85 m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f); 83 m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
86 84
87 AddPart( 85 AddPart(
88 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, 0.75f), 86 new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, 0.75f),
89 new Quaternion(0.05f, 0, 0))); 87 new Quaternion(0.05f, 0, 0)));
90 AddPart( 88 AddPart(
91 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, -0.75f), 89 new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, -0.75f),
92 new Quaternion(-0.05f, 0, 0))); 90 new Quaternion(-0.05f, 0, 0)));
93 91
94 AddPart( 92 AddPart(
95 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0.75f, 0), 93 new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0.75f, 0),
96 new Quaternion(0.5f, 0, 0.05f))); 94 new Quaternion(0.5f, 0, 0.05f)));
97 AddPart( 95 AddPart(
98 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, -0.75f, 0), 96 new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, -0.75f, 0),
99 new Quaternion(-0.5f, 0, -0.05f))); 97 new Quaternion(-0.5f, 0, -0.05f)));
100 98
101 AddPart( 99 AddPart(
102 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0.75f, 0, 0), 100 new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0.75f, 0, 0),
103 new Quaternion(0, 0.5f, 0.05f))); 101 new Quaternion(0, 0.5f, 0.05f)));
104 AddPart( 102 AddPart(
105 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(-0.75f, 0, 0), 103 new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(-0.75f, 0, 0),
106 new Quaternion(0, -0.5f, -0.05f))); 104 new Quaternion(0, -0.5f, -0.05f)));
107 105
108 RootPart.Flags |= PrimFlags.Touch; 106 RootPart.Flags |= PrimFlags.Touch;
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
index 126ccd3..83bced5 100644
--- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
@@ -45,8 +45,8 @@ namespace OpenSim.Region.Examples.SimpleModule
45 45
46 private PerformanceCounter m_counter; 46 private PerformanceCounter m_counter;
47 47
48 public CpuCounterObject(Scene world, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos) 48 public CpuCounterObject(UUID ownerID, uint localID, Vector3 pos)
49 : base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default) 49 : base(ownerID, localID, pos, PrimitiveBaseShape.Default)
50 { 50 {
51 String objectName = "Processor"; 51 String objectName = "Processor";
52 String counterName = "% Processor Time"; 52 String counterName = "% Processor Time";
diff --git a/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs
index 3b43c7a..0903edd 100644
--- a/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Examples.SimpleModule
35 public class FileSystemObject : SceneObjectGroup 35 public class FileSystemObject : SceneObjectGroup
36 { 36 {
37 public FileSystemObject(Scene world, FileInfo fileInfo, Vector3 pos) 37 public FileSystemObject(Scene world, FileInfo fileInfo, Vector3 pos)
38 : base(world, world.RegionInfo.RegionHandle, UUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default) 38 : base(UUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
39 { 39 {
40 Text = fileInfo.Name; 40 Text = fileInfo.Name;
41 } 41 }