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author | John Hurliman | 2009-10-26 15:52:59 -0700 |
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committer | John Hurliman | 2009-10-26 15:52:59 -0700 |
commit | 119cf80e13e9fccea30147e3274f5d44958248b2 (patch) | |
tree | 4eddb70be6dc92ea7a8de05140d03c8b8529e13b | |
parent | No need to create dupe TriMeshData for ODE. A previous patch created a dictio... (diff) | |
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Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 6 |
2 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 95d69a1..4776bed 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1107,6 +1107,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | } | 1107 | } |
1108 | if (loginsdisabled && (m_frame > 20)) | 1108 | if (loginsdisabled && (m_frame > 20)) |
1109 | { | 1109 | { |
1110 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | ||
1111 | // this is a rare case where we know we have just went through a long cycle of heap | ||
1112 | // allocations, and there is no more work to be done until someone logs in | ||
1113 | GC.Collect(); | ||
1114 | |||
1110 | m_log.Debug("[REGION]: Enabling Logins"); | 1115 | m_log.Debug("[REGION]: Enabling Logins"); |
1111 | loginsdisabled = false; | 1116 | loginsdisabled = false; |
1112 | } | 1117 | } |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 4c3cf33..e8a3e19 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -174,6 +174,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
174 | 174 | ||
175 | float[] result = getVertexListAsFloat(); | 175 | float[] result = getVertexListAsFloat(); |
176 | m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned); | 176 | m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned); |
177 | // Inform the garbage collector of this unmanaged allocation so it can schedule | ||
178 | // the next GC round more intelligently | ||
179 | GC.AddMemoryPressure(Buffer.ByteLength(result)); | ||
177 | 180 | ||
178 | return result; | 181 | return result; |
179 | } | 182 | } |
@@ -223,6 +226,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
223 | 226 | ||
224 | int[] result = getIndexListAsInt(); | 227 | int[] result = getIndexListAsInt(); |
225 | m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); | 228 | m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); |
229 | // Inform the garbage collector of this unmanaged allocation so it can schedule | ||
230 | // the next GC round more intelligently | ||
231 | GC.AddMemoryPressure(Buffer.ByteLength(result)); | ||
226 | 232 | ||
227 | return result; | 233 | return result; |
228 | } | 234 | } |